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Mace

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Posts posted by Mace

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman:

    I, personally, have not a clue how they make these models. Frankly, I am not sure I have a single artistic bone in my body.

    However, they have *some* process for creating their models. What that process is, I do not know.

    Jeff Heidman<HR></BLOCKQUOTE>

    My understanding is that it is a two step process: you first build the AFV as a 3D wire frame, and then you add 'skins' to it.

    It's the building of the frame that takes the most time!

    Mace

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by IDF:

    How the hell did you blokes get it for $62? The bloody Oz $ is .58c to US$!!!

    <HR></BLOCKQUOTE>

    We pre-ordered 4 copies way back last year, however a computer glitch at the shipping end prevented the package from being sent to Aus for quite some time.

    As such, we were told that they wouldn't charge us for shipping, just the cost of CM (great guys or what)! smile.gif

    That meant that final cost to us was $62 Aus!

    If the game cost $100 Aus, I would still buy it, cause it's such a great piece of programming!

    Besides, the way the Aus dollar is at the moment, you may have a long wait ahead of you!

    Mace

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn:

    The problem is that once you start getting into the field of "incorrect restoration" it could be almost anything. <HR></BLOCKQUOTE>

    Regardless of it's accuracy, I sure would like a beastie like that in the back yard (but then again, my wife wouldn't so that's the end of that story)! wink.gif

    Mace

  4. Looking at it, I don't think it's based on a PzKpfw 38(t) chassis as per consensus as it appears to have torsion bar suspension rather than the springs that the 38(t) had.

    Further, if you replaced the small bogies with the larger 38(t) ones you would get bogie overlap, which the 38(t) never had.

    I'd have to go with the guess that it's based on a captured small Soviet AFV like the T50, T60 or T70.

    Regardless, this sounds like a job for Steven Zologa!

    Mace (who'll now make himself scarce before the flames start)

  5. World at War's been mentioned, but there are others:

    The Time/Life video series 'A century of war' (or is it warfare?) is very good IMHO.

    Another set to look for is Chronos videos series on the development of German WW2 AFVs - there are 7 videos in total, each covering the development of a particular tank etc (eg Panther, Tiger, Stug).

    I think there is a English video publisher called DDV (Fionn, help!!!!), that has quite an extensive Military series.

    Mace

  6. G'day Nevres,

    The PBEM files are saved as text in the PBEM folder, but you don't need open them with a text reader or anything (unless, AHEM, you're trying to break the code).

    Just attach them to your email message and send them to the other player. Conversely, just save an incoming PBEM file from the other player straight to the Combat Mission PBEM folder.

    Hope this helps.

    Mace

  7. As an avid lover of all things Eastern Front, I was wondering if CM2

    i) would include the Great Motherland war in its entirety from 1941 through to 1945,

    ii) would allow battles prior to 1941 (eg the Russian invasion of Finland), or

    iii) would allow battles commencing only from a period well after Operation Barbarossa?

    My own preference would be, if the scope of the entire Eastern Front war is too large to model, to commence it circa 1943 when both the Russians and Germans were phasing in the next generation of armour (eg Panther D, Su 85, Su 152, T34/76 C, etc).

    What is everone else's view on this?

    Mace

    btw, we all know that CM is just training for the real one, CM2, right? wink.gif

  8. I did see a brief article about it in Strategy Plus well over a year ago, but didn't think about it much then.

    It wasn't until I started having the occassional lunch with one of the CM beta testers that my interest increased (all he would talk about is how great the beta CM was, what they were currently working on, and what would be in the package once released).

    Ahhhhh, those were the days!

    Mace

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