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Webwing

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Posts posted by Webwing

  1. Hi Guys,

     

    I got an email today from a forum member asking me for the individual files for this campaign.

    Fortunatelly I still could find them in an old HD.

     

    I´m making them available from the link below.

    This includes the individual files, the script for the campaign with all the parameters and also the pdf and complete campaign.

    I spent a lot of time making it balanced, as much as possible, and did not antecipate scenarios being played individually. Now with the individual files available though you can make whatever changes you want to them.

     

    Notice that this was made in 2007! It was the first user made campaign done for Shock Force.

    Since it is this old though I have no idea how it runs today.

     

    https://www.mediafire.com/?x34nwdv1yw7dfm4

     

    Have fun.

     

    Webwing

  2. As long as there are AA weapons in it, im happy :)

    I went to make a scenario to test the 37mm Flak effectiveness against armour and noticed that its not in CMBN at all :(

    You are sure to be happy then! ;)

    And yes the 37mm Flak will be introduced to the Normandy family in the Market Garden module.

    -

  3. A few things I can say:

    - It´s plain smoke and smoke from blasts. (there is fog too but it´s mostly smoke you see in the images.)

    - Tiger II (H) will be introduced in this module. Tiger II (P) is not in, but was in the Commonwealth module. If you have both modules you have both vehicles.

    - The teaser is on Pete´s master map. There will be a few massive master maps in the disk. They depict big areas that include major bridges like Arnhem and Nijmegen. Other designers then can cut the bit that they want for their own scenario.

    --

  4. Question:

    Road signs are flavor objects correct?

    Do we get some new "Dutchy" ones for OMG?

    Do they replace and bump out the French ones or or does it expand the available types?

    There is no preview so I always have to use all and then just delete the ones I don't want.

    If you know...yet...

    Road signs are flavor objects and you will be able to choose between French or Dutch ones, but not both. In the editor if you pick Holland as the location of your scenario the road signs will all be Dutch, you don't need to worry about that.

    -

  5. Modeling of the infantry is improved, for example the arms are shorter. But for the German helmet is still the same problem, see my post:

    http://www.battlefront.com/community/showthread.php?t=102994

    Why return to this model, while the helmet from the base version of the game is very good (I don't speak about the textures, but of 3D modeling)?

    fugazy,

    Sorry to take so long to respond. I only found out about this bug today thanks to a beta tester sending this my way.

    Thanks for finding the bug and posting about it. I don´t have a clue how that happened.

    It will be fixed in Italy though and will also be in the upcoming patch for the Commonwealth module.

    -

  6. fugazy,

    Sorry to take so long to respond. I only found out about this thread today thanks to a beta tester sending this my way.

    Thanks for finding the bug and posting about it. I don´t have a clue how that happened.

    It will be fixed in Italy though and will also be in the upcoming patch for the Commonwealth module.

    -

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