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rune

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Everything posted by rune

  1. The map is the same. The forces were changed and that is all I will say. :cool: No spoilers... Rune
  2. Turn off Anti-aliasing and see if that changes it. Rune <BLOCKQUOTE>quote:</font><HR>Originally posted by highlife: This odd text bug crops up at random in my games. When it occurs it always messes up the unit info window and the exit scenario/game dialog boxes. Sometimes the map labels and order line text are "doubled". I can hit ESC and re-open the game or exit the game and re-start and it goes away, so it is not the worst problem ever but I have no idea why it happens! Any help appreciated. <HR></BLOCKQUOTE>
  3. I made one based on the infamous tank battle at the end of the Battle of the Bulge Movie. It was in the original Rune Pak. Rune
  4. Shameless Bump for those who didn't log on yesterday. Rune
  5. Just when you thought it was safe... Rune Pak 7 has just been sent to manx. Hopefully he will have it posted shortly. Included in Rune Pak 7 are: Clash of the Titans: What would have happened if D-Day was delayed and the Germans produced the uber-tanks in volume. Pole's Payback: A 2200 point made for tcp/ip game that is about 2200 points. Firebreak!: A semi-historical battle of the opening hours of the Battle of the Bulge. The Checkboard defends against the Great German Assault. The Bridges of Le Luc: Semi-historical, made for tcp/ip. I have been called names over this scenario...it is that evil and that good. hehehehehe Smokey Mountains: Semi-historical. The Americans advance from the beaches of Operation Dragoon in the south of France. Enjoy them... Rune
  6. Just when you thought it was safe... Rune Pak 7 with 5 new evil scenarios is almost complete. As soon as I get some of the pool members to get off sitting on their brain and send me a report on the last scenario. That is all...now go back to your normal mindless dribble. Rune Commander Army of the Porcupine
  7. You may want to change the name, I have had a scenario out for quite some time with that name. Rune
  8. It isn't about numbers, it is about working as a team, making suggestions, testing the interface, units, play balance, scenarios and more. The beta testers I work with are a great crew. Some new faces have been added and will add to the game greatly. Steve and Charles are great to work with...they listen and explain the cans and cannots. People like Wild Bill, Moon, Sten, Bil, Fionn, Madmatt and lots of others helped make CM1 great. I am looking forward to working with them to make CM2 just as magical. I am also glad that I can call them friends along with calling them co-testers. Rune
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