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Michael Dorosh

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Posts posted by Michael Dorosh

  1. Originally posted by patboivin:

    Michael,

    You produced the most comprehensive mod set I have seen to date.

    Thanks!

    smile.gif

    Thank you! But only with regards to Canadians (it was (and is)) a small army. My mods are mostly low-res. I am blown away by a lot of the German armour especially, but there are some very nice Allied tanks out there, too. I wish I could quit my day job to spend more time on improving my own mods - it's fun and gets to be a bit addictive.

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    http://wargames.freehosting.net/cmbits.htm

  2. I don't claim to be the best or most exhaustive, but I do have a selection of specifically Canadian mods on my site, click below. My vehicles are low res and there are much better ones out there - but if specific unit insignia is something you're interested in, I guess I'm the first to do that. I also have uniform mods for all the Canadian infantry (rifle) battalions that served overseas, plus helmets, a rifle with sling, winter gear, etc. plus I'm working on some historical face icons for the unit info screen.

    There are a lot of great sites in the webring, just click on the banner on my main page or click LIST SITES. The trouble is that in many cases, there are so many great mods I have no way to test them all, nor can I keep track of whose mods I've used, especially with regards to terrain.

    There seem to be a ton of photo quality armour mods, plus improvements to everything from buildings to the sky. I would mention a few names but I know I would leave someone out - best advice is to check out the webring.

    Edit - DraGoon beat me to the webring advice. Well done!

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    http://wargames.freehosting.net/cmbits.htm

    [This message has been edited by Michael Dorosh (edited 01-29-2001).]

  3. I am pretty sure duckbill track extenders were never a national secret - anyone who bought Tamiya's 1/35 M4A3 in the last 20 years has known about them.

    Excellent point about them not staying on the tracks long - they tended to come off especially easy in urban terrain (ie pavement corners) but I suspect rocky ground as well - I hope no one is about to advocate that the game engine needs to track duckbill end connectors. We will all need P2000s soon!

    Not being an armour buff, I am not sure what the difference between the Canadian pattern all metal Sherman track and the rubber chevron track was - would it have affected ground pressure?

  4. The backblast of the PF also exposes your position to every machinegun within eyesight - the MGs you know about and the ones you don't know about. Even if you fire while prone, the backblast and resultant explosion from the rocket hitting the tank would pretty much advertise your position to the entire battlefield - something most soldiers were loathe to do.

    You didn't mention in your example whether or not the Allied armour had already detected the PF armed unit - this would make a large difference. Steve raises an excellent point about resupply, and not wasting ammunition - if an Allied Sherman is going the other way, or you know a AT gun is around the next corner waiting for him, you are not likely to waste your only PF.

    If you can support your claim that PF units are dumb with specific examples, it would help the discussion immeasurably.

  5. Perhaps it is the lack of visible AT weaponry that allows your units to identify HQ units as such?

    How else would you distinguish 6 men in dusty uniforms as a headquarters vice infantry squad - except of course for the lack of an LMG and perhaps the preponderance of radio equipment.

    In such a case, I don't think it's gamey at all to pick your target based on the immediate threat - ie blast the squad cause you know they have AT weapons, or if you have no armour in range of their AT weapons, blast the headquarters.

    I can't see an already encumbered radio operator carrying a PF, nor a driver, nor der Spiess (Hauptfeldwebel), nor an officer (though many highly decorated officers won the Panzervernichtungabzeichen using them, I don't think they carted them around, as Steve has also suggested.). This is, in fact, what an HQ unit is made up of, no?

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  6. Originally posted by Mikey D:

    The U.S. army did have loudspeakers mounted onto M10s designed to broadcast 'troop movements' across the front lines where there were no troops. Unfortunately, it was so top-secret the commanders never knew about them and as a result never used them.

    But CM could do propaganda tanks, broadcasting into German towns, calling for them to surrender ...Kind'a pointless for the game, unless you're playing a particularly weak-willed opponent!

    Sounds like we need a wavmeister to get us the "The Statue of Liberty is Kaput" line from SPR....

  7. Originally posted by Wild Bill Wilder:

    The SPR scenario I did in the Combat Mission format has been well received and downloaded about 3,000 times from various sites.

    I have received hundreds of personal e-mails and seen quite a few here on the forum saying how much people enjoyed it.

    Yes, it is to be played from the US side and yes, it is only a movie. The scenario is nothing more than a piece of entertainment.

    It was never intended to be on the level of Bridgehead at Benicourt or some of the other more than 40 scenarios and operations I have done in the game.

    I'm sorry you feel it "isn't very good," Michael, but of course you are entitled to that opinion. And I am not contemplating suicide because you don't like it biggrin.gif

    Of course I would be very interested in seeing your version and how you have portrayed the battle.

    Thanks for the comments.

    Wild Bill

    Hey, Bill. If you email me at madorosh@home.com I will send you a copy and we can exchange notes. I had some good sketches of the set and references for the map, which is the main difference between the two versions. My own version is far from perfect but I thought I came a little closer in matching the terrain and forces involved than yours - truth be told the situation we are modelling is very lopsided in favour of the Germans and your order of battle provides a more even matchup than mine - which provides for a more entertaining game. IIRC, your forces were Heer rather than SS, as well, which I found interesting.

    Anyway, I didn't mean to dismiss you out of hand - you obviously spent a bit of time designing it and truth be told I found it enjoyable to play. I thought about editing my (mildly inappropriate) offhand comment out later but thought perhaps at worst it might draw you out - which I'm glad it did. I'd be interested in discussing the choices you made in designing your scenario; scenario design can be a passing hobby or an art depending on how seriously you look at it. I would agree with you that Ramelle falls on the "fun" side of the spectrum and so am pretty sure no one will get too worked up - or suicidal - about how "accurate" or "inaccurate" a particular recreation of that scenario is.

    Thanks for taking it in stride, I do apologize for the clumsiness of my post. As one who is quick to demand class on the part of others, I can see where I failed myself in this instance. I am glad to see that you did not.

    I look forward to comparing notes.

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  8. Originally posted by Germanboy:

    On-board:

    + more precise

    + faster response

    - restricted to LOS/TRP

    - more vulnerable

    - lower ammo load-out

    - slow movers

    Off-board:

    + very high ammo load-out

    + less vulnerable

    + more flexible

    + high speed of movement

    - less precision

    - longer response time

    Take your pick.

    I think it is important to look at the doctrinal use of them. If you are the OC of a batallion undertaking an attack/defense, you are most likely going to use them off-board. If you are the OC of a Recce Squadron hitting an obstacle while recceing, you will most likely use them onboard.

    My knowledge of the war establishment of a recce unit is pretty limited - did recce units have 3 inch mortars? Seems like an odd choice for a unit that my nature is supposed to move quickly but I really don't know enough one way or the other. Unless they had vehicle mounted mortars?

  9. Originally posted by Gregory Deych:

    I have a suggestion - why not include a "decoy" type unit, which will be used to simulate another unit? I've read several accounts of units (especially anti-tank) setting up decoy positions which attracted enemy fire, while real positions were able to remain undetected for a time. In addition, decoys soak up enemy fire which is not spent on the real unit. Decoy should give concealment bonuses to similar units in the vicinity, because the enemy's attention is focused on the decoy unit. What do you think?

    That's kind of neat - I wonder if they were commonly used in tactical situations. It would require hardware and tools to do - stuff usually employed by engineers for other tasks. I know Rommel made up tanks using fabric and wood on VW chassis in the desert, and the dummy tanks before D-Day - but these weren't used in tactical situations.

    I'd be interested in hearing some historical examples of said decoys if anyone knows of any.

    There are other methods, of course - simply cutting foliage and piling it would work, too. The foliage would wither and die - one of the things you have to remember when camouflaging a tank or position is that withered foliage changes colour and stands out. You could do it on purpose and hope to fool sharp eyed enemy observers into thinking they have found a position. Such a decoy would be easy to do, then - I just wonder how commonly commanders did such things?

  10. I believe the statistic for getting out of a brewed Sherman was that the crew had on average three to five seconds to unass the thing before the secondary explosions started. That would be plenty of time for the commander to pop his hatch and roll out - the driver and co-driver might make it in that time, (bear in mind their hatches were smaller) but the gunner and loader, who had to squeeze out the commander's hatch (in those model Shermans with only one roof hatch) were plain out of luck.

    In other words, you are absolutely correct that the Sherman was not crew friendly, but I think that the one crewman who survives in your example is probably the commander, who has a big hatch to jump from and a bit of time to do it in. In your experience, are these Shermans buttoned or unbuttoned? An unbuttoned commander is already partially out the hatch to begin with.

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  11. Originally posted by Pierce:

    You know, it bugs me also that there isn't a D-day related scenario. I can see BTS point that it would be brutal, but to a large extent, that was the allies finest hour. If you read the Stephen Ambrose book, on the American beaches (don't know about the others), it was basically a matter of low ranking officers, cut off, deciding to do what needed to be done.

    In other words, you want to play a scenario where none of the orders you give are followed, and the AI does whatever the hell it wants? That is what you are advocating!

    In all seriousness, Juno Beach had a lot of elements that can't be simulated in CM - besides landing craft, there are the 9 foot walls with barbed wire on top and the use of scaling ladders, plus flail tanks and other funnies.

  12. Originally posted by Napoleon1944:

    The pipes were one of my 1st mods. With all the reading I have done, I frequently read about the pipes being heard in battle so I put them in! I don't know the tune though. Anyone know it?

    I can probably tell you, but I can't download it - I get an error message saying "cannot connect to server."

    Any chance you can email it to me? madorosh@home.com

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  13. Originally posted by Mr. Clark:

    I've OFTEN sold games on EBaY, and received very nearly the store price for them! In fact, I've occasionally received retail price for a used game...

    I have no idea WHY people bid like that, but it makes me happy! smile.gif

    Good points - it is a convenience store for people with too much money. Me included. I've bought lots of dreck. That's what it's for.

    I sold a chauffeur's pin that I got for free - a little button about 1 inch in diameter - for about 80 dollars Canadian. I wasn't complaining then!

  14. Originally posted by J Pender:

    Hello M Hofbauer,

    Thanks for taking the time to find that info.

    Take care

    John

    PS were did you find your answer?

    Just talking out of my ass here, but wouldn't the 37mm guns be used mainly for training by this point? I know you are talking about half track mounts, but if they dumped the 5 cm mortar and the trail mounted 37s, I would presume that the HT mounted 37 would also be dumped. It would be useless against armour, and for use against softskins or infantry the 20mm would be just as effective but with a better rate of fire.

    So my butt says, anyway!

    Are you cooking up a historical scenario that calls for their use?

  15. Originally posted by Guy w/gun:

    Thats really funny. It's up to $30, has 6 days left and the person couldn't just pay a little more and support BTS? Hasn't anyone heard of the "Dollar-votes" concept?

    [This message has been edited by Guy w/gun (edited 01-28-2001).]

    I say we all get hotmail addies and spam the top bidder. LOLOL!!!!!

    (Did I say that?)

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