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MarkEzra

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Posts posted by MarkEzra

  1. Yep... the fall of 1999 and the fabulous three stooges! Never looked back. Truly addictive and there is no cure but more CM!

     

    Just looked up my first post: 

    "One or two moves a day...more on the weekends and I try to keep four games going at a time....I have suffered only minor withdrawl symptoms at that rate.

     

    All Hail Marx & Lennon

    Forum Member #347"

  2. None of this is my fault... LOL... I get back into the forum... and start a completely off topic thread... I liked the back story... Everyday guys in a national guard unit who get shipped in a hurry to the German front before hostilities break out... if I remember the book. And for the record: Not a big fan of Clancy... all male testosterone driven characters in fantastic situations. Rule 62!

  3. certainly check the QB Maps for correct facing.  Let me know if one needs fixing. 

    But I think you are describing a bug with some (not all)AI units that setup up backwards sometimes.  Next time it happens report it and attach a save file so beta testers can track exactly what unit type is effected during AI auto setup.  I have run across this myself... but not recently.  It does not show up for all players, all the time and that's problematic.  But it is REALLY annoying when it does! By the way:  I have seen the AI setup correctly but turn itself around after a turn or two. Thanks for posting. 

  4. Players who believe they have uncovered a bug need only save the game file (must zip it)  and post a comment on the forum dedicated to the game the bug was found.  You should be able attach it to the forum post.  I have attached a save file that was sent to me when working on the 2.2 patch here to demonstrate. Note that it is the 3rd turn of a Campaign. Or the player can send an email to specific beta testers who are responding to the bug report.  When I think I can be of help I often ask the player to send a save file directly to me.

    Now to answer the question "Why do the testers need a save game file?".... Not only is it the best evidence,  but also the fastest way to see what the player sees.

    The Scottish Corridor 003.zip

  5. 1 hour ago, General Liederkranz said:

    I am playing CMFI right now and I've seen this weird evasion behavior several times. No bocage in sight, just hills. I'm not sure it's exactly the same problem, but it seems to be. It's usually Panicked teams that take small arms or MG fire and then evade toward the enemy. It may be that they're trying to find a spot out of LOS of the enemy shooting at them, and they unfortunately choose spots that don't make any sense in the overall scheme of the battle. I could understand that. But what's especially weird and frustrating is that once they reach the safe spot they're heading for (if they do), they then TURN AROUND and run back through the gauntlet of fire they just survived. Now they're heading in a more sensible direction, but why not go that way in the first place? This resembles the behavior I've seen discussed in this thread. I have two saved turns showing this that I can send to whomever is appropriate. 

    Noted.... I will keep an eye out for it.  Don't think I need a save file.  Thanks for posting

  6. Information you have shown for QB Maps is not accurate.  I suggest you start with the base game, open up the Quick Battle Maps Folder and note the number of maps. Depending on what you are actually after, know this:  There are always 3 types of attack maps: Assault, Attack, & Probe. So a single map will have 3 variations.  Meeting engagement maps have no variations. To best count QB Maps simply start any kind of Attack style game,  use"Human" for map selection and count the maps.  Then start a Meeting engagement and do the same.  You will then have the ACTUAL number of QB Maps. Once you have counted the Base game.  Add each module.  Do keep in mind that all QB Maps will always play for any module of the base game title.

    Good luck

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