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Other Means

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Posts posted by Other Means

  1. I'd say no. The WWII field is flat while running to the right, with a slight dip towards the camera, while the modern is a low wave: high-low-high. The right hand side is actually higher than it looks but the grass grown on it hides it a bit but the back of the shot is overall below the height of the main field – you can't see the bottom of the trees or bushes.

    Also in the WWII shot the tree line in a lot closer, more so than can be accounted for with a lens.

  2. I think wargamers are conditioned to think the terrain a unit is in is all important as it grants cover and concealment bonuses. However this is not the case in BN as the path from the shooter to the shot matters much more. Also, it matters whether the unit is in front or behind the tree you can see etc.

    So really you're much better using what you can see.

  3. .. to have HUNT and BAIL OUT both ordered by the letter K? Twice I've had crews leap out of their tanks and race toward the point where I wanted the AFV to hunt to. D'oh!! I know it's a beginner's trap but it also strikes me as a little silly.

    Try the alternative hotkeys.

    Rename "hotkeys.txt" to "hotkeysOLD.txt" or whatever, rename "alternative hotkeys.txt" to "hotkeys.txt".

    I think you'll love em.

  4. What I have found to be handy ( possibly even gamey ;) ) is during the setup phase, you can load and unload any and everybody into a vehicle to Acquire its goodies, thus not losing time later ( at the possible cost of a weight penalty - is ammo weight tracked and/or taken into account regarding troops' fatigue ? ).

    This is most useful in WeGo where Acquiring would otherwise take at least 1 turn of doing nothing else.

    Yep .

  5. Because you never know when another country will invade and ruthlessly try to topple your telephone poles, the Japanese military invented a sport called Bo-Taoshi. The rules are simple: There are 150 men on each team. Seventy-five men defend their team’s pole, while the other 75 try to pull down the opponents pole. This is done by any means necessary.

  6. First turn of the first mission in one of the campaigns. I sent a pair of scouts through a gap in the bocage delimiting the deployment zone. Within five seconds they are spotted from all the way across the map, and (what I assumed was) a pak round comes flying toward them, to detonate in the bocage behind one of the scouts. In replaying the turn from all sorts of angles to find where the shot came from, I noticed it appeared to go right through the (unharmed) scout. Wtf?

    Looking closer, I realized the round went right through the guy's legs, right between his knees. Needless to say, he dropped straight to the ground, shaking -- scared but lucky bastard!

    Did his base turn yellow?

    My base would turn yellow.

  7. Title says it all. :mad:

    If you've played the German campaign you'll know what I mean. You literally spend 90% of your time micromanaging your vehicles so they don't clog up the road every 5m.

    Maybe if you had a screenshot of what you're doing and where it's gone wrong we can see why you're having issues.

    I've had none, and I'm the laziest player in the world so put down the fewest possible waypoints.

  8. Huh?!? PNGs are about 4 times larger than a JPG on the highest quality setting. What they are is more compressed than a TIFF or BMP. But compared to a JPG they're far larger. Which is not surprising since they are "lossless".

    Steve

    Ya reckon?

    http://img7.imageshack.us/img7/6163/62200960.jpg (908 KB (930,109 bytes))

    http://img197.imageshack.us/img197/4978/ss1be.png (453 KB (464,575 bytes))

    Both saved 100% quality.

  9. Looks that way. It's a shame the mouse and arrow keys appear to be hard-coded and not editable at all. Oh well. Sale lost.

    You can change the camera controls in the hotkeys file. In fact, the alternative hotkeys.txt has different ones to the default.

    0 - 9 & mouse clicks and movement is hard-coded however.

  10. Hi Sivodsi, that's barely half of what PBEMH does.

    That just gets the incoming file in the right place. What about starting up CMBN, selecting the correct game from that ever-growing list, and typing in the password? What about one click to send the outgoing file to the opponent?

    This is the support that I'm talking about.

    A good PBEMH will automatically connect to some service like sendthisfile.com and use it to send the file to the oppo with one click.

    All this can be done: but either someone needs to know how to write a program to press another program's buttons (which I haven't been able to crack) or CMBN needs a command line option to start up a given game.

    GaJ

    PBEMH actually faked screen clicks, so it would open and click through the menus same as you.

    I'd prefer a built-in one, certainly more than WEGO TCP/IP, but not as much as multi-core support.

    Not going to happen in this engine though I'm sure, so if there's some bright spark out there..?

  11. What is it about PNG format that suddenly makes it so popular? It's wasteful to post 1.5 MB pictures in a thread like this, they load too slow. Use JPG instead, a 50-100 kB picture loads in a breeze even when there is a whole page of them.

    A PNG is as compact, generally, as a JPG.

    JPG has some copyright attached to it blah blah, boring browser/open source/proprietary software debate.

  12. Well there's a couple of things. You can look at what terrain they're in - that helps.

    But really the main point is that in traditional wargames you'd fire on a unit and the type of terrain they were in would affect how much firepower they were subjected to. In BN, as every bullet is ballistically tracked so the *path* from the firer to the target defines whether the bullet reaches them or not, to the extent that soldier A may be safe behind a tree, while soldier B is exposed to the firer and may be hit - and all soldiers would suffer suppression or not based on how many bullets were hitting near them.

    So - look where they are. And it matters less than it did.

  13. There was a thread a week or so ago that recommended ending all movement with a PAUSE command.

    Supposedly, this would stop the units "going to ground" (not HIDE) with reduced visibility.

    Anyone else had any experience/comments re this idea?

    (I thought the default would keep the troops heads up. Assuming this even exists, is "Going to ground" mid-way between HIDE and normal???)

    Nah, no need for that.

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