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Other Means

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Posts posted by Other Means

  1. No the "action squares" in CMx1 (not that they were called that) were smaller, 1x1m IIRC.

    OTOH the fact the infantry were infinitely small points did make it a bit less realistic.

    Nope, the action spots in CM1 were 20x20m.

    While there's something to this, it'd be nice to have more granular control, I think people are still expecting to be able to position a whole team on a pin head. You could put them exactly where you wanted them in CM1 because really, there was a single point. How are you going to get 12 men to a single point?

    Currently just get them as close to where you want and let the TacAI position them between within the square. Works well enough but you're never going to have 12 rifles poked over the same bit of wall. Which is realistic.

  2. You're both right, my mistake. 56. From here.

    Total deaths from Fukishima - none.

    And the death toll was only the start of the horror:

    The risk of radiation-induced mutations in sperm and eggs, resulting in heritable disease "is sufficiently small that it has not been detected in humans, even in thoroughly studied irradiated populations such as those of Hiroshima and Nagasaki".

    Source - hard green George Monbiot, in The Guardian.

    Heck, even now, 25 years after Chernobyl, up to 50% of all wild boars shot in the Bavarian Black forest have to be burned because the amount of radioactivity present in the meat is exceeding the maximum allowance by up to 4000 times. And we still shouldn't eat mushrooms from that region either.

    A) Source.

    B) 4000 times what?

    BTW the IAEA is just a collection of green parties from across Europe - they're not any kind of scientific body.

  3. Is it normal for your units to disappear when you click another unit? I do not not mean that they no longer exist. they re-appear when i click off the other unit. If you know what i mean? I will see if i can do a screen shot

    It is if you're playing Iron, you get own side FOW.

    I always play Elite for that very reason, to me Iron is just too much work. It's Elite plus a click.

  4. Mr, Means, my son has just come home from college and, before he disappeared into his study to play the demo (and no doubt not be seen again today), he told me that I shouldn't hoover a computer as it creates static electricity. Rather than sucking the crud out I should blow it out using a tin of compressed air, and promptly produced such a thing. Teenagers!

    Never heard that when I did my electronics degree. Still, I'm sure he's correct and you should follow his advice.

  5. Just popped into say great game and for a swear. Four hours into Breaking the Bocage, doing OK but not great, totally immersed in the game and having a blast then "pop", it crashes. The Nvidia card decided it would stop working for a few seconds, at least thats what the Microsoft message said, and I hadn't saved at all. Bummer.

    That's a bit of a bugger - probably due to overheating. Open the case up and give the fans a good hoover. Don't touch the PC with the hoover though.

  6. @Peregrine.

    For the alternative hotkeys included with the game I used the mnemonic approach for move and target commands as much as possible. Obviously there’s compromises, e.g. I (H)unt more than I (H)ide so (H)ide becomes (U)nder-cover.

    Where possible though I've grouped them, so the camera controls are bottom left of the kbd and the camera WSAD layout is preserved, just moved to the right. Note though, I use a UK keyboard so I'm not sure whether this is preserved for the everyone else.

    Obviously you have a different approach - why don't you create a hotkeys file, I'll host it for you and maybe let other use it?

  7. I looked at that hotkey file and I can see I'll be changing it to the absolute similar-to-CMx1 system soon.

    Is there any way to change things like Alt-T for Trees to the old Shift-T or is that hardcoded ? ( I swear, I've got muscle-memory on that one totally drummed into my brain ;) )

    The alternative hotkey file is very similar to the CM1 style.

    AFAICR it was always alt-T?

  8. The thing about solar, wind or wave power is the collecting methods take up so much land. They are unreliable, meaning there's got to be some sort of backup to them meaning huge redundancy, and they're distributed which means collecting and transmitting the energy is hugely expensive.

    The unreliability means that even if we blanket the country with windmills and solar collectors we'll STILL need nuclear for calm, overcast days.

    Have a look at this site:

    http://www.withouthotair.com/

    from David MacKay, who in 2008 was appointed Chief Scientific Advisor to the Department of Energy and Climate Change. Here he actually does the maths on what renewables can actually do for us – even if we turn the country into a giant, passive energy collecting machine.

    FWIW Over the last 20 years I've seen New Scientist go from a highly respected, trustworthy magazine into "Hey kids - this is science!". I quit my subscription in disgust a few years ago.

  9. Is there any magic required to properly use trenches and foxholes in the bocage? :confused:

    I'm playing "Busting the Bocage" as Germans and have loads of trenches and foxholes... only problem is that I can't properly use them. I can't turn trenches and foxholes and when I try to place them directly behind some hedges my LOS gets reduced to ~10-15m. :confused:

    As it stands now I'd ditch all my trenches somewhere without placing any units in them.

    Bocage has a low bank under it, so if you're standing in a hole you can't see over it.

    Foxholes/trenches look higher than they're treated by the engine, to stop them deforming the terrain mesh (and so breaking FOW). It's a compromise but the best that can be done right now.

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