Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/28/2020 in all areas

  1. 9. One Engine - CMx3 game performance improvments, graphics improvements, ray tracing, intermediate distance bitmaps additional editor features, dynamic operational campaigns additional gameplay features, coop, LoS tool, visible aircraft
    44 points
  2. Probus

    Battlefront Poll Updated

    7. "Fulda Gap": 1970-90 Europe WWIII
    30 points
  3. 1. Blitzkrieg: 1939-40 WWII Early war Poland France (also Finland)
    29 points
  4. 3. Afrika Korps: 1940-43 WWII North Africa Operation Torch, American North Africa Invasion Libya, Egypt, and Tunis 1942-43
    28 points
  5. 2. Barbarossa: 1941-43 WWII Eastern Front Can Combat Mission: Barbarossa to Berlin data be used as sort of an upgrade? Invasion of Yugoslavia Operation Typhoon Case Blue Blau to Stalingrad Warsaw to Moscow (also Finland)
    25 points
  6. I don't seek out armor duels because they are a bit like tossing a coin, but they come up again and again. So I was interested to learn what I can do to maximize the chances for my tank in a duel if it gets into one. So I put two identical Pz IVH (late) tanks with regular crews, no modifiers, against each other at 600 m range. I called one "Attacker" and the other "Defender", although it does not mean anything. I put both on a mild slope (partial hull down) and varied different conditions. Crew hatches open/closed, vehicle movement, terrain type, crew experience. I ran each case at least
    20 points
  7. As a retired Light Infantry Platoon Sergeant and Sniper with 28 years of service to include several combat tours, this has got to be one of the more interesting threads I've read on a gaming site in eons. There have been some great points made by several people, and it has been very interesting to read all the differing views and opinions, as well as the shared ones. I also have enjoyed how it all relates to CM. Great stuff! Some general points of consideration regarding combat and firefights that I would like to make in relation to this topic: 1) Most times in a firefight, there is
    16 points
  8. 11. New Modules more battlepacks for existing titles New Countries for Barbarossa (Bulgaria Hungary Romania Yugoslavia Partisans). Additional modules for Red Thunder Additional modules for CMSF2: Modern Day Syria, Turkey, Iraq CMBS Marines (from both sides) Commonwealth forces and expansion into VE Day for Final Blitzkrieg
    16 points
  9. (Budbaker has his comics… but I’m not an artist so expect memes) Welcome to the Fire and Rubble German DAR as I take on BFCElvis and his pesky Soviets in a very late war May 1945 urban engagement in Berlin… and it’s somehow snowing. The war has effectively ended but my guys didn’t get the memo, so our adhoc combined arms force is going to push forward into no man’s land one last time. The mission is a simple meeting engagement. Secure Objective Jägermeister and Objective Berliner Weisse, while holding our own starting Objective, codenamed Vodka. The Soviets deploy around Jägermeister
    15 points
  10. MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry cle
    15 points
  11. Probus

    Battlefront Poll Updated

    10. Enhanced Modding Support add units equipment functionality ingame OOB editor
    15 points
  12. See title. Anyone else got simple advice for new players? Here's a short list of mine: Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squa
    14 points
  13. I get that some people, a small vocal group of people, are disappointed. I just wish they'd have the humility not to constantly flood the forum with petty bitching
    14 points
  14. MikeyD

    Welcome to 2021!

    I had to lobby hard to get Valentine into the game. Steve was originally not going to include it. He'd imagined Valentine numbers had petered out due to attrition by the title's timeframe. But I provided documents with Valentine numbers in specific Russian units in the closing months, plus photo proof of their use in battle. Steve said he was genuinely surprised how many Valentines were still active. One reason why the Russian loved their Valentines was the darned things just didn't break. As reliable as a hammer. It also had a tiny light tank silhouette while mounting a medium tank's cannon.
    13 points
  15. I know, I know, wrong Elvis. But still, it is my humble yet (I'm sure you'll agree) expert opinion that you are the perfect voice of, and face for, BFC. Seriously! You have great communication skills dealing this somewhat, at times, hinky crowd. Just a shout out appropo of nothing, except maybe this alcoholic beverage I'm holding.
    13 points
  16. Greetings I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells. We also uncover why Battlefront never released on Steam, until now. Special thank you to Stephen for taking part in this interview, it was an amazing experience. If you guys are interested you can listen to it here:
    13 points
  17. Sure - but we could all take our tinfoil hats off about Steam, military contracts et al. The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts" Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went. Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ... The brown smelly stuff bust bottom line is that this module is being
    13 points
  18. I've got permission from BFCElvis to post about something a little to the side of this content. Fixing the Hedgerow Bug It's perhaps most prevalent in CMBN given the abundance of hedgerow maps/scenarios but applies across all titles for infantry behind hard cover. You may have noticed my Green troops in this battle have not been running away or into the streets towards the enemy during these firefights with the Soviet infantry. This whole DAR has been using a version of the F&R beta that includes some tweaks to the TacAI to address infantry bolting from cover when coming und
    13 points
  19. umlaut

    R2V "Aris´ed" Shermans

    Here´s a quick-fix mod set for the R2V Shermans. @DougPhresh made a request for Sherman mods for R2V the other day. I replied that I dont really have the time to make mods from scratch. Luckily, I discovered that I had an old set of Sherman Photoshop files that Aris´ once sent me. This was only the files for his CMBN Sherman IC mod, so most of the mods in this set are based on these. I have simply taken each bmp for the hulls and turrets of every Sherman in R2V - and placed the dirt, mud and grime from Aris´ Sherman IC on top of them. So most of the mods have the excact same layer of
    13 points
  20. Macisle

    Kharkov Map Sneak Peak

    As we eagerly await the coming of CMFR, here's a quick status update: I'm picking up the project again after a super-long break and am pecking away at what I can do without the new module materials. The later release date means that I may or may not make release of my project in 2020. My hobby time is much less than it used to be, but I'm still hopeful and dying to get this baby out. Currently, I'm focusing on updating all the building internals to what I have identified over time as the best design for tactical play and user-friendliness. I'm making good progress there. I had forgotten h
    13 points
  21. Okay folks - it's the weekend (still) and now that all the drama is over we can get back to driving tanks through hedges ... and of course today remembering the guys that did it for real. Go here to get the read me pdf file (please) Then here and here for the two zip archives. (Hint - if you just want to get started without any faff then download the read me, grab the first zip file and you'll be playing in no time.) Once it's been out for a few days and nobody has complained that it's broken their rig I'll get in touch with @Bootie to upload it to the warehouse, 'cos he probab
    12 points
  22. Re-posting this as I know he was a well known figure among the early Combat Mission titles. I remember his scenarios well from those early days of CM. RIP "Wild" Bill Wilder. "It is with a sad heart that I need to report the passing of Bill Wilder. For those of you that know my history, Bill Wilder was one of the first gamers to join me when I founded Matrix Games. Our first project together was the Steel Panthers World At War game. I had just recently chatted with him and it was just like old times. I will greatly miss him. Bill's obituary can be found here and you may leave a mes
    12 points
  23. Since a lot of people have more reading time than usual right now, Osprey is giving away 5 free eBooks a week for the next 4 weeks. Take a look here
    12 points
  24. With the help of @sPA505 I have posted a full translation with some commentary of the German pamphlet: Tactically Correct Driving Armored Personnel Carrier (Shützenpanzerwagon (SPW) . Enjoy! And thanks for the translation Holger!
    12 points
  25. Freyberg

    Fire and Rubble Update

    I don't really get your point. But I do find that there's a small gaggle of really vocal weirdos on this site who work hard to create the impression that the customers are dissatisfied. Having played the game since the last Millennium, bought every game and module except Afghanistan, played them incessantly and enjoyed them all, I feel some loyalty to the BF team and would like to play my part in dispelling the impression that the average, normal buyer is unhappy. They're a small development team. The product is amazing. I don't care how many delivery dates they overshoot, I jus
    11 points
  26. A little preamble to this taster ... I grew up in rural Dorset in the south of England where our countryside is not so different than that of Normandy (though the Cider may be a bit stronger!). So whenever I fire up CMBN and gaze upon the monotonous green of the bocage, I start to dream of my younger days spent amongst the hedgerows of my native land. Those hedgerows, mostly long gone now, were so thick that we could actually burrow our way inside and create 'dens' where no adult, or rival gang, could find us. So, with some time to spare thanks to COVID-19, I got to thinking about the bo
    11 points
  27. 5. Arab-Israeli Wars: 1948–49, 56, 67, 73, 82, and 2006 Israeli War of Independence, 1948-49 Suez Crisis, 1956 Six Day War, 1967 Yom Kippur War, 1973 Lebanon Wars, 1982 & 2006
    11 points
  28. @Combatintman I know this is ancient by now, but I just found this map a week ago and got very excited. I did because back in late 2006- early 2007 this place was my hood. I was deployed with the Danish Army back then, and this place (Al Harta) was the southern tip of my company's AO. I just thought it would be fun to do a little review (everybody's a reviewer these days, right?) of your map and compare it to some actual images. I've marked a few spots on the overview where the following images were taken. Qarmat Ali bridge. There are some clear limits in the CM edit
    10 points
  29. I have some content but it's for my first campaign compilation, Rollbahn D. I started building in March. It's based on KG Peiper. The ambition is/was to produce an historical scenario for every 6 hours or so of the KG and associated units, their advance and eventual destruction, from the 16th to Xmas. So far in the "can" I have Murky Merlscheid (Fallschirmjäger) Leaving Lanzerath (Fallshirmjager) Minen The Gap (Losheim/Scheid, Spitze) Breakthrough (Bucholz/Honsfeld) Bull-in-gen China Shop Butchers Of Baugnez (thanks for the Cafe/Hotel/Signpo
    10 points
  30. --------------------------------------------------------- Sniper in the Corn ---------------------------------------------------------- Description : With the release of Shock Force 2 on Steam, I wanted to create an relatively simple introductory scenario with a low troop density thus easy to manage where new players can practice small units infantry tactics against an insurgent force. In the end the map size and the length of the battle are probably too large for a real basic scenario but that was my initial starting point. The scenario has you lead a s
    10 points
  31. Heaven & Earth, the "Vietnam-esque" Super-mod, is still very much a work in progress but I think we're now at a stage where we can start an 'open beta'. Enjoy & don't hesitate to give the team some feedback. The download link (includes the manual)... https://www.mediafire.com/file/ij3gj4f3qmosjny/H%26E_0.96.7z/file The manual only (for those who just wish to peruse) link... http://download1979.mediafire.com/t2e7pgu84vqg/9vrw3i18q5qpydf/H%26E+0.96+Manual.pdf The kind of stuff that you can expect... Content includes... Two "Bong-H
    10 points
  32. You seem to be suggesting that BFC games are some sort of 'open beta' games or something. That's not the case. Bug tracking is not chaos for BFC. Actual software that is designed for bug tracking is used by the company in order to get the appropriate information to the appropriate individuals and the beta testers are charged with providing the appropriate information through the use of that bug tracking software. While it is appreciated when players find things in the game that may need to be addressed the gaming public has no obligations of any kind in terms of bug tracking. Customers pl
    10 points
  33. NPye

    CMBN New AFV models

    Latest projects: if any one wants any of the AFV's PM me your address and I will send them to you. Cheers Panzer IV above and Hummel below Kubelwagon 251/D Puma Some of you might recognise this Panther?
    10 points
  34. A while back I reported on a series of tests of SMG's, rifles and machineguns in CMBN 4.00: Basically it is about measuring the number of kills per unit time achieved by a single soldier with the tested weapon against a standard target, a group of 4 soldiers in foxholes, again and again, under the same condition. It attracted some interest, so I returned to the project 2 years later and did everything more thoroughly in CMBN 4.02. The tests were automated with python, which allowed me to do lots of test runs - each result represents an average of more than 500 runs. It quickly got out o
    10 points
  35. 8. "Battlefield Asia": Modern Day USA/NATO vs China USA/NATO vs North Korea China vs India India vs Pakistan (Afghanistan Update)
    10 points
  36. Well considering every military in history has trained to aim for center of mass, this seems like the nitpick of all nitpicks. If anything, its an indication the game is behaving correctly. Absurd. Aim does not get magically thrown off target just by firing. This is why recoil mechanisms exist. And if we are going to nitpick and say "the ground is shifting" well as it turns out militaries are actually competent and train for this eventuality. Weapons crews, gun crews, tank crews, etc all take this into account and make micro adjustments while firing to ensure they are compensating for th
    10 points
  37. Michael Emrys

    Not dead yet

    This may belong in an already open thread, in which case my apologies for starting an unnecessary one, but I am pressed for time at the moment and can't spend a lot here yet. But I did want to bring friends and colleagues up to date. On December 20th. I suffered a fall which fractured my upper right arm and had to spend the next three months in a nursing facility more or less incommunicado. I only arrived back home Monday and am scrambling to pick up where I left off. I had for instance 751 emails waiting for me which I have so far only managed to put a small dent in. Anyway, expect
    10 points
  38. I follow a gamers Youtube channel called Gameranx and they have 5.7 million subscribers. They put up a top 10 most historically accurate games list and it was pretty much the usual suspects, big games and so on. As I was watching it I was cursing to myself why these channels never do wargames in a serious fashion, but guess what? Wait for it .... ... and yeah, 5.7 million people might get exposed to a REAL game series 😃
    10 points
  39. Lots of designers have Anglish as a 2nd language so they should be congrachulated for what they can do. Am less vorried about grammer and speling than about breefings that are either inaccurate, to complex and/or hard to unnerstand or omit important info dat the player needs in order to plan proper.
    10 points
  40. No, I just don't believe in nagging about something like this.....It'll be ready when it's ready, or it won't. Nothing we type here will make the slightest difference.
    9 points
  41. "It says here that a lot of men fire their panzerfausts too early." "Yes, my Heinrich has the same problem."
    9 points
  42. Oh buddy, you're in the right place. I am new to Combat Mission as well, but oh my god, am I ever glad to have found it. Never been able to get into RTS games, they often look kind of neat, but the base building and whatnot are just not compelling for me. They may be good games, but realism takes a very, very distant backseat to creating an intense gaming experience, and honestly I'm neither good at them nor enjoy them. I'm much more of a combat flight sim and FPS guy, and what I enjoy most in a game is its ability to allow me to use real life tactics as realistically as possible an
    9 points
  43. Great wee vid showing T-34/85s being driven hard - they’re a lot smokier than I’d have thought! Makes a change from the more common sedate 10km/h round in circles you normally see.
    9 points
  44. Tactics scale. Think of it like math. First you learn to count, then add/subtract, then multiply, then divide, etc. Eventually you go from 2+2=4 to [insert long equation with numbers/letters/symbols here]. The military (well, competent ones at least) teach everything following a crawl, walk, run style. That is, you start small and simple and build up from there. The point of those manuals is not to show you how to overcome every possible tactical situation you are going to find, but to give you the basic template that can be applied to any situation and built upon. So you are correct tha
    9 points
  45. Last night I was playing an MG scenario as the Brits (inevitably) defending (I won't name it). It was the usual thing. Taking on tanks with infantry and running out of ammo against repeated German onslaughts. But I thought I had it in the bag with about 20 minutes to go. Why haven't the Germans surrendered though? There can't be more reinforcements, can there? Yes, there could. Massive attack right down the middle and one to the right. As luck would have it I'd called in a long call time arty strike on the right "just in case" and the Germans walked right into it. But my mi
    9 points
  46. In the US Army Forward Observers used to be embedded with an infantry company, and would usually be with the Company Commander to provide fire support calls. That's how things were in WW2, and in Korea and Vietnam. Post Vietnam (mid-70s-ish) the FIST came about. FIST stands for Fire Support Team. The idea was to provide FOs down to platoon level. In the 82d, a FIST would have a 2LT (FIST Chief), SSG (FIST Sergeant), and SP4/PFC RTO (all 3 with radios) as its HQ unit and they would be with the infantry Company HQ. By TOE an E5 SGT + PFC (RTO) would be with each infantry PLT leader. The FIST pro
    9 points
  47. Friday afternoon and finally off video conference calls. Gawd I both love Zoom and hate it. There are lots of reasons for delay and for those of us who have been around a while it is a constant joke on Steve's ability to wildly overestimate when a product will be out. We love ya steve but I always double or triple your estimates. Covid has impacted all of us and I really appreciate Combatintman's concerns. My wife and I both have aging mother's that are very vulnerable. In my case I can't visit her because of the risk, my wife is unable to even assume risk, she is simply prohibited
    9 points
  48. The bug has been patched and fix. The patches are being tested now to ensure nothing else is broken. As one of the original people who pointed out the 4.0 HE bug (anyone remember the video?) I know that it can be frustrating waiting for a patch. But, I also know that the bug is 100% fixed, having played the patch that addresses the issues. The bug is squashed, and the patch is coming.
    9 points
  49. 9 points
  50. Now part two: As all that gunfire was going on with the two American half-tracks, two more half-tracks were coming up the road behind them, making four in total. Right when the first firefight was ending, the two new half-tracks opened fire down the road. They didn't even see the Stummel right in front of them, but were instead shooting off to the right side of the road where they saw muzzle flashes from the firefight (where my shot-up HQ teams were). Some of my forward troops had already turned around from infiltrating the city and were rushing back to the sound of shoot
    9 points
×
×
  • Create New...