Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/16/2021 in all areas

  1. Some great shots taken by @George MC featuring the T-80: And a bonus shot of an M577 in the Fall:
    11 points
  2. To be as clear as possible: Cold War will release through Battlefront (BFC) in April as a completed game. All features, assets, and normal playability and functions will be present. This includes the PBEM/multiplayer functionality as it is with every other CM game. In June, Slitherine will release Cold War on Steam. That release will come with a new mulitplayer feature, the Slitherine PBEM system. Between April and June, the Slitherine PBEM feature will be developed by Slitherine and added to Cold War. Players who own the game from BFC will have the opportunity to try out the n
    11 points
  3. mjkerner

    Fire and Rubble

    So, what is it with you guys who complain that there aren’t enough bones or information given out, but when Steve and Elvis are all over it with posting after posting, with eye candy and explanations what’s going on(!) and yet you complain about the release being “late”? Sorry, I just don’t get it (and it is exactly the main reason BFC has given for not giving us deadlines). Complaining about one or the other I understand, but both?? Forgot to add: Rant Over, and I love all yuose guys anyways!
    9 points
  4. 37mm

    Fire and Rubble

    To be fair, although I agree the schizophrenia is a little annoying, we have a situation where a bug first reported four years ago appears to have been not important enough to have been fixed... but was important enough to (slightly) delay a major module release. No matter how you cut it, there are problems with how bug reporting (and acknowledgement of said reporting) is taking place... a problem which then exacerbates other communication issues between BFC & some of its customers.
    7 points
  5. Mr.X

    Campaign WIP: Final Hope

    Early stage of some testing. Young grenadiers of ID "Scharnhorst" fighting in the outskirts of Beelitz, facing heavy Soviet Tanks for the first time.
    7 points
  6. In anticipation of Fire and Rubble and the battle for Eastern Prussia here's a link to an article about the fierce fighting in the autumn of 1944. Food for scenario and campaign makers! https://warfarehistorynetwork.com/2018/12/15/goldap-operation-soviets-in-the-prussian-heartland/
    7 points
  7. It's no mindfulness exercise, please spare me the masquerading of your impatience as delays. The delay in you grasping to understand that the world doesn't turn and tick to your clock is endless. 😇 Anyway, obviously you would have set priorities different; I get it. The only 'simple truth' in this is that you (nor me) don't decide on the priorities with regards to BFC. The difference between us is that you are waiting and complaining for years, while I don't 'wait' for things that are outside of my control (unless it would be critical for my wellbeing; releases of computer games a
    6 points
  8. This poor PzIV (/s) gets hit by two tanks but shot at by three plus a PIAT. I think all four of them will claim credit for the kill. When I first watched I was convinced it was the infantry that scored the big hit but I was wrong. Taking careful aim and fire (note PIAT round near the shadow in front of the flowers)... Tank round Boom Note the PIAT round now behind the enemy tank Which then blows up behind the enemy tank The action The tank commander's view
    6 points
  9. Steve: "final phase of the 'last minute details"' Me: F5
    6 points
  10. Been lurking for a while and decided to sign up for the forums and hopefully add to the discussion since I'm all hyped up for CM:CW! I was browsing the Googles and found this bibliography file of 10 Cold War related books and figured I should share. I believe almost all of these have already been mentioned, but I like the brief description for each book. I'd like to make it clear that I did not make this list - I'm just sharing (and formatted and edited it a tiny bit to make it easier to read!). https://img.lib.msu.edu/general/events/contest/2006/2006GrevstadBib.pdf written by
    6 points
  11. slysniper

    Fire and Rubble

    This is the most important statement that has been said in weeks. For all those that want to see the glass half empty. None of you want to see the glass as to how it is overflowing in that none of those other companies or games does this. None What I like about Steve is he has a view of how things should be and he goes on the path that he believes he should follow and he does not allow himself to get diverted off the path by the peanut gallery that think they can proclaim themselves as experts and try to push their own views. Also, I do recall many a quick update release of fix
    5 points
  12. The Soviets also sent ISU-152s to Egypt in the 60s and 70s, which in turn were captured in their wars with the Israelis. One interesting conversion was where they removed the main gun and converted them into BTT-1 recovery vehicles: (The tank museum in Latrun, Israel is one awesome place, that's for sure):
    5 points
  13. I've been playing the CM2 series of titles since 2011 with Combat Mission Battle for Normandy being my first experience with Battlefront. Since then I have purchased every WW2 title and every single addon since. Of the four main WW2 titles I would say Fortress Italy is my favourite closely followed by Normandy, then Final Blitzkreig and finally Red Thunder. After spending hundreds upon hundreds of hours playing these games there are many things I have learnt but the following are what have made me a more successful player: 1. Don't watch the clock. In my early days of Combat Mission I foc
    4 points
  14. Bufo

    Fire and Rubble

    Shadow Empires developers are 1 (one) guy in total. There is an official bug reporting topic on Slitherine's forum site, and he looks into each one of them. Also answers each one of them. Maybe he can give some advices to you. I quote: "Leave the bug tracking to BFC. Perhaps if you get invited to the Beta team some day then you can participate in all the bug tracking and reporting that you would ever want, but for now just go and play the game and enjoy yourself. " Link I thought it is in common interest to fix the bugs. I am happy because my game gets better. You are happy becau
    4 points
  15. I don't think that's fair. I work in software and sometimes bugs are incredibly hard to recreate and from what Steve posted a while ago it took he and Charles 5 hours to find the cause, meaning it was an absolute pig to find because of the rarity of it occurring. They may well have tried to replicate it when it was first reported, couldn't due to lack of info ("x doesn't work" with no supporting detailed information is unfortunately the norm), and other more important things pushed it way down the list. The difference here it appears is they saw it themselves and then managed to track it down.
    4 points
  16. Wee video describing threat armour, infantry and aircraft. https://armourersbench.com/2021/04/04/cold-war-british-army-threat-recognition-guide/ There will be an exam later
    4 points
  17. Commanderski

    Fire and Rubble

    Sounds like...
    4 points
  18. Yes. The "liquidators" were the people (military and civil) tasked with "dealing with the consequences" of the 1986 nuclear accident. Among other things, it was deemed necessary to drill a large hole in a wall to let a large draining pipe pass. Using "normal" devices to drill the hole would have been too time consuming, given the level of radiations, hence they thought an ISU-152 could approach and rapidly "blow" a hole in the wall with a 152mm anti-concrete round, limiting crew exposure. They tested this concept with a wall distant from the contaminated site and it worked well. Unfortunately,
    4 points
  19. Change that coat to a London Fog, and that faust to a Chicago Typewriter, and you got Dillinger hisself!
    4 points
  20. Interesting source Aragorn 👍 Ideal conditions for a campaign ! Huge variety of forces, including everything except SS-formations. I am working on two F&R campaigns at the moment, what means a ton of work, but in my head the idea is slowly growing, to generate a whole CM F&R Campaign/Battle Pack...and East Prussia had definitely to take place in such a project 👍
    4 points
  21. Dlw

    Fire and Rubble

    I often find it to be entertaining to fight against the odd's, see how long I can hold with what i'm given, which is why I along with others am eager to see just what lengths the development team went into the accuracy and depth of the late war soldiers of the east. The hodge podge nature of the mixed SS, Volkssturm, Polizei, Luftwaffe Auxiliaries, Falschirm., Kriegsmariner and other units in my opinion just makes for a fun challenge considering all of the different variables of what a German commander could expect to receive in 1945 often demanding superior tactics to overcome all the deficie
    4 points
  22. Each to his own of course, but I don't entirely understand people's fascination with the Volkssturm. 🙂 Badly armed, badly trained, often badly led, they fought with great courage, but for me not very appealing, although perhaps somewhat useful for flank protection and such. For me FR is all about Volksgrenadiere, Fallschirmjäger and Waffen SS.
    4 points
  23. Guess who made their Imber Village map and scenario (image of the map in the fourth tweet from the top).
    4 points
  24. MikeyD

    Fire and Rubble

    BFC posters sometimes remind me of Star Wars fans grilling actors at Comi-con over details of arcane Star Wars lore. Not only are they outraged that the poor actors don't know what they're talking about, the super-fans disagree amongst themselves about what the correct answer should be.
    3 points
  25. c3k

    Fire and Rubble

    I know what you mean. But, here's some inside ball: you've heard all the "gotta test to make sure a 'fix' doesn't break something else", right? My contribution to CW is very small compared to the incredible work that others have done. But, here's a sample of what I put into this. There was a question about spotting. (This is the type of observed behavior followed by rigorous testing that discovered the infamous Tiger gunner sitting sideways issue.) In order to dig into the particular issue in CW, I created some tests. In the course of these, I entered, individually and by hand, 13,50
    3 points
  26. Are you saying we sacrifice bacon so Steve and Charles are immortal? Count me in! We have a small cadet branch of Pastafarians at my work, we worship the Mother Pizza. I will put in a word with her for eternal CM.
    3 points
  27. Aragorn2002 You are correct, is that what you want to hear. Does it make any difference if you are. When will you accept the fact that the situation is what it is and all your complaining over these years have made not one bit of difference other than to irritate other people. I do know one thing, Be glad I am not Steve, because if it was my product and I had to deal with someone like you. I would find a way not to sell you my product. I would Call it a "Band of Purchase" Oh this is all "Humor" but I am sure it does not sound like it.
    3 points
  28. Lethaface, please spare me your Mindfulness exercises. 😀The simple truth is that the delay has been endless because of low priority and more profitable other business. There's no 'wisdom' in the conclusion that 'it's taking as long as it needs to take'. That just complete and utter nonsense. We haven't been waiting all this time because the module needed it to become perfect, but because all these years it was low on the priority list.
    3 points
  29. For most line units during the soviet era it was pretty much completely numeric IIRC. It depended on the commander of the higher unit, but the numbers on the side of the vehicles were the callsign for that squad + vehicle (especially because the squad's radio was the vehicle). One way I've seen it was XYZ, where X was the battalion number, Y the company in the battalion, and Z the squad/vehicle in the company. So 346 would be 3rd battalion, 4th company, 6th squad/vehicle. Soviet companies were usually 10 strong, with XX0 being the company commander, XX1 through XX3 1st platoo
    3 points
  30. Those Cold War fans are SO spoiled...🧐
    3 points
  31. Just kidding, MJ. You're the only wargamer I know who has a sense of humor. 😀 INCOMING!!!
    3 points
  32. I want Combat Mission: Star Trek. Gimme Bajoran resistance fighters against Cardassians. Or Starfleet against the Dominion. Or the Borg. That way you won't have to worry about "Borg spotting"
    3 points
  33. MikeyD

    Reforger Nostalgia

    I just now read that by our timeframe the US has converted TWO THOUSAND M48A3 tanks to 105mm gun M48A5. That's a lot of tanks! Far more than I had imagined.
    3 points
  34. benpark

    Fire and Rubble

    Similar models, with new textures and a few new things to work with. Churches and Commercial have some new adds- Central European churches, a domed building, a factory. These are based upon the footprints of existing ones. Yes, adapted to Central European cities. The roofs have been changed on some to better simulate urban rows. Berlin has it's own set of textures, which would do for most cities. A destroyed texture as well, with the windows punched out- remember talking about that one years ago? The flavor objects round it out, as well. Some destroyed stuff, and some things
    3 points
  35. My response to your original post 'infantry is useless in CM' would be 'than you didn't learn how to play CM yet'. Anyway regarding the stock campaigns of CMRT, imo sometimes the point of a mission is to show the strengths and weaknesses of the depicted forces. And or maybe force you to still use them in suboptimal conditions (resembling SNAFUBAR 'Real Life' a little bit), perhaps in creative ways, to achieve objectives. For example if you throw enough infantry into the fray you can overcome very sturdy defenses, however you will take heavy casualties. The USSR campaign in CMRT has a
    3 points
  36. "n-now Arthur, I told you we had a plan. We can't just run off back to our homes! We got to sit in these foxholes here and shoot our panzerfausts into the closest tank when the soviets attack. I swear after we win this war the whole company will visit to Tahiti!"
    3 points
  37. danfrodo

    Fire and Rubble

    I can't help but think how many of the volkssturm were WW1 veterans who in 1918 thought "I am sure glad I won't ever have to go through that again"
    3 points
  38. 1. Read the Briefing Carefully. 2. Take your time during the all important set up and planning stage, 3. Don't advance troops before scouting the area you wish to move to. 4. Be patient and thoughtful. Treat your digital troops as if they are flesh and blood. Most importantly, if you continue to lose against the A.I., don't blame yourself...........it's Battlefront's fault for designing a half decent A.I.
    3 points
  39. AttorneyAtWar

    Pervitin.

    ...What does that have to do with pervitin?
    3 points
  40. The German assault on Nemanitsa initiates its first push in strength against the outer Soviet defense line.
    3 points
  41. Mr. Neasbitt has learned the first lesson in How Not To Be Seen: not to stand up. However, he has chosen a very obvious piece of cover.... With regard to the OP, it seems fortification types are treated as immobile vehicles for certain purposes (though in some respects they are distinct). Therefore, they are spotted far more quickly than unfortified infantry. My longtime CM wishlist includes placeable abstracted 'camo' counters covering a single action spot. They do not hinder outgoing LOS but provide (invisible to the player) SMOKE like concealment to units in the square that have n
    3 points
  42. There is a twitter feed (UK Fight Club) which often details how they are using their bespoke version of CMSF2 which some might find of interest. As an example this is one recent post.
    3 points
  43. Aragorn2002

    Fire and Rubble

    Fair dinkum. Good neighbours are worth their weight in CM Modules.
    3 points
  44. I thought Steve said in an earlier post on this threat that CMCW is releasing on the BFC website this month and on Slitherine once the multiplayer stuff is done. If this isn't the case and CMCW has been delayed till June, I think it is only fair that the devs announce it so we don't sit here sweating like a Practitioner of the Oldest Profession in church (gotta keep it classy). No disrespect to the devs, of course.
    3 points
  45. BornGinger

    Infantry useless?

    Who cares what faults we make while writing our posts. We're all friends here.
    3 points
  46. Well I'll do the correct thing and buy it here, then activate it on steam. Then I'll buy a second copy on steam as a gift for a buddy of mine. Then I'll force him to play it.
    3 points
  47. Glorious March to Victory, Final Post - "Like Tears in Rain" Well big thank you to all who watched. I figure I should stop leaving you all hanging, so we cease fired on the last turn (33 I believe). Now take the end-screen with a grain of salt: So first off there was a dumb double-accounting error for the Soviet side. Basically the parameters were: En Cas 50% = 50 VPs En Condition 50% = 50 VPs Dollbach Village = 100 VPs. The error was the Soviets had another 100 VPs for having fewer than/better than 50% cas/cond, so I subtracted that because if we had pai
    3 points
×
×
  • Create New...