Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 10/14/2020 in all areas

  1. This is why I like the idea of allowing the player to play for extra time at the cost of VPs. The briefing must be clear that the player has a decision. Hit cease fire at the recommended 2 hour mark or play past 2 hours the cost of 300 VPs (or whatever VP amount is appropriate). This also keeps a scenario from abruptly ending on a player who is having fun and wants to see his plans finish playing out. For replays of the same scenario It may be useful to identify what AI plan the player is fighting against. For this purpose I sometimes use the following method in testing a scenario (w
    5 points
  2. I find that, when leading my men, if I have a low-cost victory and all (or most) survive, I have a cold beer and look back at what happened. When my men die and suffer needless casualties and fail, I have a cold beer and look back at what happened.
    4 points
  3. IanL

    Mortar targeting

    I am fond of target light - which for mortars is a slower rate of fire. That way you can let the team zero on the target without burning through their whole ammo supply.
    4 points
  4. In an effort to raise the level of conversation again - why camouflage is important plus some hazel bushes and trees ... there's hazel in the bocage as well, but this view caught my eye ... With my ReShade sunny, dusty settings applied ... Raw image for those who like it that way ... with a bit of @RockinHarry's movie shader tweaks applied There's a hazelnut in every bite ...🌰 (okay, so they don't have a hazelnut emoji, it's close, and may well make its own appearance ...)
    4 points
  5. Falaise

    CM:BN Screenshot Thread #2

    Always Hottot Les Bagues under an apple tree for eternity
    3 points
  6. You obviously haven't played any of my stuff then. I always add a ballpark of about 1/3 of the on-map force whenever I'm designing anything that I want to go to the wire. Most of my stuff is company and above so there'll be about a platoon of them every time.
    3 points
  7. Operation Bagration in full effect
    3 points
  8. Freyberg

    50mm ATG issue?

    I remembered the thread from way back because it was so interesting
    3 points
  9. Freyberg

    50mm ATG issue?

    It's correct - it's a particular type of HEAT round these guns could fire.
    3 points
  10. BFC is going to go whichever route they choose, but I hope that if there ever is a new generation, that it is Combat Mission as a base game and every module plugs in to that, so that it all works together as one.
    3 points
  11. No. If you want both Afghan National Army and Taliban in a scenario you need to add [taliban] and [ana] without brackets to the modtag file in the editor. Each mod has its own tag. Here is what I usually use : trashsoft mudhouse mudwall poppies ana taliban rubble Yeah I could have used a single modtag for all the Afghanistan related mods but I chose to do it this way because it is more flexible. For instance someone might not want to have poppies replace grain tiles. Also, I will probably never do it, but I thought maybe one day I'd do stone houses that are more
    2 points
  12. theforger

    Mission to Maas

    it was not designed to be overly historical or to play H2H. It was designed to try and give a flavour of the whole battle in a single scenario. Think Battle of the Bulge the Movie 😀. Saying that I have no problem with anyone amending and republishing as a H2H scenario should they wish to do so.
    2 points
  13. Another example of real world casualties exceeding CM would be the siege of Poznan, February 1945, which saw seventeen thousand KIA and an uncounted number of wounded over approx a 4 weeks. (I threw together a scenario covering that for Fire and Rubble.) In CM we're witnessing the 'tip of the spear'. We don't see the logistics tail stretching back a dozen miles where basically nobody dies. Its like the NFL. Statistically, a very low percentage of NFL company employees find themselves being tackled. The few NFL employees that we see on TV, though, experience it on a regular basis.
    2 points
  14. I like big maps. A map I created:
    2 points
  15. I think the reason to this behaviour is that the time frame is too short. Some, or many, large battles which historically took maybe around a whole day often has the limit of two to three hours in the game. This might push the player to send his pixeltruppen into something similar to suicide attacks.
    2 points
  16. From 1943 on sub-units of MGs and mortars were generally parceled out to brigades as “brigade support groups,” e.g.: https://www.saskatoonlightinfantry.org/during-the-war.html
    2 points
  17. A little case study from the Big Igloo: Canadian Armed Forces wanted to replace Leo 1s with mobile gun systems in the 2000s. Leo 1s were losing their relevance, and the LAV family was proving popular. This was well under way until they encountered well entrenched Taliban fighters. The tough mud buildings and rocky cliffs were impervious to everything but the heaviest of weaponry. Leo 1s started doing their job: help the infantry break through. The MEXAS upgrade came into action. Instead of ditching the tank, CAF began leasing German Leo 2s -- and using them to great effect against th
    2 points
  18. Erwin

    50mm ATG issue?

    Put two embedded in the chest of a large female Nazi robot machine thingy and ya got something attractive...
    2 points
  19. Combatintman

    Soviet Award

    Red Army mission briefing .... Lie down comrades and hide your badges ... 😉
    2 points
  20. LOL, folks after my own heart ... another classic. This may well have to be the subtitle of my eventual tree mod package ... might even include no.1 The Larch ... 🌲
    2 points
  21. After months in the making, I have finally completed my campaign Valleys of Death. It turned our to be quite an ambitious project, with 11 missions! The campaign revolves around a US Army light infantry company, manning a remote combat outpost in an Afghanistan inspired terrain. Unlike classic CMSF, which highly favors shock and awe and maneuver warfare, Valleys of Death deals with the issues of small units operating in a clearly defined AO. This means that, like in real life, you will conduct operations on the same map many times, with each mission focusing on different areas and ob
    2 points
  22. RepsolCBR

    50mm ATG issue?

    Ok...a light AT-gun vs two late war tanks is a nice trade though...It's hard to keep those guns alive... Getting kills with them is quite satisfactory 😎...Not quite as much as with hand hald AT-weapons but...almost...and in third place comes the tank destroyers...as satisfactory tank killers 😁. Glad things got sorted eventually...
    2 points
  23. Freyberg

    50mm ATG issue?

    There are some very interesting and well informed people on this forum. I have been stalking it for years
    2 points
  24. So ... I got a bit distracted after @Ithikial_AU suggested some burnt trees might be nice, started to think about modding the actual 3D models - the .mdr files that we've seen @Aquila-SmartWargames and @37mm amongst others change so radically and effectively. This was mooted some time back by a few of you and I said I would have a go at it once I got done with the textures. As my better half will testify I'm always a good one for moving on to the next project before finishing the current one, so I dove into Blender (more of a belly-flop than a pike 💦) at the end of last week. To cut a long sto
    2 points
  25. I often find myself having an inner debate about these sorts of things. And something like the quote above is one. Due to a combination of the scale (both time and area), the AI and how things work in Combat Mission generally, there is no prospect of forcing a tactical withdrawal. A strong point in actual warfare is a key defensive position, and there will be times the enemy will hold at all costs, but in the main, even these sorts of positions will be abandoned when a penetration occurs elsewhere along the line and the troops on the strong point are threatened with envelopment. I suppose a sc
    1 point
  26. losing 200K soldiers is easy in CM. just give me 400K and give the enemy artillery and spotters and I'll do my usual impetuous, ill-advised moves.
    1 point
  27. At least CM gets it right. Graviteam Tactics, a game that prides it self on extreme realism, does... not. That's when I reach for my calming chamomile tea.
    1 point
  28. Sgt.Squarehead 1,195 Posted March 15, 2018 Armortek. If 1/6 is your thing, these are the guys for you: https://www.armortek.co.uk/ PS - Interesting.....They don't seem to advertise their 'live fire' stuff any more, their first Tiger kit could be fitted with a shotgun as the main weapon. Edited March 15, 2018 by Sgt.Squarehead Those were the days.... Unfortunately, the Tiger is out off production. But now Armortek has a Jagdtiger in th
    1 point
  29. altipueri

    See that tune.

    Come on Wart - shake your box of tricks up and give us another game.
    1 point
  30. And it works fine in my opinion, so no problem here. Good to know all the same 👍.
    1 point
  31. considering that this is c.m. normandy, he's more likely in the tall grass with a collaboratrix horizontale named minnette or something similar. cheers, rob
    1 point
  32. Damn it! That’s because the spelling autocorrect kicked in when I tried to put in the TM manually ... A Mod to FarTM became something about wind ... so I didn’t spot the real spelling mistake. Write it out 100 times I will not fart too
    1 point
  33. Holman

    New Shock force 2 patch

    On CMSF2 patch installation: Double-check your installation folder as you run it. If you're not careful, CMSF2 patches try to create an extra game folder inside the main game folder (so that you wind up with "C:\[wherever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2" and the game will not find the new data there. The other games' patches don't do this.
    1 point
  34. Me too (before my eyesight went tits-up), what scale do you prefer?
    1 point
  35. Hello mate, Sorry for the late reply. I wish I could change the backpacks but I don't think it's possible unfortunately. I'm also a figure painter :)
    1 point
  36. RepsolCBR

    50mm ATG issue?

    I will try to do better...next time 🤓
    1 point
  37. Baa Baa Black Sheep of Brothers
    1 point
  38. I have a question for developers of the Combat Mission, did you think about making a single CM launcher and selling DLC in form of armies, theaters of war, era (WW2, modern, etc.). The era is needed so that the modern army does not fight with army of Second World War. DLC control is done as in DCS World or MFS 2020.
    1 point
  39. Yeah, I am with you on that Aragorn2002. did you read his latest, set in middle ages? I thought it was quite good.
    1 point
  40. 1 point
  41. Started playing though - I'm only three missions in and already had to come here to say how well done this is! Being rather burnt out on "shock and awe" from the official campaigns and majority of scenarios - this is a breath of fresh air! Never has poking your head over the crest of a hill as BLUFOR has been so tense! The fewer assets you have, the more you care about them.
    1 point
  42. And thanks to you I am now better informed than I was 👍
    1 point
  43. Note to self, must search the forums more 😉. That is definitely something I'd never heard of. It explains the fate of the T34/85s, although at the range they were at (ambush of course) normal 50mm AT rounds may have achieved similar results. Now, let's see if I have a save with it in for a closer look...
    1 point
  44. Not tried it in a QB, bus as said used it in a few scenarios (not saying which ones...). As an aside I've also started using (in some case) a victory objective around the area where the mines are (can be marked as 'known to player' or 'unknown') as either gives the player fair warning there are mines, and b/ as you can't count mines and other obstacles as victory conditions at least I can have the area they are in count.
    1 point
  45. MikeyD

    Draw Distance

    Getting better draw distance on the terrain is a bit counter-intuitive. Try lowering the 3D texture quality, turning off anitialiasing and turning tree detail to low. The point is to lower the burden on the graphics card. If its struggling terrain draw distance is the first place the game goes to lower processor load. Highest quality graphics setting is important if you play at camera level one looking over the shoulders of the infantr. If you play camera level 3 or above you're missing much of the fine detail, regardless.
    1 point
  46. There is also an issue of the TO&E. WWII saw a lot of TOE changes across all the participating armies, especially the Germans and Americans. Having one title cover a large part of the war with one TOE that changes a lot based on dates is, to put it simply, a monster to work on. It is one of the reasons the CMFI R2V module took so long to get out the door. Working with a single TOE that spans from 1943-1945 with multiple nations and multiple iterations of the TOE through the years per nation... it created a real headache. In short, cutting down on TOE bloat. In a similar vein, another
    1 point
  47. waffelmann

    Red Thunder bugs

    Uhh....I see this was reported in 2019 and is known...than forget it!
    1 point
  48. Don't forget Predator.....An armed drone would open up a wealth of modern scenario options. Or how about Scout (NVG equipped) & Breach (demo-charge equipped) teams for Uncons.....IMHO the game needs these a lot more than it needs Russian forces that are not relevant to the BF timeline as currently written. That being said, the Russian presence at Tartus is never discussed in the timeline, but I'm sure that the Russians (with their S-300 SAM & P-800 Bastion systems, not to mention nuclear tipped ICBMs) would have had a big say in whether an invasion took place or not.
    1 point
  49. There are lots of explanations that contribute: poor play on our and the computer's part, a misunderstanding of how different casualty rates were at he tip of the spear vs the over all numbers, various (mostly incorrect) theories about fortifications and modeling etc. The biggest difference is that we don't act like real commanders. We press far too much and don't withdraw when we take casualties. In a real action units rarely stay and fight on and on. They pull back to fright another day or bring up extra fire power or wait for support etc. We are playing a game so we don't do that.
    1 point
  50. I have just posted 12 new collections of my modifications over at the former Green as Jade's. I added tactical markings and mod tags to all the original game's stock vehicles that make up the British 11th Armoured Division's elements. I have not uploaded every individual platoon's markings although they are in my personal collection. For each element, e.g. [45] Armoured Recce, I have selected a representative platoon. For detail freaks like me, this this is a collection to have. Later this week I will upload the same for British 7th armoured division. I have not added tactical markings to an
    1 point
×
×
  • Create New...