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  1. 9. One Engine - CMx3 game performance improvments, graphics improvements, ray tracing, intermediate distance bitmaps additional editor features, dynamic operational campaigns additional gameplay features, coop, LoS tool, visible aircraft
    44 points
  2. Vein

    Veins CMBS Effects

    Big gun muzzle flashes and explosions Small Arms Muzzle Flashes Flames and Hit decals At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'. When the Repository is up to speed I'll add them there. Smoke and Tracers are also in there. V
    36 points
  3. Probus

    Battlefront Poll Updated

    7. "Fulda Gap": 1970-90 Europe WWIII
    30 points
  4. 1. Blitzkrieg: 1939-40 WWII Early war Poland France (also Finland)
    29 points
  5. 3. Afrika Korps: 1940-43 WWII North Africa Operation Torch, American North Africa Invasion Libya, Egypt, and Tunis 1942-43
    28 points
  6. Bootie

    New CMMODS IV

    Hello Gentlemen I had hoped to delay the announcement of this until the new CMMODS site was 100% finished and all the mods uploaded however due to circumstances I am pulling the announcement forward to... well now. After recent discussions between GreenAsJade and Battlefront it has been decided to relocate the CMMODSIII site to fall under the umbrella of The Few Good Men where The Proving Grounds and The Scenario Depot already reside. To this end work has begun on moving the modifications currently hosted at CMMODSIII to their new home at CMMODS IV. As you can imagine this is
    27 points
  7. 2. Barbarossa: 1941-43 WWII Eastern Front Can Combat Mission: Barbarossa to Berlin data be used as sort of an upgrade? Invasion of Yugoslavia Operation Typhoon Case Blue Blau to Stalingrad Warsaw to Moscow (also Finland)
    25 points
  8. In the course of dozen playthroughs and experiments with Blender/CM2 Tools (http://community.battlefront.com/topic/118928-combat-mission-modding-tools/) several assets were created which I want to share with the community: Big Cargo Ship BF109 Radar Station Downed Blackhawk Fire Truck Ambulance Barricade + optional Smoke/Burn Stash (Wreck, an invisible alternative is created by 37MM) Barricade (three sizes) Humvee V3 Woodland (Randomized Gear)
    24 points
  9. Hi everyone, Here is a cinematic video featuring Shock Force 2! This is meant to be a showcase, similar in concept to a gameplay trailer. Keep in mind this is footage taken from a beta build of the game, and things are subject to change and all that. Hope you all enjoy!
    23 points
  10. In honor of the imminent release of CMSF2, I figured I would get a heads start on the time honored tradition of complaining about every new release by making it into a fun game! I give you, CMSF2 BINGO! All in good fun of course.
    23 points
  11. Brother Ed is happily making craters on a 3-D printer, and I unearthed this to help him. Turns out this is a blast from my past, in the form of a runway cratering study I used when doing a report on US rapid runway repair capability in my early days at Hughes. This is, in part, quite the tutorial on crater configuration from aerial bombs and addresses dimensions for a range of bomb sizes against both a range of runway types and against bare soil. It's called BOMB CRATER DAMAGE TO RUNWAYS and was authored by Peter Westine of the Southwest Research Institute. http://www.dtic.mil/dtic/tr/f
    23 points
  12. For nigh on ten years now my biggest projects have always been my portrait mods. I have invested weeks and months on end, that have added up to hundreds and hundreds of hours of time and frustration creating them. I have made easily over ten thousand portraits, through trial and error, redesign, and updates. It's been a true struggle at times, and I am never happy with the outcome, though I'll say I am, once a project is complete. But I am always fighting the design decisions I started with way back in SF1 and it's hamstrung me artistically. After the FB portraits I decided I wanted to redo al
    21 points
  13. On the north side of the hill, the remnants of 3rd Platoon were still being ground down by the advancing Russian BMP-3s and infantry. The Platoon leader came staggering back through the forest and collapsed by a tree, falling next to the last two surviving dismounted infantrymen from his small command, both bleeding from multiple shrapnel wounds to their faces and upper torsos. “Sir, are you okay?” one asked. The Lieutenant’s haggard face told the story as he just stared at the man in obvious shock. In that instant, another burst of lethal 30mm cannon fire struck, directed by the thermal
    19 points
  14. Battlepack 1: The Great Swan Northern France and Belgium September 1944 In just two months, between 6th June and mid August, the Allied armies in Normandy destroyed the cream of the 1944 German Army. Following this resounding defeat the Allies bounded across France in just a few days. It is during this period of stunning advance that Battlepack 1: The Great Swan is set, following the advance of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine. The first phase of the Great Swan occurred wh
    18 points
  15. As promised, here is a BETA version of my sound mod combining all previous work into one universal mod for CMx2 titles. There may also be a few small updates since my last release, but don't expect big changes if you have previously used my mod in CMSF or the WWII titles. There are specific modules for modern sounds so you can pull them out for the WWII titles, although any problematic overlaps should be minimal. (edit: PM me for dropbox link.) Hope it helps with enjoyment of Combat Mission: Black Sea! I am very proud to have participated in development of this title. Black Sea is one
    18 points
  16. Here it is folks.. the time has arrived for the CMSF2 BETA AAR. I will be adding to this thread later today,, but wanted to get the thread started. My opponent? My nemesis from the CMFB BETA AAR, Baneman ,agreed to a rematch. I really do owe him a more thoughtful game than I gave him the last time. For those of you who are unfamiliar with that game, Baneman beat me rather soundly. Hope that doesn't happen again! This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Board™ is fill
    17 points
  17. As a retired Light Infantry Platoon Sergeant and Sniper with 28 years of service to include several combat tours, this has got to be one of the more interesting threads I've read on a gaming site in eons. There have been some great points made by several people, and it has been very interesting to read all the differing views and opinions, as well as the shared ones. I also have enjoyed how it all relates to CM. Great stuff! Some general points of consideration regarding combat and firefights that I would like to make in relation to this topic: 1) Most times in a firefight, there is
    16 points
  18. 11. New Modules more battlepacks for existing titles New Countries for Barbarossa (Bulgaria Hungary Romania Yugoslavia Partisans). Additional modules for Red Thunder Additional modules for CMSF2: Modern Day Syria, Turkey, Iraq CMBS Marines (from both sides) Commonwealth forces and expansion into VE Day for Final Blitzkrieg
    16 points
  19. Aured - Did the Russians use the same fire and maneuver tactics with typical triangle tasking used by the US in WW II? No they did not. Did they understand the basic principles of fire and maneuver, sure. But the whole army was organized differently, tasked differently, placed less reliance on close coordination with artillery fires, wasn't based on small probes by limited infantry elements to discover the enemy and subject him to more of those fires, etc. Basically there are a whole host of army-specific optimizations in US tactics that just don't apply. The Russian force is divide
    16 points
  20. (Budbaker has his comics… but I’m not an artist so expect memes) Welcome to the Fire and Rubble German DAR as I take on BFCElvis and his pesky Soviets in a very late war May 1945 urban engagement in Berlin… and it’s somehow snowing. The war has effectively ended but my guys didn’t get the memo, so our adhoc combined arms force is going to push forward into no man’s land one last time. The mission is a simple meeting engagement. Secure Objective Jägermeister and Objective Berliner Weisse, while holding our own starting Objective, codenamed Vodka. The Soviets deploy around Jägermeister
    15 points
  21. MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry cle
    15 points
  22. Probus

    Battlefront Poll Updated

    10. Enhanced Modding Support add units equipment functionality ingame OOB editor
    15 points
  23. I don't mind that things are delayed, I mind that the customer base is often left in the dark, often for months on end. This has admittedly gotten much better in the last few weeks, but it has been months of waiting for the 4.0 patch. I can't say for sure how this is effecting the player base but look at how posting has died off for CMFI and CMRT - titles I personally really enjoy. There are threads detailing bugs and TOE/OOB errors and omissions from 2014 that have still not been commented on. Are they being fixed in the next patch? Who knows? If BF is aware that for ex
    15 points
  24. I get that some people, a small vocal group of people, are disappointed. I just wish they'd have the humility not to constantly flood the forum with petty bitching
    14 points
  25. Guys This thread will be used for me to advise you of updates and latest uploads to the aforementioned areas. Its an ongoing process that Im working through but a quick update for this first post is.... The Scenario Depot III : Ive totally redesigned this and am working on fixing thumbnails so that the grid format looks good. When uploading scenarios be sure to use a square image (any size) for your featured image. The CM Mod Warehouse : A huge task that Im still plodding away at. Im tidying up all the downloads from the previous site and have also got a HDD full of
    14 points
  26. Combat Mission Shock Force 2 PBEM AAR MSR Titan By IICptMillerII INTRODUCTION This is an after action report (AAR) of a play by email (PBEM) battle I recently concluded. The battle is in Combat Mission Shock Force 2 and features a combined arms task force attacking down a major highway against a near-peer opposing force (OpFor). The map is taken from the first mission of the excellent campaign “Forging Steel” by GeorgeMC. All credit goes to him for designing the superb map. I have modified the BluFor and OpFor, as well as their respective objectives, but otherwis
    14 points
  27. One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy th
    14 points
  28. Throughout the past wargamers all over the world (the groggy, semi-groggy and non-groggy alike) have gathered on December 24th, in a far corner of the internet, to await the arrival of Santa Steve. It is a storied tradition that has been passed from father to son, and son to another son, and that son to his imaginary friend, Jim. For what? at least four years now? So, it's time-honored. Like drunken derelicts in a Mexican whorehouse, a whiskey, beer, (or in Emrys' case, egg nog spiked with ex-lax) in hand, they jostle excitedly to be the first to sight the legendary WaffenKringle of the Great
    14 points
  29. sttp

    QB map pdfs

    These are pdf's with large, labeled pictures for every QB map, covering CMFB, CMFI, and CMRT. I always get frustrated trying to remember which QB map is which, and having to load up the scenario editor just to find one gets really, really old. So I created these. I'll eventually put these on CMMODS. As soon as I finish the CMBN one, which is a significantly bigger task, and has had to take a back seat to a different project I'm now invested in. So I decided to just post these here, now. Can someone please let me know if these links work for plain ol' public download / access? If not,
    14 points
  30. For more than a year, I joined this community after the acquisition of the complete CMBN game. and I confirm that one of my childhood dreams has been fulfilled The thread on the patch is stiff. Criticism can be constructive but can also be morally destructive for a team Also I wanted to tell you that I thank you for your wonderful work
    14 points
  31. This is a true After Action report (AAR). I played this game last year against one of my most skilled opponents (ScoutPL). The scenario was Green Hell, my goal was to protect the Farm and Cafe objectives, and if possible, try to take the la Madeleine objective. Simple no? This was the first time I had played this scenario and the scenario and sides were chosen by my opponent. I will give a general overview along with a quick and dirty METT-T analysis, then I'll get right into the action. A word of warning though, there will be no long range tank fights in this AAR, it will be a tough
    14 points
  32. Mord

    The Night Before CM-mas

    Twas the night before CM-mas and all through the bunker not a 'truppen was stirring they were all down and hunkered The frags were all hung by the rifles with care In hopes that Santa Steve soon would be there The 'truppen a snoring and dreaming away of the hookers they'd met, on leave last May When out in the minefield there arose such a clatter, I sprang from my bunk, my skivvies all tattered. Away to the gun sites I flew like a plane, pulled back the bolt and steadied my aim. When from mod weary eyes I spied from afar, Some northern Maine dude with a bra
    14 points
  33. Hi fellas. On the phone for several hours. neighbors, police, churches, apartment manager, etc. The bad news is he was reported to have been injured in some type of motor vehicle accident back around March the officer said. Then he went to a convalescent hospital but they are unable to tell me anything other than "not listed as a resident at this time"... Good news: property manager finally answered my 2nd call and she says he is doing well and she'll give him my number to call me.
    14 points
  34. See title. Anyone else got simple advice for new players? Here's a short list of mine: Do not get shot at. Shooting makes you easier to see. Cover arcs are not magic. Maybe allow your troops to wait a minute before flogging them onto their objectives. Don't call in that airstrike. No seriously, don't. It'll hit your own guys. It doesn't matter how thick your armor is. You don't assault a position by running straight into it. Use more ammo, you don't get bonus points for frugality. Limit your leaders exposure. Split your squa
    13 points
  35. The screenshots in the original C2 and Information Sharing topic were destroyed by Photobucket. As a result a REDUX C2 and Information Sharing topic was created with new screenshots. Some mods that will show up most often in the screenshots are, user interface (UI) and floating icons: Floating Icons – Cat Tactical Icons CMFI User Interface – Juju’s TweakedUI CMFI V5 Some interesting topics have been started about how information moves through the C2 chain both vertically (up & down the chain of command) and horizontally (directly from one team to another team). As a resul
    13 points
  36. I know, I know, wrong Elvis. But still, it is my humble yet (I'm sure you'll agree) expert opinion that you are the perfect voice of, and face for, BFC. Seriously! You have great communication skills dealing this somewhat, at times, hinky crowd. Just a shout out appropo of nothing, except maybe this alcoholic beverage I'm holding.
    13 points
  37. Greetings I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells. We also uncover why Battlefront never released on Steam, until now. Special thank you to Stephen for taking part in this interview, it was an amazing experience. If you guys are interested you can listen to it here:
    13 points
  38. Combat Mission/Command: Modern Air Naval Operations AAR Consulate Crisis By IICptMillerII INTRODUCTION This is a hybrid after action report (AAR) using two simulators, Combat Mission Shock Force 2 (CMSF2) to depict the tactical ground combat, and Command: Modern Air Naval Operations (CMANO) to depict the naval and aerial combat. This scenario features a conflict at a US and Canadian consulate in the fictional Middle Eastern/North African city and country of Al Mout, Abbudin. The CMSF2 map was built by LongLeftFlank and then modified by MOS:96B2P for his scenario “T
    13 points
  39. I've got permission from BFCElvis to post about something a little to the side of this content. Fixing the Hedgerow Bug It's perhaps most prevalent in CMBN given the abundance of hedgerow maps/scenarios but applies across all titles for infantry behind hard cover. You may have noticed my Green troops in this battle have not been running away or into the streets towards the enemy during these firefights with the Soviet infantry. This whole DAR has been using a version of the F&R beta that includes some tweaks to the TacAI to address infantry bolting from cover when coming und
    13 points
  40. umlaut

    R2V "Aris´ed" Shermans

    Here´s a quick-fix mod set for the R2V Shermans. @DougPhresh made a request for Sherman mods for R2V the other day. I replied that I dont really have the time to make mods from scratch. Luckily, I discovered that I had an old set of Sherman Photoshop files that Aris´ once sent me. This was only the files for his CMBN Sherman IC mod, so most of the mods in this set are based on these. I have simply taken each bmp for the hulls and turrets of every Sherman in R2V - and placed the dirt, mud and grime from Aris´ Sherman IC on top of them. So most of the mods have the excact same layer of
    13 points
  41. CMBN 4.0 Patch Has New QB Maps. They are easily identified by "2019" in the Map name. I took a good run at the bocage maps and personally enjoyed the game play with them. There are a few maps devoted to the Rhone Valley of Southern France. So river crossing and Hills.
    13 points
  42. An example of friction during combat... This outside RAKOW. So backstory - so far my attack has pretty much rolled forward much as it did on the 11th August 1944. My advancing armour has come under fire from hidden AT guns. I've lost a few PzIVs to this fire but I've been IDing the hidden PAK. Two main nests have caught my attention and as yet there appears to be a hidden nest which is slowly exacting a toll on any panzer daft enough to let me order it forward. There was wee scrap on Hill 251 to clear off some pesky Russkies so I could establish a FO OP. This meant I could now bring my ar
    13 points
  43. I’ve been working on a new scenario for CMBS 4.0 called “Tactical Operations Center”. It is in Beta testing now and is intended as player vs AI. Below is part of the Designer Notes that gives an overview. Followed by a few screen shots. This is a fictional scenario that may take a while to load depending on your computer. The player takes charge of a Tactical Operations Center (TOC) located in a Forward Operating Base (FOB) for a four-hour shift. The player is responsible for the successful execution of the mission during his shift. The scenario was created with the idea of being a st
    13 points
  44. Another view is to flip this around and ask why wouldn't they have been working on the patch this whole time? It's been 2 years and 3 months now since they broke some pretty fundamental parts of their own game -- broken to the point that many people can barely enjoy the typical stock scenario. And not just one title broken, but all of them. When the issues with v4 were first brought to light, I would have never believed that it'd still be almost literally years before we saw them fixed. Perhaps Battlefront needs to start actually paying more testers and content creators, in orde
    13 points
  45. Beware the IEDs of March....
    13 points
  46. That's kind of the direction I took it too. If you looked at my old Company at a few weeks into a gunnery/training exercise, we'd only be slightly better shaved (because the US Army is still pretty serious about that, although tanker mustaches wouldn't be uncommon), a lot of our gear would look pretty trashed (well worn, but also knocked around/we'd wear our most torn up stuff to the field). Simply a lot of dirt, lowered hygiene, some unbuttoned pouches doesn't make for a non-functional unit. The German solider has a highly inflated opinion of his own capabilities from my experience, but
    13 points
  47. Here's a modification of the movie mode shader that gives it a night vision effect for those night scenarios. It's designed to be used in conjunction with the artificial brightness mode (Alt+B), so to use it all you have to do is hit Alt+B and Alt+M. Here's a link to download it right now, and I'll also upload it to the repository. DOWNLOAD A couple screenshots: Thanks to SLIM for the idea and BarbaricCo for making it known it was possible to mod the shader.
    13 points
  48. Aragorn2002

    The patch?

    The whole communiction from the side of BF is a joke. People can defend it as much as they like, but their PR is not only very bad, it is almost non-existent. I don't buy nonsense like 'they must concentrate on their work', 'new information will only bring discussion and questions' and 'you can tell them how to do things once you have your own company'. Reading this forum IS like being stuck in a time-loop and the lack of information IS causing speculation. Utter arrogance. Technically not allowed to say that....
    13 points
  49. Falaise

    just to say: MERCI

    Hello it will be a year now that I discovered CMBN and this forum and is time to intervene to say thank you I'm not the only one to do it but the repetition is good Since my childhood I have a dream, a desire, to see with my eyes this battle that has rocked my childhood, imagining to travel the battlefield like a drone. I was born in Falaise in 1970 and my family suffered the battle : 4 killed, the house bombed, the exodus on the road, the strafing of the bomber fighters, the artillery, the fighting but also after the battle, the destroyed houses, the burning vehicles and corps
    13 points
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