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  1. Glorious March to Victory, Final Post - "Like Tears in Rain" Well big thank you to all who watched. I figure I should stop leaving you all hanging, so we cease fired on the last turn (33 I believe). Now take the end-screen with a grain of salt: So first off there was a dumb double-accounting error for the Soviet side. Basically the parameters were: En Cas 50% = 50 VPs En Condition 50% = 50 VPs Dollbach Village = 100 VPs. The error was the Soviets had another 100 VPs for having fewer than/better than 50% cas/cond, so I subtracted that because if we had pai
    21 points
  2. Glorious March to Victory Post #12 - "We Try Harder" (25-31) So based on observation, I am seeing quite a few "likes" (thank you btw) but few comments, which tells me that I am probably telling you all something that Bil has already posted. So for fear of getting left behind in the narrative I am just going to pull you all the way to where we are as of today. I want to say up front that no matter how this ends, this is a really good game. This is one for the books. You can tell when everything feels so finely balanced and you and your opponent are fencing on a tightrope. every PB
    21 points
  3. Glorious March to Victory Post #13 - "The Song of Small German Town 1980" So on the very next turn Bil has offered ceasefire...we have playing together for a long time. We have decided to do the final debrief at the same time, so I will wait for Bil to catch up a bit. But I could not leave the second to last turn hanging because it represents this battle so well: You remember the stand off on the Red Knoll at the end of turn 31...well here is how it played out: My T62 got off the first shot and it was a killer (note the now-deaf-est Soviet Pl HQ in the ETO circled)
    17 points
  4. Glorious March to Victory Post # 10 - "The Nadir" (21-24) So in every engagement it is normal to have a low-point and for my troops this was right here. Everything that can go wrong, does, and nothing really goes right. Worse, it is the point that you can clearly see your mistakes...after you have already made them. I have found that in this position it is where the true mettle (and metal) is tested and one must 1) admit the errors and 2) come up with a way out, cause no one else is not going to do it for you. So the decent started pretty innocently enough in turn 21:
    16 points
  5. Glorious March to Victory Post # 9 - "7th Outing Stretching" (19-20) Ok, when I last left you, we had taken out one M60 and had a bead on the second...and of course it missed: Well it wouldn't be a CM game if the gods of war were not against me. Anyway Not much really happens more this turn as we continue to position: A shot on my left flank where I thought Bil was going to keep pushing (more on this later): My heavy mortars are finally landing along that ridge, just as my teeth are starting push up the ridge, I hope they are causing someone pain.
    16 points
  6. The Twenty-Third & Twenty-Fourth Minutes – Saga of Tank Section 1 “If the tanks succeed, then victory follows.” Heinz Guderian Tank Section 1... quite an exciting turn to watch actually... well, it was for me. As tank 1/8 came around the corner it immediately spotted a T-62 presenting its flank. It appears that Warren did not see their approach!! Kill 1 - T-62 While the crew of 1/8 was exchanging high-fives a BMP-1 popped into shooting range and fired it's gun... which surprisingly hit 1/8 and penetrated! Though
    15 points
  7. The Nineteenth & Twentieth Minutes “The important thing in strategy is to suppress the enemy's useful actions but allow his useless actions” A Book of Five Rings - Miyomoto Musashi Starting to get HOT... this is a long one.. so buckle up!! These two minutes of action unfold a lot of important developments for this battle. On my right, 2nd Platoon/s tanks made it to the low ground that composes the Short Option... ...one of them gets a spot on Warren's star killer BMP-1P in the treeline across the map and after some back and forth missed shots it finally
    15 points
  8. Thank you all sincerely and you are very welcome. I am very glad people got enjoyment out of this. Once the game is released I will post the scenario so you guys can take a run at your own stories (someone remind me if I forget). We will do up a final post-game once Bil finishes up his final turns. I see many congrats at "my victory", I am kinda split here because 1) Of course the glorious forces of the Soviet Union were victorious in crushing the corrupt capitalists, but 2) in reality...when the commissar is not looking, this was pretty much a Draw in my books. You guys can be
    14 points
  9. @The_Capt.. Warren, this has been a brilliantly written and presented AAR. Bravo. I actually laughed out loud a couple times. Well played game as well... as always you have been a worthy opponent. Bil
    14 points
  10. The Twenty-Fifth - Thirtieth Minutes - The Wheels Come Off “Be the hunter not the hunted: never allow your unit to be caught with its guard down.” James Mattis My AH-1 has been flying overhead for several turns now, and as far as I know this BMP is its only kill. But in its defense it was being chased by AA missiles for most of the time it hung around and did lose it's mate so I'm lucky it made even this kill. After that the wheels started to come off.... ...one of my M-150s exchanged ATGMs with one of Warren's BMPs... ...both missil
    13 points
  11. March to Glorious Victory Post #8 - Riddles in the Dark (Turn 18) Well only a single turn to report, again apologies but we are kinda busy. I am new to the whole game development thing but I believe it is call "the crunch", so named I believe for the sound our bones make when Steve swings his bat if we fail to meet deadlines. Regardless, the war continues: So my push up the center continues, I am just getting my infantry forward to sweep those woods, particularly on the right because I am starting to see movement. I couple M113s and at least one M150 are shuffling around up
    13 points
  12. Heaven & Earth, the "Vietnam-esque" Super-mod, is proud to release the 'People's Beta'... Enjoy & don't hesitate to give the team some feedback. Download link (includes the manual)... https://www.mediafire.com/file/xal53h0dxyuznse/H%26E_0.97.7z/file The manual only (for those who just wish to peruse) link... https://www.mediafire.com/file/yq8h8zuswecmj3z/H%26E_0.97_Manual.pdf/file Content includes... Four "Bong-Hai Civil War" Era Campaigns- -The amazing 15 mission "Year of the Rat" by @puje, -A 15 mission Peopl
    12 points
  13. The Twenty-First & Twenty-Second Minutes – Beyond Here, There be Dragons “Battles are won by slaughter and maneuver. The greater the General, the more he contributes to maneuver, the less he demands in slaughter.” Winston Churchill There was a second T-62 in Dolbach, and this one caught one of 2nd Platoon's tanks.. after two penetrations... On my far left with the delay force, Warren's T-64B across the map caught one of my M-113s trying to withdraw and took it out with one round. It's obvious now that this Soviet force has taken the bait and is
    12 points
  14. The Eighteenth Minute - Relearning Old Lessons “Lost in a blurred confusion of yells and groans... down, and down, and down, he sank and drowned, bleeding to death. The counter-attack had failed.” Siegfried Sassoon I seem to be relearning the same old lessons over and over again. I had my 2nd Platoon tanks driving through the open to get to the low ground for the Short Option… the lead M-60A1 was spotted by both the T-64B and the BMP-1P across the map, and after exchanging fire with them, the BMP (of course) hit… …at least the smoke from the burning tank should mask
    12 points
  15. To be as clear as possible: Cold War will release through Battlefront (BFC) in April as a completed game. All features, assets, and normal playability and functions will be present. This includes the PBEM/multiplayer functionality as it is with every other CM game. In June, Slitherine will release Cold War on Steam. That release will come with a new mulitplayer feature, the Slitherine PBEM system. Between April and June, the Slitherine PBEM feature will be developed by Slitherine and added to Cold War. Players who own the game from BFC will have the opportunity to try out the n
    11 points
  16. For those looking to see the Soviet infantry:
    11 points
  17. The Fifteenth through Seventeenth Minutes “I would rather you made your appraisal after seeing what the enemy does, since it is certain that, angered and outraged, he will soon launch a determined counterattack." Isoroku Yamamoto The fifteenth minute saw the loss of another M-150.. I swear the track of that ATGM fired from the BMP-1P... it's like magic the way it hugs the ground comes over the top of the hill and hits him in the lower hull.. must be a crack gunner! Pretty sure I was hull-down to that BMP and T-64B too. C'est la guerre. Pushing on... So
    11 points
  18. Freyberg

    Fire and Rubble

    Actually, most of us have thought about these issues and have various sad, complex and humanitarian opinions, often coloured by the experiences of the many people we know, have known love or have talked to or read about - but we prefer not to be drawn into politicised arguments in the BF Community. Sometimes it spills over because we're only human, but we try and leave the angry debates in the world outside, as it spoils the fun of discussing a game we love
    10 points
  19. AlanSA

    Fire and Rubble

    Since you insist on continuing this off topic discussion. I don't think fighting Nazis offers the Soviet military a clean slate for their acts of aggression and crimes against not only their own people but their neighbours. Neither do I equate the Allies whose acts were committed against targets with the intention of ending the war and freeing the people or Europe with that of the Soviet Union who deliberately targeted the peoples of Poland and the Baltics with acts of mass murderer to terrify them into submission. All the while allied with the Nazis. It's frankly absurd to try e
    8 points
  20. Reminder for everyone to and get their friends to buy CMCW on battlefront.com, BFC gets more of a cut + like stated earlier; day 1 access.
    8 points
  21. mjkerner

    Fire and Rubble

    Aragorn, although it pains me to say this, since you liked my Goum mod so much, but I never thought F&R development was a shambles, and I think Steve has explained things (again) succinctly. In fact, I expected BFC long ago to stop announcing anything until they hit the FC stage, sort of like FI or CW, only even later. So breathe slow, count to 10, play with the Goums, pull a Brian and look on the brighter side of life, then kiss and make up with BFCs release plans. 😎 I have faith you can do it! We all know BFC will continue to make the bestest, most excellent games and modules a
    8 points
  22. Just for fun I wanted to see how close I could get to that M60A3-crossing-the-bridge pict. Not half bad for 10 minutes playing.
    8 points
  23. This would have probably been a good slice of the Advance Guard for a TR (or the toothy end of a MRR). Tank types are a bit off but still in the realm of realistic (T64 and T62 mixes) but if we go with TR then there would have been the rest of the lead Tank Bn about 30 mins behind this force. In reality they probably would have crashed into this scenario, right about the time we call ceasefire. A quick look at the tables say that would mean around another 2 x Tank Coys, plus a boatload of arty who would slice through this little tussle without breaking stride. Behind them by about 20-
    8 points
  24. The thread is the Fire and Rubble extension of Red Thunder. If I require history lessons I know how to research and don't need the comment section of Battle Front. Com. Here I am a happy customer of Battle Front and look forward towards any news of this module.
    7 points
  25. When you buy it on Steam, both Steam and Slitherine take a cut before it gets to BFC. When you buy direct from BFC there is no cut taken. It's pretty simple.
    7 points
  26. AlanSA

    Fire and Rubble

    While I agree there was a degree of so-called "wehraboo-ism" about the German military there are now those going too far in rehabilitating the conduct of Soviet army. Lets not forget the Soviet military initially invaded Poland along with their Nazi allies and committed the Katyn massacre. They also invaded the Baltic countries who joined the Eastern Poles enslaved under a genocidal regime. All in line with the The Molotov–Ribbentrop Pact. Lastly Soviet soldiers did not liberate Eastern European countries but merely exchanged one tyranny for another. Many of those same "liberating"
    7 points
  27. Aragorn2002

    Fire and Rubble

    Not even remotely fair? 😃 Some examples... June 1, 2018 Steve: The one you're all interested in is the first Module for CMRT. Let me tell you a bit about it. When will it be available to you? As always we have to be vague about it, however we're very sure it will be before the end of the year. Steve: It's been in the works for a significant amount of time already. Most of the forces have already been plugged in and all of the vehicle models are done. As you can see from the snapshot of the Berlin map, there's been substantial work done on the scenario side of things already
    7 points
  28. SeinfeldRules

    The NTC

    The desert really has a special beauty to it. The more you explore, the more you find beyond the stereotypical flat plains and rocky mountains. Like Mastiff said, you can find wadis that would swallow a platoon whole. '
    7 points
  29. benpark

    Fire and Rubble

    Here's the campaign run-down for the ones not described yet. Ithikial has an additional campaign that he has been outlining, so that's another campaign in the mix, additional to the below. The German and Soviet main, and more traditional campaigns are each around 9 battles, depending upon track. These each have some limited branching to keep things interesting. Each of the below has some degree of variable set-up for each campaign scenario, again-to keep things interesting over more than one play-through. 3 AI plans are the norm for each, as well. A lot of attention has been giv
    7 points
  30. IICptMillerII

    PT 76

    There is so much wrong with the above post. God bless him at least he is consistent and keeps all of us honest. Variety is the spice of life! Im going to avoid directly quoting anything here because I am already not looking forward to the inevitable gobbledegook word salad response, but I have to point out the idea that the US was unaware of the T-64 is especially hysterical to me. It was a well known tank, and it was not kept in the interior of Russia. In fact, GSFG were entirely supplied with T-62/64/80 tanks throughout the late 70s and 80s. Ahh but what am I doing? Why bother
    7 points
  31. It's stuff Steve has said on this forum. There are five heights that the heightmap uses - crawling man, standing man, small, normal and tall vehicles, and the LOS table is built from each height to each other height, in each square.
    7 points
  32. I can't really comment definitively on price as I think they are still tweaking the QB but right now they are somewhere around 75% the cost of the T64. Basically in a Large game you can get a LOT of them but you will need to watch the terrain. The T62 is very effect at close range 1500 and below, which I think you can see in this game. Its armor is ok but it is not going to stand up to concentrated fire. It gun is excellent at shorter ranges, I have seen a T62 kill an M60A3 in the front at 1000m. So I guess the short answer is that it is a fine tank if you know how to use it...en mass
    7 points
  33. Sorry, had to show this one (MikeyDs pic by the way), ATGMs working just fine behind cover. Oh, ya, game has concluded so now I can finally see Bil’s side and comment. We will probably do the full debrief/post game here.
    7 points
  34. 7 points
  35. kohlenklau

    Fire and Rubble

    Meanwhile, somewhat earlier in the war... I gotta fix the sign!
    7 points
  36. I think the late variant Shermans still had the edge, but much less of one than vs. the T-34/76. Having a two-man turret eliminates the earlier T-34s from being considered in the running IMO. Over the years I've gone from thinking the Germans had the best tanks, to the T-34, to the realization that the much-maligned Sherman was the best tank by a pretty wide margin. By "best" I mean operationally and strategically. Ease of production, reliability, parts standardization and supply, ease of transport (could and did go anywhere by whatever), adaptability and ability to upgrade, crew situatio
    7 points
  37. You bunch of slackers got nothing better to do? I got chores to hand out for some CMRT MODs. YOU! Mod me a Romanian tank! YOU! Record some George Enescu and save in 1411 bps for "music end of battle". YOU! Make some coffee, this is an all nighter. The wife is out of town....er..add a shot of Jameson. Thanks.
    7 points
  38. MOS:96B2P

    The thirst is real...

    +1. Welcome to the forum. The CMRT base game is June 1944 to September 1944. The Fire & Rubble module goes to the end of the war in May 1945. It adds the geography of Germany to include urban warfare in Berlin. So huge tank battles to infantry firefights. New flavor objects, buildings etc. CMRT will now include all seasons with the FR module. The module will add Soviet partisans, Lend-Lease equipment, Waffen SS, Kriegsmarine, Volkssturm and Luftwaffe branches. Also more campaigns and scenarios. One of the things I'm most looking forward to are Soviet partisans. Then th
    6 points
  39. I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack... Mods used, include... CMA terrain (tweaked & resized for CMSF2), CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2), A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA), ANA, Taliban, poppies & walls by @Zveroboy1, US Uniforms by @IICptMillerII, Other uniforms by @JMDECC, A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard re
    6 points
  40. MikeyD

    Fire and Rubble

    Slitherine and Steam are very enthused about Cold War and played a big part in pushing for the very quick turnaround. Slitherine, being a proper company, is used to operating on deadlines. We're on track to hold up our end of the bargain, what Slitherine and Steam are doing on their end is beyond my field of vision. Progress on Fire and Rubble, by comparison, is being driven by embarrassment that its taken so long. Its now a matter of self esteem that we get this darned thing out the door at last. A couple months back there was a request for significant 'other' work ('other' work has plag
    6 points
  41. I had an issue with CMFI where I was getting a message that I was missing 3 breeze files. I messed about to see if I could sort it out with no luck. So I filled out a Help Desk form outlining the problem, and since it was Sunday I didn't expected an answer until later in the week. 1 hour and 15 minutes afterwards I had a reply from John Costello........on a Sunday. He had taken the trouble to provide a download for me of the 3 files I needed. What great service!! Unbelievable.
    6 points
  42. Personally I would like to move on as quickly as possible and forget the whole shambles.
    6 points
  43. 6 points
  44. MikeyD

    Release when

    I just got my V shot so the chance of my dropping dead before the release is diminished. Considering that state of the world this last year, that wasn't outside the realm of possibility. People ask 'If you thought you just had a month to live how would you spend it?' Apparently in my case the answer is working feverishly on a cold war tactical game!
    6 points
  45. Oh dear. Ok, my point of view on these things is pretty simple...."you get what you paid for, CM is good but it is not Jesus". CM is a really good tactical level game that borders on simulator (BFC MOD work is proof of that). It is very good, maybe the best, at Battalion and below tactical engagements; a test of skill and a challenge that provides a lot of entertainment. The level of accuracy and detail is crazy...at that level. Now if we are going to start to expand beyond that then a lot of other factors come into play and frankly we move out of entertainment and start to encroach o
    6 points
  46. Yep, I have a couple more turns to post and then Warren and I will start the debrief. I'll get to those tomorrow...in the meantime I'm going to go read Warren's thread and the peanut gallery. Bil
    6 points
  47. MikeyD

    PT 76

    An update on our friend the PT-76 since the last post. The game continues to be massaged. They've abandoned the rather absurd huge roof hatch for 'open up' command in favor of the more reasonable (but more rarely photographed) small commander's hatch.
    6 points
  48. I've posted it before, but it's worth another watch.
    6 points
  49. Here is a series of images with my August Normandy setting showing a good part of the Lucky strike mod. This option avoids the use of Shader that I do not like and also aims to have a homogeneous display even if you leave the level vision of the ground and that you gain height by avoiding the "plated" effect of the textures at mid height. Our war correspondent, friend of Ernest Hemingway follows an American attack in August 1944,he uses a personal film in Kodak Color normally prohibited on the Western Front !!! A Sherman progresses in a road... A classic portrait of a US i
    6 points
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