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  1. @benpark So, as I'm quite close now to finishing the bocage textures and finally 🤞 releasing the mod, assuming that no other significant discoveries come to light in the meantime, I checked out what we might do for the thickets texture idea. With the amount of textures I have created it looks like we can just use some of the low bocage textures as representative of thickets in woods and forests. The image below shows a wooded area, it features quite a lot of brush doodads, two to three trees per tile, and a single tile of low bocage. The bocage is best used individually, not joined to a neighb
    5 points
  2. Bocage textures are almost done, and we nearly have Sycamore trees ... A pretty view ... sigh, remember the summer ... ... and without ReShade ... ... just RockinHarry's movie shader
    5 points
  3. I find that, when leading my men, if I have a low-cost victory and all (or most) survive, I have a cold beer and look back at what happened. When my men die and suffer needless casualties and fail, I have a cold beer and look back at what happened.
    5 points
  4. This is why I like the idea of allowing the player to play for extra time at the cost of VPs. The briefing must be clear that the player has a decision. Hit cease fire at the recommended 2 hour mark or play past 2 hours the cost of 300 VPs (or whatever VP amount is appropriate). This also keeps a scenario from abruptly ending on a player who is having fun and wants to see his plans finish playing out. For replays of the same scenario It may be useful to identify what AI plan the player is fighting against. For this purpose I sometimes use the following method in testing a scenario (w
    5 points
  5. Haha, it will be quite close to 'bung it in your Z folder', though you may have to choose what to bung in there - Sycamore or Oak, or both but not a Plane tree - choices, choices ... Oh yes, there'll be plenty that you're not already using. In fact, I will recommend that players remove everything from the earlier versions then do a new install of the mod. It's all seen some updating with many textures getting quite a radical overhaul in the last few months. Some of it will work, maybe, some may not. I don't have RT yet, but judging by what is in the demo that won't be too compl
    4 points
  6. The old flowchart is for the SF1 version ONLY. While the order of the battles and what happens next has not changed, the rest, refit and resupply variables have been modified to reflect the updates in the game engine since SF1. While I understand you were disappointed to encounter the exit zone error playing the updated SF2 campaign, this advice makes literally no sense. The updated campaign file is based on the original campaign, meaning the exit zone error was, and still is, in the original SF1 campaign. Not only will some one playing the original campaign run into this issue, they
    4 points
  7. I don't want to alarm anyone, but there appears to be a HUGE problem with the Canadian uniforms in CMSF:2. Have a look at these fellas that greeted me when I loaded up the Cunuckian campaign: Year 2008. Arid CADPAT - check. C7A2s - check. BEWs - check. Olive green Load Bearing Vest circa Bosnia 1994 ... what in the tabarnak is this? Alright, drama for the sake of comedy aside, this is a strange one considering in CMSF:1 Canadian troops were (correctly) represented as wearing all Arid CADPAT gear. Where as it seems for CMSF:2 a conscious decision was made to change the Canad
    3 points
  8. A PSW 223 from a reconnaissance unit horizontally sharing tentative contacts with an infantry platoon HQ team. The infantry platoon and supporting StuG IIIs move out based on the information provided by recon.
    3 points
  9. In my experience this is common to CM2 series games. I'm not specifically aware of any setting that minimizes the effect (I don't know if shadows get subjected to the anti-aliasing processes in the video drivers). To my understanding it is a limitation of the shadowing system in CM2. Nicer appearing shadows would have a more significant impact on framerates.
    3 points
  10. RepsolCBR

    FB versus FI

    CMFI will probably feel more different compared to CMFB...when comparing with CMBN... If you can afford the bundle...go for it i say 😁...many ssems to hold CMFI as their favorit theatre... You will get a brunch of new nations to play and by now it covers the entire conflict in that area... And by the time your 'tour' in Italy is finished the CMFB module might be finished and avaliable as a bundle with the basegame...
    3 points
  11. Falaise

    CM:BN Screenshot Thread #2

    Always Hottot Les Bagues under an apple tree for eternity
    3 points
  12. Poor quality German troops caught up in Market Garden buzz-saw. They were flanked by Brit Para Recce forces in Vickers mounted jeeps. But most of this damage was done by the trusty 2inch mortars.
    2 points
  13. Or you could remember stuff, stop assuming and read the briefings maybe?
    2 points
  14. Vacilllator

    FB versus FI

    Okay, let the blood and tears commence... Thanks to @BFCElvis for a pain-free purchase and install (not to mention my 300 Mbps broadband), I now have the CMFI bundle . We may be in for a 'dark winter', but I will be consoled by travelling to Italy's warm and sunny climes. When I'm not in Normandy or on the East Front of course... KG Peiper will have to wait for now 😮
    2 points
  15. All of FI is available now. The Commonwealth module for FB will be a while, so that's another reason to wait on it. Speaking of which, always wanted to play both sides of a Peiper campaign with British defenders.
    2 points
  16. HUSKER2142

    FB versus FI

    FI +, FB you will buy later.
    2 points
  17. Thanks umlaut, much appreciated. I was just testing a few things when I saw this bucolic view, feeling a bit like a tourist I couldn't resist taking snap of it. I have almost finished with tweaking the bocage textures, then I have the only to finalise the Sycamore tree and make a few last tweaks to some of the other textures, so release is very soon. I know I've said it before, but there's really not a lot left to do this time!
    2 points
  18. Here are some screens of a CMFI map:
    2 points
  19. Freyberg

    FB versus FI

    I've played a little FB, but I love FI - mainly, it has to be said, because of the British, Commonwealth, Free French and other forces.
    2 points
  20. No. If you want both Afghan National Army and Taliban in a scenario you need to add [taliban] and [ana] without brackets to the modtag file in the editor. Each mod has its own tag. Here is what I usually use : trashsoft mudhouse mudwall poppies ana taliban rubble Yeah I could have used a single modtag for all the Afghanistan related mods but I chose to do it this way because it is more flexible. For instance someone might not want to have poppies replace grain tiles. Also, I will probably never do it, but I thought maybe one day I'd do stone houses that are more
    2 points
  21. theforger

    Mission to Maas

    it was not designed to be overly historical or to play H2H. It was designed to try and give a flavour of the whole battle in a single scenario. Think Battle of the Bulge the Movie 😀. Saying that I have no problem with anyone amending and republishing as a H2H scenario should they wish to do so.
    2 points
  22. Another example of real world casualties exceeding CM would be the siege of Poznan, February 1945, which saw seventeen thousand KIA and an uncounted number of wounded over approx a 4 weeks. (I threw together a scenario covering that for Fire and Rubble.) In CM we're witnessing the 'tip of the spear'. We don't see the logistics tail stretching back a dozen miles where basically nobody dies. Its like the NFL. Statistically, a very low percentage of NFL company employees find themselves being tackled. The few NFL employees that we see on TV, though, experience it on a regular basis.
    2 points
  23. I like big maps. A map I created:
    2 points
  24. I think the reason to this behaviour is that the time frame is too short. Some, or many, large battles which historically took maybe around a whole day often has the limit of two to three hours in the game. This might push the player to send his pixeltruppen into something similar to suicide attacks.
    2 points
  25. From 1943 on sub-units of MGs and mortars were generally parceled out to brigades as “brigade support groups,” e.g.: https://www.saskatoonlightinfantry.org/during-the-war.html
    2 points
  26. In an effort to raise the level of conversation again - why camouflage is important plus some hazel bushes and trees ... there's hazel in the bocage as well, but this view caught my eye ... With my ReShade sunny, dusty settings applied ... Raw image for those who like it that way ... with a bit of @RockinHarry's movie shader tweaks applied There's a hazelnut in every bite ...🌰 (okay, so they don't have a hazelnut emoji, it's close, and may well make its own appearance ...)
    2 points
  27. 😎 Merci mon ami. Great, atmospheric screen shot, as always. As one US officer noted at the time “the enemy can be ten feet away and be undetected. He can fight up to spitting range” ... Our beloved and feared bocage is almost ready, one tree to finish and then I can release the new version.
    1 point
  28. Thanks @benpark I haven't done anything to the low bocage 3D models yet. They are a bit more choppy than the tall bocage, which makes them ideal for thickets. They have quite a bit of random height variation, easily enough for a pixeltrüppen to kneel behind or lay down and hide. If I do make changes to any of the 3D models it's more likely to be remodelling the tall bocage as they are rather uniform in height. However the original 3D models are complex so it doesn't take much to foul them up. Here's a screen grab without any lighting changes, shadows/shaders are off, raw colour - yo
    1 point
  29. I can't pretend to fully follow your explanation and the mention of a 3D models addendum (I may not have read the full thread as closely as I should). However, as I hope you already know, I am a huge fan of your work so I say 'release, release, release'. If you say 'bung it in your Z folder' I will make it so. Thanks again and looking forward to the bigger, better version of what I'm already using 😉 plus anything else that I'm not. Oh and as I just got my hands on Fortress Italy can you cast your magic over that as well? And perhaps Red Thunder? I don't mean bocage of co
    1 point
  30. The CMSF "Battle of Grozny" campaign by @RommL, provided by @Erwin... https://1drv.ms/u/s!Ar0-nWIeMPIA3F6DcRthGI-3_d-3?e=dbobdZ
    1 point
  31. How difficult to kill the 20 Javelin inf teams that can be hidden anywhere over a 2.5Km front vs every MBT? One has to remember that economically and logistically one can build about 31 Jav systems for every M1A1. Then one can transport about 3,500 Jav's for the same weight as a MBT. I love armor as much as any other armor fan. But, just as with bows and arrows and horse cavalry, everything gets superseded at some point. We can debate as to when.
    1 point
  32. Vacilllator

    FB versus FI

    Got it thanks plus a lot more. Also went back to CMMODS3 which has a lot more vehicles and other stuff than CMMODS4? I am using every vehicle of Aris' that I could find, I think I'm still short of a few but it's a good start. Oh and got Juju's UI working nicely, with Ithikial's R2V addon. Apart from that Aris' smoke and dust, Mord's portraits and Umlaut's loading screen picture compilations. A busy download and install session. Happy days 😁.
    1 point
  33. I hope not, Javelins need to be banned already. No need for another 😀
    1 point
  34. Erwin

    Semenovka master map

    Cool. Thanks...
    1 point
  35. FYI: Artillery info and tables that I found: MODERN ARTILLERY EFFECTS.docx US MODERN ARTY DATA.docx CMBN US ARTY DATA.docx
    1 point
  36. Vacilllator

    FB versus FI

    Thanks my friend, will give it a go 👍. Hang on, I don't have a 'Welcome to Sicily' campaign, unless it's the 'Invasion at Gela'?
    1 point
  37. Yep, that's my conclusion, too. Marines are also losing some attack helicopters, on top of artillery and tanks. USN sees themselves as the primary defensive arm and don't see the need for USMC to spearhead a breakthrough, against a prepared defender. If the Marines encounter determined resistance, there will be a "Oh, that's why!" epiphany (like CEFCOM had in 2008).
    1 point
  38. Vacilllator

    FB versus FI

    The blood will at least be virtual, but the tears...
    1 point
  39. Macisle

    Kharkov Map Sneak Peak

    Thanks. It's been quite an adventure. The map isn't historical, though. It's largely a recreation of a section of modern Kharkov. At a certain point early on, I decided to generally recreate what I see on Google Street. My logic was that it could have been like that, and using that design method causes all sorts of interesting things to be created that would not happen otherwise, along with pushing the realism as far as it will go. But, it's tactical realism, not historical realism. That's why I'm calling it Kharkiveskya ("Kharkiv-esque") and not Kharkov.
    1 point
  40. Since it is likely because you are helping get FR ready to rock, you are forgiven.
    1 point
  41. Macisle

    Kharkov Map Sneak Peak

    Thanks! Very nice work on your map, too! I think the community is going to really enjoy that one. 🙂 Quick status update on Khark: I'm back on break, due to RL time demands and needing some time away from elevation-tweaking tediousness. I'm down to the last group of blocks. Alas, those are going to be rather a challenge. A doable one, but...the pain...oh, the pain. 🙃 I don't know exactly when I'll be able to get back on it, but I plan to have everything I can do on the map without CM:FR done when it hits.
    1 point
  42. I often find myself having an inner debate about these sorts of things. And something like the quote above is one. Due to a combination of the scale (both time and area), the AI and how things work in Combat Mission generally, there is no prospect of forcing a tactical withdrawal. A strong point in actual warfare is a key defensive position, and there will be times the enemy will hold at all costs, but in the main, even these sorts of positions will be abandoned when a penetration occurs elsewhere along the line and the troops on the strong point are threatened with envelopment. I suppose a sc
    1 point
  43. It's incredible to me that guys often agree to go into multi or QB battles over a 800x800m map with artillery on one or both sides at all. It's not "shooting fish in a barrel" as much as dropping hand grenades on fish in a bucket.
    1 point
  44. akd

    LAV-AT-A2 LOS

    IR (thermal) is simply not working on LAV-AT-A2. Reported.
    1 point
  45. Talking of more trees....
    1 point
  46. If I recall correctly, this feature was on CMSF1 initial release and it was called "cocking" or something like that... but what i really miss was the operation concept....that was pritty cool...really...a big pitty BF discarded it (start crying in solitude)
    1 point
  47. Yes but not PC games. Hoplite, Great Battles of Alexander etc.
    1 point
  48. "In a turn or two," Your men could get shot to pieces. The rest of your advance could grind to a halt etc etc. This bug should have been sorted once and for all, within weeks of the release of the Big Bundle six, or however many years ago. And that is coming from someone who regularly got abused for being a "fanboi".
    1 point
  49. ...And how it was looking in real in 2015. Video of DNR forces
    1 point
  50. sburke

    Marking Mines?

    Send the Lt through on quick first so your engineers aren't wasting their time.
    1 point
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