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  1. The_Capt

    Mission Briefings

    Ok, well lets unpack this. I, for one, do not think you are a troll (perhaps trying hard to impersonate one but...), you are a paying customer who appears uninformed and we aim to both educate and entertain. So looking at the the ol' scenario list AND not counting the extra versions based on dates (more on this later) AND the US Campaign (1982) ones we are at 23 standalone scenarios. Now one could say that the Soviet Training Scenarios do not count, which based on the number of YouTube videos is pretty unfair, but let's be brutal on ourselves (sorry Justin). This would bring our paltry
    12 points
  2. The_Capt

    Mission Briefings

    So, because this was becoming a rather vocal issue, and I began to doubt us for a second, I exported 19 of the standalone scenario briefings (both Blue and Red) out of the commercial scenarios and cut and pasted them into Word. That came to 20727 words in total. Scrubbing through them all and using the Word spelling checker, we come to a grand total of 15 real spelling mistakes (not military slang or funny abbreviations) out of the sample. This yields an error rate of about .07%, which in just about any industry standard is well below the accepted manufacturing rate errors (outside of the n
    11 points
  3. Wow, looks like I lost the internal betting pool. We are 13 days released and first time someone asks this question. Answer. We spent days of work on this one, round and round. So basically US mech infantry platoon still brigaded the M60s and (technically) the Dragons at the PL HQ level where they would be dolled out as the situation dictated. This is impossible with CM so we created variation to reflect that decision and give the player flexibility in their use. So: Heavy = a bulked up squad, obviously expecting trouble. 2xM60s and the Dragon Medium = originally we
    10 points
  4. With no enemy armor spotted on the East flank, one of the Stugs is called in to help stop the Soviets in the Luftwaffe ministry from flanking Strongpoint East. The engine groans under the extra weight of its concrete armor. If he can arrive in time, there may be a chance to save Hörter! Another Stug repositions to help the Anti-tank gun at Strongpoint East cover the East-West road to Potsdamer Platz and Strongpoint West. There, just South of Strongpoint West, a mass of enemy armor has assembled for what looks like a very strong push on the point. Gulp!
    9 points
  5. Sometimes it's hard to believe that that kind of stuff is even real. The four sniper teams I had in that scenario took down 14 Germans by the end though. Anyway, I am very glad I got Fire and Rubble when I did, because soon afterward my internet got knocked out for a week due to storms. I didn't have much else to do but play it. The Night at the Opera campaign is good. Very atmospheric. Seeing green tracers flying across Konigsplatz was bringing back Red Orchestra memories. The amount of firepower that the Soviets could bring to bear is kind of terrifying. My biggest conc
    8 points
  6. The_Capt

    Mission Briefings

    Muphry’s Law right there.
    8 points
  7. Hello... I've been wanting to make a very detailed rubbled city map for CM for quite some time and now and finally the project is moving forward. 😎 One features i wanted to try out was to make sort of city blocks that would allow for some more variaty in the gameplay compared to just using regular buildings. The map will have a number of these 'blocks' that consist of...for the most part...one tile modular buildings of various hights and damage combined together will full acess to each 'room' via more or less a complete set of functioning internal doors and rubbled walls. These blo
    7 points
  8. As the cannon half-track readies itself to engage enemy tanks, a sudden jolt is felt and the vehicle emits a sharp, loud metallic sound. A few seconds later, it happens again. This time, the loader makes a gurgling sound and slumps over. An AT-rifle has them zeroed in! From his observation perch just behind the barbed wire, the anti-tank platoon HQ sees the lead T-34 move to rush the wire. With this many tanks incoming and the AT half-track in a panic, he orders his panzerfaust man to engage. It is a good shot and takes out the enemy tank. A few seconds late
    7 points
  9. I was hoping for this one myself ... Some might say it is appropriately metaphorical for this thread ... 😉
    7 points
  10. MOS:96B2P

    Mission Briefings

    Well, if not nasty, maybe overly dramatic and rude. Some of the briefings were written by scenario designers who speak English as a second language. IMO they are very talented, intelligent multilingual individuals who donate their time for our Battlefront community. Good teachers/instructors are often taught and trained how to interact with others to facilitate the passing on of information/knowledge. If you are actually a teacher you hopefully had some of this type of training and continuing education. It is a shame you didn't demonstrate very much teaching, influencing, men
    7 points
  11. To the German's surprise and relief, the center Soviet push pauses to do a security sweep of newly-acquired ground, regroup scattered units, and march off prisoners. However, both flanks remain very hot. At Strongpoint East (Reichspost Ministry), the infantry battle rages. The grizzled veterans of 2nd Platoon, the best in the company, use the good defensive terrain of the burned-out Ministry to great advantage. However, Platoon Commander Heubaum judges that a tipping point may have been reached and calls in the reserve AT-rifle grenade team
    7 points
  12. Warren gave a great breakdown. I would add that one of the most common complaints I see everywhere about CM games set in a modern setting is that the maps are too small. "Knife fighting in a phone booth" is a phrase that is usually thrown around quite regularly. I sympathize with that assessment to a degree. I think that Cold War goes a long way of showing that with the proper sized maps, you can get real maneuver in a modern setting. Of course, the double edged sword here is that some people prefer those phone booth knife fights. I think that Warren is correct that Cold War currently is
    6 points
  13. Ultradave

    Mission Briefings

    Feel free to make a detailed list of them and post. Really. I'm not being sarcastic. There are quite a few people on the beta team, however the deadline was short, not everyone tested or even opened every scenario (I haven't even opened the NTC campaign, for example because I was busy on other things). As was said, not everyone is a native English speaker or even if they are not a US English speaker so some military terms and organizations names were constantly being corrected. Most of us were on the beta team for a short time, compared to "normal" (like FR for instance). So sure, typos are t
    6 points
  14. Well I think I can answer some of these questions. First off, let me say that the experience levels in-game are already a pretty soft concept to begin with, so trying to figure out what a "realistic" experience level is for anyone side is accepting a level of abstraction from the start. So first, the in-game context as outlined by the backstory. This is a desperate Soviet gambit, they are on a very tight schedule to break through West Germany as quickly as possible before the West can 1) move reinforcements to theatre or 2) collectively decide on a nuclear response. As such the Soviets
    5 points
  15. As I've noted before elsewhere, battles (outside Hollywood and HBO) very rarely consist of 'mad minute' dramatic charges with all guns in continuous action one after the other for 1-2 solid hours, yet that is the norm in CM. Actual combat, even high intensity combat with forces in close contact, is nonetheless punctuated by extended lulls to observe, regroup, rally, medevac, call in fire support, etc. While most of the poor blighters simply cower in holes, overcome by fear, shock, exhaustion, and dehydration while a tense silence settles over the eerily empty battlescape. Until another st
    5 points
  16. Some great feedback from Combat and Dom which I am going to piggyback on. The best way to think about the Soviet advance is leapfrog. A motor rifle battalion that is forced to deploy/dismount its infantry will be bypassed by follow on forces which will continue the momentum of the advance. The dismounted battalion will consolidate and reorganize itself and will eventually fall back into the leapfrog chain moving forward. Another way of thinking about it would be a conveyor belt. Its important to remember that the Soviets did not assume that their combat formations would have been ob
    5 points
  17. look for the intruder
    5 points
  18. Now some of you pay attention...this is good criticism. So yes, if someone asked me "what would you do different", I would have to say that the balance of scenario sized for this title is it. We have only a minority portion of Tiny and Small battle in CMCW and we wrestled over that somewhat. So why did we go this way (and there was a deliberate consideration): - CMCW is mechanized warfare. One could argue it is set at the apogee of peer mechanized warfare. So this does not mean infantry do not have a role, far from it; however, the infantry-only or infantry dominant fights are le
    5 points
  19. Canuck21

    Scenario Up

    Ok, so while I get things sorted out at The Scenario Depot, I have made a dropbox account and will host some scenarios in the interim. Rather than providing bunches of links to the scenarios (as they grow in number), I'm providing a link through my own website located here: The Art of Glenn Davy. Click on the text on the front page and on the navigation bar (top left) you will see a link to "Battlefront". In there you will find my scenarios. At this time the only one up is for Red Thunder (F&R not required). I hope to add a couple more tomorrow. Simply click on the image and you will be t
    5 points
  20. domfluff

    Mission Briefings

    So you're either just trolling, or you have no idea what this is trying to achieve, or what a typical scenario count is for a CM title. Either way, it's just noise.
    5 points
  21. Your best post so far.
    5 points
  22. I'd rather have a campaign that works as intended due to those factors rather than one that was a dud. I never really get excited or completely bound by experience levels or their labels - ultimately this is a game and if it isn't playable because the Soviets were all conscripts or whatever then that is an epic fail. The campaign tested well and feedback so far on the boards seems to be good.
    4 points
  23. At the Luftwaffe Ministry, MG Platoon commander Hörter and the last rifleman from his HQ team hug the floor as enemy bullets slice through everything around them. They are frozen with fear and anticipate death any second. As the Soviets change magazines, the eyes of the two men open and find each other. In that moment, the gaze of each silently asks the other, "Do you want to die like a dog, or like a man?" Suddenly, they find strength, rise and engage the enemy squad. The Soviets, thinking they had won the firefight, are taken aback. Hörter cuts one down with his MP40. The
    4 points
  24. Freddie Mercury and the band defend the Habanniyah district against infidel crusader!
    4 points
  25. The thing with scenario size is that, generally speaking, the smallest 'semi' independent maneuver element is typically a battalion - at least for WW2. Not sure if that's changed for modern or not, but you simply can't find very many situations with a company sized force that is operating independently of it's parent battalion. Platoon sized actions take place obviously, but those are typically going to be patrol type actions and so you are somewhat limited in what you can do because a lot of patrolling activities simply don't translate into CM very well since they aren't typically going to
    4 points
  26. I often see this come up, and it is a completely false argument. You do not only play as a commander in CM. As a commander, you tell your tank platoon to go to this area, and find a good point where you have a good observation on this area - for example. In CM, you have to tell each unit exactly where it has to go. So you have to check from which position what is visible, and not the unit itself.
    4 points
  27. Soviets are tricky and it also depends on a lot of factors (year and weather conditions, time of day etc). So with the Soviets you have to remember that optics and spotting are not their strong suit (and I know some people will argue the opposite but on the whole it is true). This makes sense as Soviet doctrine was never to elegantly out maneuver an opponent; their aim was to overwhelm through speed and mass. Basically the choice for the Soviets is "die all at once and maybe win" or "die slowly and definitely lose" "Uh that is nice Capt but what does it mean on the board?" Well he
    4 points
  28. Couldn’t have said it better myself. Clearly a troll. On a positive note though, a lot of the other people in this thread have been very positive and had some good discussion.
    4 points
  29. Some postcard from the south of France for @37mm for thankink him having had the brilliant idea of recovering this exceptional card round tile roof typical of southern italy mod overhauled and my summer version @Lucky_Strike mod I have the cicada sound mod that goes with it Lachamp The RN7 l'entree de chateau Condillac from tower of Chateau Condillac from hill 400
    4 points
  30. This thread should be renamed to "Grammar nazis: A Case Study"
    4 points
  31. Spending money doesn't excuse you from being nasty. Be constructive, not destructive with your feedback. Instead of implying the target of your criticism is a child, perhaps act like an adult and mind your manners.
    4 points
  32. The_Capt

    Mission Briefings

    Weighing in here a bit, first off criticism accepted and we can always do better (our unofficial motto). Anytime one does something creative and then puts it out there with a price tag, one has to be ready to accept criticisms by paying customers. Some is useful, some less so but one does have to take it into account moving forward. In this case, I do find it both odd and ironic that the original poster's main complaint seems to be poor briefings which impact in-game experience through lack of clarity, while at the same time the criticism itself is also lacking in clarity but let the healin
    4 points
  33. Perfect time to remind people (if they don't already do it) to create multiple copies of their license keys. I have a master email that contains all my keys. Every time I get a new game/module I open the email, hit reply, add the labeled key (Ex CMBS e5ty336...)to the email, and resend it to myself. I keep a Combat Mission folder on Yahoo where I put all of them. I also have a back up file on my comp just in case my internet goes out etc. So, between BF, my email, and my comp, I am pretty much covered. Keeping a copy on a thumb drive, portable drive or note book wouldn't be a bad idea either.
    4 points
  34. Just about. The place holders have been replaced with the correct units. A few new FR vehicles were added. I'm mostly just testing the four AI plans to make sure they are still working as intended. Then I need to update the briefing (which would only take a few hours). Then compile it and test that. There has been so much new stuff released by BFC recently that players are probably swamped with content anyway. Which is a nice problem to have. Speaking of new units. An SS detachment is now in the Area of Operations. From the briefing: SS Detachment – SS
    3 points
  35. Whoever tried Soviet training missions from scenarios knows how potent that can be if well executed (well, under ideal circumstances). Here's a short US Army educational video on Soviet Breakthrough tactics. I am sure there is some guy in the US Army Education branch slapping his forehead thinking "I wish I had Combat Mission Cold War" 4 decades ago. Side question. This video, nor Soviet training scenarios, mention it but hear me out: The Infantry company follows behind the tanks and shouldn't deploy if not forced. However, once they have to deploy to ta
    3 points
  36. Personal message to the scenario designers: I just finished my first medium scenario (Brauersdorf), and it was great, but I find it very hard to motivate myself to even start another medium (or larger) scenario. They are simply too big / too much effort for casual playing. You (the designers) put so much time into the editor to set up these big scenarios, and I cannot even appreciate your effort, because I simply cannot convince myself to put the necessary amount of time into a single game. I have no idea if others feel the same way, but for me it would be much better, if,
    3 points
  37. It hits the tree and the T-64 fires back accurately destroying the launcher? 😎
    3 points
  38. Yep, so the extra LAW in the Light squad is for the AT Specialist who is short the Dragon....how is that for detail?
    3 points
  39. Cabal2323

    Mission Briefings

    I have been with the company since some of their first games. I will start by saying this is the sloppiest release I have ever seen. Has anyone at Battlefront actually played this game? I mean really played it. Like read the briefings start to finish? Who proofed the briefings? Certainly not a grown adult. I feel like some of the briefings are story being told by a 4th grader. Not the level of excellence we have seen in all previous briefings in games. They are full of grammatical errors and incomplete sentences. I get the impression they were written by a non- English speaker. I teach 4th gr
    3 points
  40. The Training missions do illustrate this well, if you follow their instructions correctly. The fundamental principle is one of combined arms, and layers. The emphasis is on speed, aggression and overwhelming firepower. The Soviet army was an artillery army - the artillery mission is extensive and sophisticated, and does the main job of suppressing or destroying enemy AT assets, most of which are soft-skinned or man-portable. This would be supplemented with the supporting weapons, like the ATGM platoon. Whilst that artillery is still falling, the tanks advance in line. The advantage of
    3 points
  41. mbarbaric

    Mission Briefings

    love your improvement ideas. I'd like to add another one, though. When I am in the mission, scouting terrain (especially in CW with many beautifully huge maps) I can't count how many times I wished I had topographic overlay. How much easier would be to read possible routs of advance, defensive positions, covered approaches... Really wish it would be standard to add a topographic map either in the briefing, or even better, as an overlay on the terrain that can be toggled on and off.
    3 points
  42. 3 points
  43. The_Capt

    FM Company Ops with M-113?

    Check this out:
    3 points
  44. Hello everyone, since the Marder IFV had it's 50th anniversary last week I wanted to point out some minor visual details regarding the differences between the 1a3 and 1a5 model. Currently both models look similar in game. Code-wise the 1a5 has its improved mine protection working though. So if you take a closer look at the attached images the 1a5 model should have: new armored skirts three metal boxes, one on the front and two on the backside new MLC, 42 instead of 37 kind regards picture sources: http://www
    3 points
  45. AlexUK

    Mission Briefings

    I proofed a bit. I wasn't keen on the tone either.
    3 points
  46. Pete Wenman

    Mission Briefings

    If you mean this That was just me being too clever by half. When I was in the British Army it was (and likely still is ) convention when giving orders that the mission paragraph was always repeated for emphasis. Apologies it caused confusion P
    3 points
  47. No such plan ever existed, and they have been explicit about that.
    3 points
  48. Below is a mod @Falaise made for the Flavor Object Drum. It goes very well with supply dumps.
    3 points
  49. Sharefile link is still active: https://battlefront.sharefile.com/share/view/se6172454765f485aacc7bf94ef950fcd/fo1537bb-8878-4e38-83e1-a2f372b86b08
    3 points
  50. Like a lot of things in Cold War, the answer tends to be Mass. The AT platoons of the AT battery have three BRDM/Shturms, with an HQ in a BRDM. In general you want to be treating this more like a WW2 AT Gun platoon. Rather than treating ATGMs as an anti-tank sniper rifle, which you can do in the (more) modern games, they need to be sited so that you can gain an advantage by having multiple rolls of the dice - if all three of them are playing ambush predator and watching the incoming Tank platoon, then you only need one of them to spot to start the enagement in a favourable way. BRDMs unb
    3 points
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