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Showing content with the highest reputation on 05/16/2021 in Posts

  1. Well I think I can answer some of these questions. First off, let me say that the experience levels in-game are already a pretty soft concept to begin with, so trying to figure out what a "realistic" experience level is for anyone side is accepting a level of abstraction from the start. So first, the in-game context as outlined by the backstory. This is a desperate Soviet gambit, they are on a very tight schedule to break through West Germany as quickly as possible before the West can 1) move reinforcements to theatre or 2) collectively decide on a nuclear response. As such the Soviets
    5 points
  2. I'd rather have a campaign that works as intended due to those factors rather than one that was a dud. I never really get excited or completely bound by experience levels or their labels - ultimately this is a game and if it isn't playable because the Soviets were all conscripts or whatever then that is an epic fail. The campaign tested well and feedback so far on the boards seems to be good.
    4 points
  3. At the Luftwaffe Ministry, MG Platoon commander Hörter and the last rifleman from his HQ team hug the floor as enemy bullets slice through everything around them. They are frozen with fear and anticipate death any second. As the Soviets change magazines, the eyes of the two men open and find each other. In that moment, the gaze of each silently asks the other, "Do you want to die like a dog, or like a man?" Suddenly, they find strength, rise and engage the enemy squad. The Soviets, thinking they had won the firefight, are taken aback. Hörter cuts one down with his MP40. The
    4 points
  4. RobZ

    QB points

    Why is there not a unlimited or custom points amount in quick battles? For a game like this such an option seems like basic requirement, but it doesn't exist. Me and a friend is making/playing a h2h campaign with CMFB and we use QB to play out the battles. But at times the battle sizes can exceed the QB points. The largest battle we had on our last campaign was with allies having a full tank battalion, full airborne battalion, 11 aircraft and lots of artillery. Axis side (me) had a full heavy panzer battalion, pzgren battalion, volksgren battalion, 3 seperate infantry companies, 1 stug co
    3 points
  5. Just about. The place holders have been replaced with the correct units. A few new FR vehicles were added. I'm mostly just testing the four AI plans to make sure they are still working as intended. Then I need to update the briefing (which would only take a few hours). Then compile it and test that. There has been so much new stuff released by BFC recently that players are probably swamped with content anyway. Which is a nice problem to have. Speaking of new units. An SS detachment is now in the Area of Operations. From the briefing: SS Detachment – SS
    3 points
  6. I'm sure the campaign author will chime in - can't remember who it was but I'm pretty sure they will confirm that the experience setting is a gameplay design mechanism rather than a reflection of Afghanistan experience or whatever. Bearing in mind that the Soviet Army was mostly conscript, the majority of the unlucky non-commissioned troops that got sent there would have been discharged after their tours ... if they survived them of course. Generally, there is certainly a case for more experienced soft ratings for some of the officers based on some going to Afghanistan at some point and the
    3 points
  7. QuiGon

    QB points

    The small size of QBs is one of my major gripes with the CM series. I would love to fight battailon(+) quick battles, but even if the battle size is set to "huge" it often doesn't provide enough budget points to do so. In CM:CW for example, a huge meeting engagement gives you ~13,000pts, but even a single M113 equipped US Mech Infantry battailon costs ~20,000 pts. I really wish there would be a bigger option than "huge" or even better: an option to set custom budgets. @Battlefront.com please add this. I would really really appreciate it! 🙏 It's been requested over and over:
    2 points
  8. I like that video. It would be nice to have the 2S1 122mm SP gun on-map in the modern CM titles at some point, as the video states that they were to be used in direct fire against ATGM's. Could throw in the 2S3 as well... I suppose the Soviet tanks' smoke laying capacity would be too hard to code, but it seems like such an important capability for them. Kind of funny that the Soviets get some frightening Stravinsky as background music and the US Army gets a sort of wandering porno jazz theme.
    2 points
  9. And thank you right back at you - for the original work on editing mdr files
    1 point
  10. 1 point
  11. Instant download ! ☺️ Thanks for making these cool things...
    1 point
  12. Umlaut: Thank you for your 2014 credit on flavor objects. FWIW I use a ton of your Mods. Love your French Buildings. I was experimenting with a Dubonnet Ad...but like you the other building side mirrors it backward. Your solution works. Just put another building adjacent to the backward ad. Why didn't I think of that😄 I don't mod anymore for public release. Just for me now. Thank you again for credit. So many games soooooo little time.
    1 point
  13. for some image I think it's a +👍 I will try
    1 point
  14. Yeah we should try a test version of CM where all the artillery is stronger. This is exactly why ppl want mod tools. I think we are getting a pretty incorrect version of how RL plays out. If explosions were realistic I think the game would play out hugely different
    1 point
  15. yessss the T80U is so sexy this thing is MEAN!!!! Edit: Just realized a bolt is falling out of the first (from the left) side hull ERA block. LOL!!
    1 point
  16. To sum up all the work, I am doing, I have decided to open one thread for my whole project. I will create a campaign pack, including 3 campaigns. Name will be "Against all Odds" in reminescence at an old superb CMBO-Campaign. "Tiger Trail" Belorussia summer 1944 "Final Hope" South of Berlin spring 1945 "Broken Fortress" East Prussia winter 1945 At the moment, there is enough F&R stuff for players soon after the release. So, estimated arrival time of this pack will be in 12-18 months.
    1 point
  17. Experience levels are a long-standing problem of wargame design, since that kind of thing started to be modelled. The classic example is the 101st on D-Day - should they be "Veteran" to account for their better training, or "Green", since this was the first time they saw combat? Both answers are viable, depending on what system you're using to model this. Typically in CM they'd be Veteran, but that's not necessarily true for everything ever. Soft factors are not an objective measure (unlike armour penetration or rate of fire), so any modelling of something subjective is going to have an
    1 point
  18. Did someone mention the Volkssturmgewehr (MP-507) firing full auto? Because in-game it does even though the real gun is only semi-auto capable (it's even said in the manual).
    1 point
  19. Playing around with M1A1 and T80U would be marvellous
    1 point
  20. chuckdyke

    Thinking of buying

    Russian tanks were often not painted at all at least not in the beginning of the war. Never read or they continued this practice later. Better look at some late war photographs.
    1 point
  21. Try it and see. Place a waypoint (which you can of course delete afterwards) on the other side of a forest or even just a building. The LOS line does appear to originate from the unit, but its colors very clearly indicates sight from the waypoint.
    1 point
  22. Perhaps they could use some cover ... 😉
    1 point
  23. Tedious but what I did as well.
    1 point
  24. Air support acts independently in Red Thunder - you have no control over when and where it will show up.
    1 point
  25. Thanks so stay tuned ! 85 Asylum Party
    1 point
  26. I just bought it and the version is 2.11 Game Engine 4 so I think it is up to date. I opened a couple of scenarios and noticed that the Russian tanks did not have red stars on them. German halftracks had the iron cross. I am assuming everything with my installation of ok though. Thank you for the replies and looking forward to some big honking tank battles.
    1 point
  27. I concur with RockinHarry. It does make a difference. From my impressions, hit registry is indeed somehow linked to the actual models, and the animation changes where the model is. This doesn't help if you don't get any aiming point at all, as it commonly happens on flatter maps. Then the only means to fire your MG in a direction is to use a very close target area spot, which leads to very high ammo consumption and incredible spread of burts (for each fire action, the MG targets a random point in the action square. If the action square is very close, the angle of dispersion is huge...
    1 point
  28. Well based on the time period we are more likely talking the Pattern 64 webbing. "Hyena Road"...yeesh that brings back the nightmares. Anyway, I can shed some light on the mystery. So as I recall back in the day when they were putting all this together the questions was "if Canadian deployed to Syria in 2007 what would they be wearing?". This question was being asked in, I wanna say 08-09 while the NATO pack for CMSF was in dev. We went around the tree a lot on this as we were in the full arid sets by 09 but as can be seen Canadian uniform procurement is a splendid affair. I
    1 point
  29. chuckdyke

    Scenarios Up

    Thank you, I took the liberty to download this pdf file.
    1 point
  30. RockinHarry

    Scenarios Up

    Unfortunately no. My wishfull thinking and hopefully within next 1 or 2 years maybe. With regard to canucks I always found The Victory Campaign series a great inspiration and base source for mission creations. And beside that most relevant battlefields lay in my former homes (Düsseldorf) backyard so to say. Did many a tour around there thus my special interest (hurtgen forest, Veritable etc.)
    1 point
  31. I had a lot trouble being an original buyer of all the games. At some point, BFC switched their DRM provider. Meaning saving originals which is usually a good idea just results in bizarre problems. Although, I did get SF2 on Steam via Slitherine out of CMFI trauma. My last 2 CM installs, Rubble and Cold War were as smooth as silk. But what I think what was most significant was the level of assistance and work John put in to helping my legacy CMFI problems and interfacing with developers. How far did John go to help me. Well, BFC gave me a refund on it (years after buying
    1 point
  32. Below is a mod @Falaise made for the Flavor Object Drum. It goes very well with supply dumps.
    1 point
  33. I seem to recall that the regular "move" command is as slow as it is because it abstracts away a short halt to fire. So it gives an accuracy bonus when on the move, as if it had stopped momentarily to shoot (which you can't do in CMx2). Likewise, a spotting bonus (as if swiveling the turret, which you can't do in CMx2). But that is from memory, something that might have been said during CMBN release discussions.
    1 point
  34. Trying to get a PBEM game going and Helper doesn't recognize CW. Tried manually adding it to no avail. Any thoughts?
    1 point
  35. I had performed a test awhile ago confirming that Abrams and M60A3 can spot through kicked up dust in very dry conditions (other tanks can't). On a whim I tried the opposite, spotting on damp ground on a rainy day. To my surprise the Russians started spotting me first and getting the first shots off. So apparently, based on one small test, US thermals are degraded in the rain.
    1 point
  36. IICptMillerII

    Soviet Air Power

    Correct. I agree with @domfluff when it comes to aircraft. I think that a few tweaks would go a long way to how they are in game. Longer loiter times (when not being shot at) and larger area missions I think would be a good start. Plus, allowing aircraft to come in and drop all their bombs in one pass would make them both more effective, more survivable, and more realistic, especially in Cold War. There are certainly other fixes/tweaks that could be implemented but those are a few things that come immediately to mind that I think would have a positive effect.
    1 point
  37. akd

    Soviet Air Power

    All aircraft at this time should be dropping dumb ordnance in salvo. Making multiple passes would be far less effective against the target and suicide versus air defense.
    1 point
  38. Same here! This is definitely at the top of my CM games list. Makes sense, seeing as I was one of those obnoxious people here who kept begging for it over the years!
    1 point
  39. Thank you, @Bil Hardenberger and @The_Capt! Thank you, @Battlefront.com and team! As a child of the Cold War, this game has surpassed my expectations on Day 1. I had so much fun fighting as the "hated" Soviets and loved playing as the "good guy" Americans. The equipment and technology is a blast. This has immediately become my favorite CM game, and I hope it gets the love the CMBN and CMSF have with lots of modules, battle packs and vehicle packs plus great support from the community. Lt, out!
    1 point
  40. YVAN EHT NIOJ! Outstanding, glad you guys are enjoying it. It was a lot of work to pull this thing together but it was probably the most fun I have had "at work" in years. I hope it brings you all enjoyment for many hours.
    1 point
  41. Redwolf

    Still Searching!

    Control-S / Command-S is your friend. If you are spending more than 7 seconds on a web page, spend another second to save it.
    1 point
  42. It is annoying when you find something interesting on the net, but then when you try to find it again it has either disappeared, or you can't quite remember how you found it in the first place. It happens to me quite a bit with local history. Hopefully one day someone will find an answer to your query.
    1 point
  43. Runs over to the gramophone, cranks the handle and puts on "I'm Still Waiting" by Diana Ross. We normally rely on you for this kind of stuff John. I was never able to find a Major Foster or Forster serving with The Hants. The only Major Forster I could find served with The Berks in WW1.
    1 point
  44. Phase 2: Base of Fire Snipers sit atop the hill, in sturdy brick structures on Point Charlie. Shermans have to fill in as field guns. Sustained HMG fire is forcing Jerry to pull back from Point Bravo. This flank looks weak, Major Chetty is growing eager for an attack. Forward observers enjoy a great view, as spotting rounds fall on Point Alpha. All of the Battlegroup's howitzers are coming down on Celleno. Task Force 1 is poised to strike. Task Force 2 and 3 are waiting for artillery cover. Assault is imminent.
    1 point
  45. Falaise

    A plea for the Biodiversity

    Here is a series of mod that changes the vegetation as the months of June, July and August- September This mod was made by looking at the evolution of nature during these 3 months. Part, are stock textures that I reworked in color and saturation I also modified the Ramblers mod for trees by modifying the colors and mixing it with the ones in stock to break the repetition effect. You will also find the plowed fields of Kieme and Aris modified so that the colors correspond to the Norman soil which is brown. Finally herbs come from a super mod without an owner's name and which
    1 point
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