Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/16/2021 in Posts

  1. Hello, Just wanted to let those that might be interested my campaign ‘Operation Undergo -Gris Nez’ has been finally released! It has been uploaded to the scenario depot and its ready to be downloaded (link is below). I have included some information too as to what it is about and basic requirements. What do I need: CM:BN, CW, Market Garden and Vehicle Pack. What forces will I command? 2 Canadian Infantry Battalions, Squadron of Sherman Tanks, 1 Troop of Churchill Crocodile, Petard and Sherman Flails (not all in the same battle do not worry 😉). And a tonne of artillery! How is
    18 points
  2. Well, it's done. I am not happy with a lot of the portraits as they were the first ones I designed after I changed the style over. BUT I absolutely could not bring myself to redesign everyone of them at this time. I did however redo all the Russians. They are OK for the moment. At some point I may return to the mod and fix everything I dislike. So, here ya go, 2649 portraits! I'll provide a Mediafire link until Bootie gets them uploaded onto the site. After that I'll get Elvis to edit the link into this post. Have fun! What the frig is up with the forum? It won't post my pics an
    15 points
  3. Hello again, with the release of Fire and Rubble I have been working a lot on adapting existing mods to the new module. That includes the great GUI mod by Juju who has sadly ended support for it. I have added or adapted weapon icons from other iterations of Juju's mods, as well as branches, ranks, etc. However I will tell you that I have made some changes to it that suit my preference more, so you may have to dig into the files to revert to default. https://www.mediafire.com/file/crldjajbpj56z3n/Juju%27s_Red_Thunder_UI_F%26R_fix.rar/file
    14 points
  4. https://www.thefewgoodmen.com/tsd3/cm-final-blitzkrieg/rollbahn-d-part-i/ Part 1 of the Campaign available for download. Covers the first 48 hours of KG Peiper and nearby units. Should be ready to download thanks to BornGinger's Wordpress advice 😀. It should be a relatively straightforward campaign compared to parts 2 and 3. I'm waiting for my copy of a recently discovered and on order book covering Knittel. https://www.boekenbestellen.nl/boek/gustav-knittel/9789492475541 by Timo Worst, before making some final changes to Part 2 (12x scenarios, all built). Pa
    12 points
  5. The_Capt

    Mission Briefings

    Ok, well lets unpack this. I, for one, do not think you are a troll (perhaps trying hard to impersonate one but...), you are a paying customer who appears uninformed and we aim to both educate and entertain. So looking at the the ol' scenario list AND not counting the extra versions based on dates (more on this later) AND the US Campaign (1982) ones we are at 23 standalone scenarios. Now one could say that the Soviet Training Scenarios do not count, which based on the number of YouTube videos is pretty unfair, but let's be brutal on ourselves (sorry Justin). This would bring our paltry
    12 points
  6. I'd much rather see other countries in the time period that CMCW is about rather than backtracking all the way to WW2 again. It seems like a huge waste of potential doing that.
    12 points
  7. Thank you to Matt A. for immortalizing me in the CM world. Getting the Schwimmwagen in the game is something I really appreciated. Thank you BFC.
    12 points
  8. Some great shots taken by @George MC featuring the T-80: And a bonus shot of an M577 in the Fall:
    12 points
  9. First off, thank you and welcome to the game. This post is really a place for you guys to Q&A with the game designers. Questions on features, campaigns or scenarios can go here and we will try to get to them to help you out. So if you are new to the CM you probably want to start easy and small to get the feel for the game. Check the scenario notes as designers often will highlight which side may be easy or harder. For example, "Valley of Ashes" is by-design, pretty easy for the Blue side as an opportunity for beginners to get a feel for a larger scenario. While the Red side of th
    11 points
  10. The_Capt

    Mission Briefings

    So, because this was becoming a rather vocal issue, and I began to doubt us for a second, I exported 19 of the standalone scenario briefings (both Blue and Red) out of the commercial scenarios and cut and pasted them into Word. That came to 20727 words in total. Scrubbing through them all and using the Word spelling checker, we come to a grand total of 15 real spelling mistakes (not military slang or funny abbreviations) out of the sample. This yields an error rate of about .07%, which in just about any industry standard is well below the accepted manufacturing rate errors (outside of the n
    11 points
  11. Jesus Christ...don't bring that sh*t here. There's twitter and tumblr and facebook and a thousand other places for the oppression olympics. As for the question...THERE'S HUGE diversity, unless of course you think all "white" people are the same. We have Americans, Canadians, British, Germans, Russians, Ukranian, New Zealanders, South Africans, French, Poles, Dutch, Italians, (along with skins for black and brown citizens of those nations where viable) as well as Brazilian, Syrians, Indians, Sikhs, and plenty of portraits for Maori, Gurkha, Goumiers, Algerians, Japanese Americans, Druze,
    11 points
  12. First time defending in Berlin, with a company of regular infantry, backed up by a platoon of concrete & latest Stug III's, plus a cannon halftrack (SPW 251/22). Man, I love this map! Thank you so much for your great work Ben, BF and crew! Anyhoo, I'm quite excited to try out the HT. Could only buy one, 'cuz rarity. Didn't buy AA. Guess what I heard in the sky after pressing Go on turn one. 😵 Below is one of the cornerstones of my defense: a fortified strongpoint at one end of the road that cuts Potsdamer Platz. After getting the all-clear on opening enemy arty, I sent in the HT to j
    11 points
  13. To be as clear as possible: Cold War will release through Battlefront (BFC) in April as a completed game. All features, assets, and normal playability and functions will be present. This includes the PBEM/multiplayer functionality as it is with every other CM game. In June, Slitherine will release Cold War on Steam. That release will come with a new mulitplayer feature, the Slitherine PBEM system. Between April and June, the Slitherine PBEM feature will be developed by Slitherine and added to Cold War. Players who own the game from BFC will have the opportunity to try out the n
    11 points
  14. Wow, looks like I lost the internal betting pool. We are 13 days released and first time someone asks this question. Answer. We spent days of work on this one, round and round. So basically US mech infantry platoon still brigaded the M60s and (technically) the Dragons at the PL HQ level where they would be dolled out as the situation dictated. This is impossible with CM so we created variation to reflect that decision and give the player flexibility in their use. So: Heavy = a bulked up squad, obviously expecting trouble. 2xM60s and the Dragon Medium = originally we
    10 points
  15. Moments later, the Soviet wave crashes across the entire front line with Guards infantry and armor seemingly everywhere. German keyhole HMG teams open up on the Soviet infantry while a panzerschreck engages the lead T-34, hoping to knock it out before it can spot the machine guns. The schreck team lands a perfect shot and the tank erupts in a mighty explosion. The AT team then displaces as another T-34 is spotted further back. Hopefully, the team will be able to circle back and be ready before the new threat attempts to engage. Meanwhile, the next block over is chaos. Just as the German
    10 points
  16. sburke

    Fire and Rubble

    why are you being so obnoxious? I haven't seen AKD or ASL throw a single insult and yet every post of yours usually has one unnecessary taunt? ASL is pretty freakin knowledgeable. Scary kind of knowledgeable. If you have something to show him wrong I am sure he'd love to know as he is always looking for new sources. Calm down and trade source info but keep tossing the insults and BF is gonna give you the timeout you are working so hard to earn
    10 points
  17. To sum up all the work, I am doing, I have decided to open one thread for my whole project. I will create a campaign pack, including 3 campaigns. Name will be "Against all Odds" in reminescence at an old superb CMBO-Campaign. "Tiger Trail" Belorussia summer 1944 "Final Hope" South of Berlin spring 1945 "Broken Fortress" East Prussia winter 1945 At the moment, there is enough F&R stuff for players soon after the release. So, estimated arrival time of this pack will be in 12-18 months.
    9 points
  18. https://catalog.archives.gov/search?q=*:*&f.oldScope=online&f.recordGroupNoCollectionId=373&SearchType=advanced&f.locationIds=29&rows=100
    9 points
  19. With no enemy armor spotted on the East flank, one of the Stugs is called in to help stop the Soviets in the Luftwaffe ministry from flanking Strongpoint East. The engine groans under the extra weight of its concrete armor. If he can arrive in time, there may be a chance to save Hörter! Another Stug repositions to help the Anti-tank gun at Strongpoint East cover the East-West road to Potsdamer Platz and Strongpoint West. There, just South of Strongpoint West, a mass of enemy armor has assembled for what looks like a very strong push on the point. Gulp!
    9 points
  20. On recon patrol to check for a bridge that was reportedly left unblown by retreating troops, Feldwebel Nentzer moved his Aufklärungs Pumas forward but ran into a Soviet recon patrol of T-70s. This T-70 took several hits from the Puma's 5.0 cm gun before Nentzer's gunner hit the T-70 in just the right spot, causing a catastrophic ammunition explosion. The T-70 was swinging right to engage one of Nentzer's comrades, and presented his flank to Nentzer. The war goes on. Heinrich505
    9 points
  21. Ok, so as promised, for those that might be interested here is the scenario that Bil and I played (consider it bonus content) so you guys can see in detail how this whole thing went down. I am also attaching the last couple turns from the Soviet side so people can see the final layout when we ended it. Password is "rochette" (don't worry I don't use it anywhere else...and she is our dog). Up front this is not a finished or official scenario (so no briefings or such), nor is there any AI, strictly H2H. But if you guys want to recreate the fight, have at it! Are you a Bil, leading his capit
    9 points
  22. Small rough preview... needs more work. Everything texture does have first past though.
    9 points
  23. Err, lagging somewhat behind the pack here, but work in progress...
    9 points
  24. akd

    Fire and Rubble

    Let's take a closer look at the AOK 9 records on this Hungarian excursion: Sturm-Mörser-Kp. 1000 is last shown on AOK 9 list of einsatzbereiten (operational) panzers on Oct. 10, 1944. There is then no mention of Sturm-Mörser-Kp. 1000 in the operational panzer holdings or transport records until Oct. 15, when the company is noted as in transport from XXXXVI Pz.K. to Budapest by train: However, departure from Warsaw does not happen until the evening of Oct. 17: Two days after departure, Sturm-Mörser-Kp. 1000 has switched from the Abtransport section to the Z
    9 points
  25. mjkerner

    Fire and Rubble

    So, what is it with you guys who complain that there aren’t enough bones or information given out, but when Steve and Elvis are all over it with posting after posting, with eye candy and explanations what’s going on(!) and yet you complain about the release being “late”? Sorry, I just don’t get it (and it is exactly the main reason BFC has given for not giving us deadlines). Complaining about one or the other I understand, but both?? Forgot to add: Rant Over, and I love all yuose guys anyways!
    9 points
  26. Sometimes it's hard to believe that that kind of stuff is even real. The four sniper teams I had in that scenario took down 14 Germans by the end though. Anyway, I am very glad I got Fire and Rubble when I did, because soon afterward my internet got knocked out for a week due to storms. I didn't have much else to do but play it. The Night at the Opera campaign is good. Very atmospheric. Seeing green tracers flying across Konigsplatz was bringing back Red Orchestra memories. The amount of firepower that the Soviets could bring to bear is kind of terrifying. My biggest conc
    8 points
  27. The_Capt

    Mission Briefings

    Muphry’s Law right there.
    8 points
  28. As the center of the German first line disintegrates, the Soviets shrug off casualties and press forward without delay. Some Germans surrender. Others fight to the death. Those that can, attempt to get away in the hopes of forming a second center line. The HQ team of 3rd Platoon manages to extricate itself from a bad spot and get across the main road before coming under small arms fire. One man is lightly wounded, but they make it to safety (the MG Platoon HQ from the first pic set also got away). Guess who notices and decides to lend a han
    8 points
  29. 8 points
  30. Mayhem at Moltkebrücke
    8 points
  31. LukeFF

    Panther G vs. IS-2

    That is 100% false. Please don't share misinformation about the game, because it just ends up confusing people.
    8 points
  32. Have fun with the game guys.. please post your reactions! Curious if you think its as cool as we do.
    8 points
  33. IanL

    CM:BN Screenshot Thread #2

    This poor PzIV (/s) gets hit by two tanks but shot at by three plus a PIAT. I think all four of them will claim credit for the kill. When I first watched I was convinced it was the infantry that scored the big hit but I was wrong. Taking careful aim and fire (note PIAT round near the shadow in front of the flowers)... Tank round Boom Note the PIAT round now behind the enemy tank Which then blows up behind the enemy tank The action The tank commander's view
    8 points
  34. Hello everyone, I've replaced the crusher cap and the sidecap models with the new M43 cap introduced with F&R. I've also made some changes to the model itself so it looks a bit closer to the real thing, and adjusted some textures as well as introducing new ones. The ones replacing the crusher cap will have officer piping. I've also made Gebirgsjager and Kriegsmarine Coastal Artillery variants. https://www.mediafire.com/file/dxvqzyvmoizgjy5/zzzzM43_cap.rar/file Drop it in the Data/Z folder. You can remove the parts you don't want, and it should work with the other W
    7 points
  35. As the cannon half-track readies itself to engage enemy tanks, a sudden jolt is felt and the vehicle emits a sharp, loud metallic sound. A few seconds later, it happens again. This time, the loader makes a gurgling sound and slumps over. An AT-rifle has them zeroed in! From his observation perch just behind the barbed wire, the anti-tank platoon HQ sees the lead T-34 move to rush the wire. With this many tanks incoming and the AT half-track in a panic, he orders his panzerfaust man to engage. It is a good shot and takes out the enemy tank. A few seconds late
    7 points
  36. I was hoping for this one myself ... Some might say it is appropriately metaphorical for this thread ... 😉
    7 points
  37. To the German's surprise and relief, the center Soviet push pauses to do a security sweep of newly-acquired ground, regroup scattered units, and march off prisoners. However, both flanks remain very hot. At Strongpoint East (Reichspost Ministry), the infantry battle rages. The grizzled veterans of 2nd Platoon, the best in the company, use the good defensive terrain of the burned-out Ministry to great advantage. However, Platoon Commander Heubaum judges that a tipping point may have been reached and calls in the reserve AT-rifle grenade team
    7 points
  38. No here speaks a man who has deployed on operations with females. Afghanistan 2012 ... day two of a PSYOPs deployment with a company team to Deh Rawud.
    7 points
  39. Brand new, 5 posts in, doesn't know anything about the games, then starts asking why there aren't any women and minorities? I don't trust the guy. Mord.
    7 points
  40. FWIW, I think it was a reasonable question, and it was reasonably answered. No need to lock IMHO.
    7 points
  41. You’re wrong. And being antagonistic does not help anyone or anything, especially yourself. The LOD issues are being addressed in the first patch. In fact, I believe as of right now most of them are fixed. The reason the game shipped with them is because, for techno wizardry reasons I will never understand, when the final release candidate was built, something caused some LODs to get a little wonky. We figured that it was not worth delaying the release of a game for a minor graphical issue that has no effect on gameplay, and only occurs on certain models and in lower graphi
    7 points
  42. So my advice is to always try and offer your opponent dilemma. Particularly if you are the attacker. So here maneuver become extremely important, try and come at the opponent from different angles simultaneously (90 degrees is very good). The pull up multiple shooters at the same time, here you are leaning on the weight of your firepower, which as the attacker is normally heavier that the guy dug in. Then if you have support (arty or air), you should try and time its arrival with all of the rest of this. In the end, you wind up with a system overload situation on your opponent. If
    7 points
  43. So it is important to know that the BMP-1 has much thinner armor (especially on the sides) than the BMP-2 does. The .50 cal can easily slice through the side armor of a BMP-1, even at combat ranges of 300m+. The BMP-2 will be a bit harder to kill at ranges beyond 300m, but it can still be done. Another quick note on the .50 cal. In the other two modern titles (CMBS and CMSF2) the .50 cal is firing modern SLAP rounds, which are very effective against light armor, including BMPs. Those SLAP rounds did not come out until 1990, so are outside the timeline here. For me the biggest th
    7 points
  44. Brutal 2 !!
    7 points
  45. geeez, they are a company of 6 F-ing people and just released two new games in the last week. Which you didn't even purchase judging from your previous posts. So why p-ss on them?
    7 points
  46. I just started up Fire and Rubble for the first time, and the very first casualties of the module were caused by one of my Soviet sniper teams. They took down two Germans within seconds, one shot each. These Soviet snipers are awfully lethal. Meet Efreitor Kapitonov: The battle had only just begun, and I had an infantry company advancing toward a German-held village. I was taking some sporadic MG fire here and there, but nothing serious, and no casualties yet. Kapitonov himself took a burst of MG fire as he was moving into position. Eventually some Germans were spotted. K
    7 points
  47. Holy crap! This is big news! I’m surprised this managed to slip by unnoticed by many. Understandable with the FR frenzy. A performance upgrade would be major in my opinion. To me, it seems like there is a lot more that would benefit from said improvement, beyond just a simple player quality of life FPS boost.
    7 points
  48. Steve: "final phase of the 'last minute details"' Me: F5
    7 points
  49. Mr.X

    Campaign WIP: Final Hope

    Early stage of some testing. Young grenadiers of ID "Scharnhorst" fighting in the outskirts of Beelitz, facing heavy Soviet Tanks for the first time.
    7 points
  50. In anticipation of Fire and Rubble and the battle for Eastern Prussia here's a link to an article about the fierce fighting in the autumn of 1944. Food for scenario and campaign makers! https://warfarehistorynetwork.com/2018/12/15/goldap-operation-soviets-in-the-prussian-heartland/
    7 points
×
×
  • Create New...