Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/18/2021 in all areas

  1. Mr.X

    Campaign WIP: Final Hope

    Early stage of some testing. Young grenadiers of ID "Scharnhorst" fighting in the outskirts of Beelitz, facing heavy Soviet Tanks for the first time.
    7 points
  2. I've been playing the CM2 series of titles since 2011 with Combat Mission Battle for Normandy being my first experience with Battlefront. Since then I have purchased every WW2 title and every single addon since. Of the four main WW2 titles I would say Fortress Italy is my favourite closely followed by Normandy, then Final Blitzkreig and finally Red Thunder. After spending hundreds upon hundreds of hours playing these games there are many things I have learnt but the following are what have made me a more successful player: 1. Don't watch the clock. In my early days of Combat Mission I focussed far too much on how much time I had left to complete my objectives. This resulted in me 'rushing' meaning excessive losses or stupid tactical decisions. So slow down. You almost always have more time than you think. 2. Use your artillery, in particular any off map big guns if you have them. And planning artillery strikes prior to mission commencement will result in more accurate fire missions. Even if the artillery doesn't kill a whole chunk of pixeltruppen it may at the least disrupt the opfor's movements, deny or otherwise dislodge a force from a defensive position. For offence or defence artillery is a godsend. 3. Assess the terrain prior to mission commencement and use it to your advantage. Spend plenty of time 'down in the weeds' at pixeltruppen level understanding the terrain nuances and then plan your attack or defence around the terrain and objectives. 4. Ok I said three but what the heck. My bonus tip in particular if you are a noob is to spend plenty of time experimenting in the training campaigns and custom quick battle to really understand the game mechanics and AI. Once you get a good understanding of how it all works your enjoyment level will go up while your frustration levels will more be as a result of your own silly mistake or just down to lady luck or the fog of war. I would love to know what other experienced players think? I absolutely love the CM2 series and it is the game series I always go back to above anything else. I might have to break the WW2 fix with Combat Mission Cold War however when it is released.
    3 points
  3. It's widely known that, after the end of WW2, the Soviets continued to use the ISU-152 in their armed forces. Modernized versions, like the ISU-152K (1956) and ISU-152M (1959) served with first line units well into the early 1970s, when modern self propelled guns, such as the 2S1 and 2S3, were introduced. What is, perhaps, not so widely known is that the introduction of the new generation SPGs didn't decree the instantaneous and complete disappearance of these assault guns from Soviet inventories... and units! Here are a few photos I recently found on the net, depicting the use of ISU-152 assault guns in Soviet Army/Navy units during the late '70s and the early '80s. 331st OSDAN, 55th Naval Infantry Division (Pacific Fleet) 1974-1978 1980-1981 207th Training Regiment, 24th Tank Division (Baltic MD) 1983 22nd Tank Division (Kiev MD) 1986 Some of these vehicles were also used by "liquidators" after the infamous Chernobyl' nuclear accident.
    3 points
  4. Some great shots taken by @George MC featuring the T-80: And a bonus shot of an M577 in the Fall:
    3 points
  5. 1. Read the Briefing Carefully. 2. Take your time during the all important set up and planning stage, 3. Don't advance troops before scouting the area you wish to move to. 4. Be patient and thoughtful. Treat your digital troops as if they are flesh and blood. Most importantly, if you continue to lose against the A.I., don't blame yourself...........it's Battlefront's fault for designing a half decent A.I.
    3 points
  6. The German assault on Nemanitsa initiates its first push in strength against the outer Soviet defense line.
    3 points
  7. Mr. Neasbitt has learned the first lesson in How Not To Be Seen: not to stand up. However, he has chosen a very obvious piece of cover.... With regard to the OP, it seems fortification types are treated as immobile vehicles for certain purposes (though in some respects they are distinct). Therefore, they are spotted far more quickly than unfortified infantry. My longtime CM wishlist includes placeable abstracted 'camo' counters covering a single action spot. They do not hinder outgoing LOS but provide (invisible to the player) SMOKE like concealment to units in the square that have not moved or fired. Once any unit in the square moves or fires, the 'camo' is removed and plays no further function in the game. Not perfect, but an improvement....
    3 points
  8. AttorneyAtWar

    Pervitin.

    ...What does that have to do with pervitin?
    2 points
  9. George MC

    Pervitin.

    If you want to read some research rather than hyped up stuff page 21 of this paper might be useful. https://www.researchgate.net/profile/Amos-Wright-Iii/publication/230590819_Methamphetamine_for_Hitler's_Germany_1937_to_1945/links/5a86ebbaaca272017e5a77b7/Methamphetamine-for-Hitlers-Germany-1937-to-1945.pdf?origin=publication_detail summary from above paper: Methamphetamine was synthesized in Germany in 1937 and commercially re- leased in 1938. It became a popular stimu- lant for tired night workers and a recre- ational drug for young people until mid- 1941 when it became a controlled substance. It was abused by the armed forces during World War II when it was distributed by some commanding officers (occasionally over the objections of the units’ physicians) to prevent or treat the fatigue of exhausted troops and thus allow them to survive, de- spite the strict restrictions issued by the Army Inspectorate. There is no evidence for the claim that the use of Pervitin was encouraged by the Nazi government to cre- ate a “superman.” In fact the Health Leader L. Conti strongly discouraged its use.
    2 points
  10. purpheart23

    Fire and Rubble

    Ah, I see. Well at that point some may question the quality of said friendship, for true friendship transcends time. But, I totally get your beef, the damn things been in the making forever, let's go already.
    2 points
  11. 2 points
  12. 2 points
  13. 2 points
  14. Some new impressions of map work in progress. Southwest of Frankfurt/Oder, the defenders of the so called fortress broke out on 23rd April 1945 along the "Reichs-Autobahn 12" Frankfurt - Berlin.
    2 points
  15. 2 points
  16. When the "Victory" page is displayed instead of merely having the choice to view the map or end the game, how about another choice of "10 more minutes" You could play to the last man if wanted or perhaps figure out a way to pull victory from the jaws of defeat. Granted you could continue to press 10 more minutes many times but eventually you would end the game. PS. to be fair don't view the map before extending the game.
    1 point
  17. Wee video describing threat armour, infantry and aircraft. https://armourersbench.com/2021/04/04/cold-war-british-army-threat-recognition-guide/ There will be an exam later
    1 point
  18. Hello everybody... Anybody capable of producing voice files in Greek? Please PM me. Thanks.
    1 point
  19. I got the Greek voice files! Merci JM
    1 point
  20. I agree with this in the most part but sometimes to achieve objectives you have to be aggressive. And sometimes pixeltruppen die. I learned this the hard way playing as the Soviets. I'd lose less men, but I'd always come out with only half a victory due to the objectives.
    1 point
  21. I've still got mine and all my recognition pamphlets... I used to teach this stuff!
    1 point
  22. I tend to think the problems with fortification visibility make them surprisingly handy for dummy positions myself...
    1 point
  23. Haiduk

    September is coming

    Mentioned above two large landing ships from Baltic fleet have entered Black sea today. Russian group of landing vessels in Black Sea now has 11 landing ships and more than 20 landing crafts and landing-assault boats.
    1 point
  24. I use SMEAC when I read the scenario. Situation, Mission, Execution, Administration and Logistics, Command and Control. Each HQ gets its own mission and use the Acronym: METT-TC which varies from unit to unit. Terrain comes under Mission, Enemy, Troops on Hand, TERRAIN-Time, Civilians. Terrain split up which units can share the same approach, then we encounter Obstacles, natural and manmade. Civilians read cities and towns regard it as obstacles to be avoided but often it is the objective. Troops on hand. See which units are capable of plunging fire and grazing fire LMG+HMG and light mortars. Split platoons, companies or battalions in three. Alpha Capture Terrain, Bravo attack enemy troops Charley is the reserve. Artillery is area denial you can lose a battle if you wait too long to commit. Three types of Artillery Missions: Preplanned, Priority Targets and Opportunity. Don't waste shells on spotting rounds if you can have up to 15 minutes into the battle with a preplanned strike (You can adjust) give your OP the dignity of risk, protect him but don't hide him.
    1 point
  25. Aragorn2002

    Fire and Rubble

    I will always remain a dedicated fan of BFC, that hasn't changed. But the long wait inflicted quite some damage on our 'friendship'. But as soon as I have FR in my greedy (almost wrote that with a 'c') hands I'm willing to forgive and forget.
    1 point
  26. chuckdyke

    Infantry useless?

    I had a look at it. Problem with the Soviet Troops. Here is a Scout unit, experience green, it means he is bad as a spotter. Not much good if you're a scout. Motivation is good you need them as a runner as his platoon doesn't have a radio and has no connection with its company. The scouting unit is not much good no radio if they get contact nobody will know about it. You need to split the green units and make them runners, so their company gets the intel. Things Russians can do HQ can call in artillery there are more means to communicate. It is the generic nature of CM. Bunkers Burning shows a mix of Soviet units, some very experience but their C2 is not on Par with a US unit which were the best supplied with radios. Soviet units need Soviet tactics if you try to apply modern Russian tactics it ends up badly.
    1 point
  27. Just gimmie the freaking game for god sake....And I will gladly give this forum crap a rest for a time....Long time..No offense to anyone. But for pete sake....give this whole thing a rest.
    1 point
  28. mjkerner

    Fire and Rubble

    Very nice! Thanks Steve.
    1 point
  29. Warts 'n' all

    Pervitin.

    It still amazes me that people who post stuff like this on the net think that they are telling us something new. It might be new to them, but it isn't to anyone who has been reading books for the last fifty or so years. "Wakey wakey" as Billy Cotton used to shout.
    1 point
  30. Interesting stuff.
    1 point
  31. Anonymous_Jonze

    Fire and Rubble

    Holding out as partisans/volksturm is one of the parts I'm most excited about.
    1 point
  32. Kiukkumöykky

    Fire and Rubble

    I can agree that the idea of poorly armed militia isn't as interesting to many people, but for me, I don't know honestly. Maybe its the fact that the fighting forces of Germany have been reduced to scraping the bottom of the barrel to drag anyone that could hold a rifle into battle. A very stark contrast to the Panzer-grenadiers that were fighting on the frontline only a year prior. Also, I really like how the ones modelled in the screenshots have nothing more than suits and hats, it shows how underequipped they were against such a greater equipped and motivated foe. I would be doubly surprised if they even managed to code in some wearing helmets with their business suits.
    1 point
  33. In anticipation of Fire and Rubble and the battle for Eastern Prussia here's a link to an article about the fierce fighting in the autumn of 1944. Food for scenario and campaign makers! https://warfarehistorynetwork.com/2018/12/15/goldap-operation-soviets-in-the-prussian-heartland/
    1 point
  34. 2 useful blender tips for face normals: Before you're done with a mesh, do Shift-N to make all the normals match. It'll probably guess right the first time. In the Solid view mode, enable face normals so you'll see which way they're pointed. Do that every now and then, and do it right after you do a Shift-N. You'll either see a mesh that's fuzzy with little blue hairs, or you won't. If you don't, do Shift-N again.
    1 point
  35. Been lurking for a while and decided to sign up for the forums and hopefully add to the discussion since I'm all hyped up for CM:CW! I was browsing the Googles and found this bibliography file of 10 Cold War related books and figured I should share. I believe almost all of these have already been mentioned, but I like the brief description for each book. I'd like to make it clear that I did not make this list - I'm just sharing (and formatted and edited it a tiny bit to make it easier to read!). https://img.lib.msu.edu/general/events/contest/2006/2006GrevstadBib.pdf written by Ted Grevstad-Nordbrock For those who don't want to click away: copy/paste below the break - book names are in bold, author names in italics. -------------------------------------------------------------------------------------- “Ten Literary Accounts of a War that Was Never Fought” Ted Grevstad-Nordbrock Bibliography List: - World War 3. Bidwell, Sheldon, ed. (1978). Though non-fictional, Sheldon's work takes on an air of fiction when it hypothesizes about how a third world war in Europe might realistically start, and how it would play out. Like other books in this collection, slogging but indecisive conventional warfare inevitably leads to the use of nuclear weapons. - Red Storm Rising. Clancy, Tom. (1986). Clancy is, of course, the best-known author of the group included here. This work, one of his earliest, describes a NATO-Warsaw Pact conflict on land and on the seas. - Armor at Fulda Gap: A Visual Novel of the War of Tomorrow. Cook, J. L. (1990). Cook's illustrated work is an unusual mix of fact and fiction-of real-world armaments that would have been used to fight a third world war as well as fantastic imaginings of what the near future might hold. The title of the book makes reference to two common themes in the theory and literature describing a NATO-Warsaw Pact confrontation in Europe: the Fulda Gap, a historical passage-a "gap" in the otherwise rough terrain-from eastern Europe to the west, named after the German city; and armor, the tanks and mechanized vehicles that would contend for this strategic region. - Team Yankee. Coyle, Harold. (1987). This best-selling work intimately chronicles the efforts of an American tank platoon in defending a small swath of West Germany during a Warsaw Pact invasion. The story is based on the Hackett's The Third World War: August 1985, which Coyle acknowledges in his introduction. - The Third World War: August 1985. Hackett, John, General Sir. (1978). This influential account of World War III is told by a British general. The illustrated edition features images of the battles, including the two terminal moments of the short war: nuclear strikes on Birmingham, England and Minsk. - The Third World War: The Untold Story. Hackett, John, General Sir. (1982). Hackett's follow-up fleshes out and expands the narrative begun in "August 1985." - First Clash: Combat Close-Up in World War Three. Macksey, Kenneth (1984) First Clash offers a Canadian take on NATO's efforts to repulse the Red Army during its invasion of West Germany. That this fiction is based in fact is emphasized through the use of annotated maps, images, and text boxes that contain discursive notes on tactics, armament, military organization, etc. - The War That Never Was. Palmer, Michael A. (1994). Written after the Cold War ended, this book describes World War III on a global scale (a war that "never was"), as told by a fictional Russian character to his old enemy and new ally: an American. - Red Army. Peters, Ralph. (1989). Peters's book is unique in that it tells the story of a conflict in Europe from the perspective of soldiers in the Red Army. This is perhaps one of the best written of the books of this genre. - Red Thrust. Zaloga, S. J. (1989). Though no less fictional than any of the other works included here, Zaloga's text reads almost like a casebook. He offers a series of hypothetical NATO-Warsaw Pact battle scenarios in Western Europe, each with an accompanying postmortem: tactical strengths, weaknesses, and what might have been done by military leaders to affect a different outcome. ------------------------------------------------------------------------------------- Hope this helps some, and also thanks for all of the recommendations so far. I currently have a few of these on the way! -RT
    1 point
  36. Sure, will do it today in message.
    1 point
  37. fireship4

    September is coming

    I would advise anyone in Ukraine at the moment refrain from clicking on links that are posted on here. As paranoid as that sounds, it could be used to establish your location without the correct protections.
    1 point
  38. BM Bulat several years ago were moved form 1st tank brigade to 3rd reserve tank brigade. Periodically they are spotted on differnt maneuvers. They are planned to limited modernization. Their last appearance on this week during maneuvers near Crimea isthmus:
    1 point
  39. Here the full OOB of Ukrainan army probably at the end of 2019, but changes to 2021 is not so big Ground forces - 61st brigade already not infantry of 4th Reserve Corps as in the list, but jager brigade of "North" Operative Command: https://en.ukrmilitary.com/p/ukrainian-ground-forces.html Air-assault command: https://en.ukrmilitary.com/p/ukrainian-airmobile-forces-ukrainian-is.html Naval forces and Marine Command: https://en.ukrmilitary.com/p/ukrainian-naval-forces-navy-ukrainian.html Special operations forses Command: https://en.ukrmilitary.com/p/special-operations-forces.html Also National Guard among own units has 3 brigades, 3 regiments and 4 separate battalions of operative purpose, which equipped with armor, including tanks and artillery and can be used as usual infantry.
    1 point
  40. In 2014 we had 14 mechanized, tank and airmobile brigades (excluding units in Crimea), though most of them were cadre brigades abd were deployed to wartime esteblishment only up to mid of summer 2014. Also there was dozen brigades, regiments and separate battlions of Internal troops (future National Guard). During the spring-summer of 2014 about 20 battalions of terrtorial defense were established (not be confused with volunteer battalions, which subordinated to police), which during 2015 were re-formed into motorized infantry battalions, got some armor and later were shared among existed brigades. About half of them were gathered in new-formed infantry brigades - 53rd and 54th mechanized and 56th, 57th, 58th, 59th motorized. 128th mountain infantry brigade turned into mountain-assault, also 10th mountan-assault brigade and 61st jager brigade (for forest and swampt terrain) were establised Among artillery units additionally 40th and 44th artillery brigades were established and 43rd high-power brigade with 2S7 Pion Existing airmobile brigades turned into air-assault. 25th airborne brigade remained in previous status, though de-facto only one battalion has BMD for airdropping. New 81st airmobile brigade was created in 2015. Separate air-assault Command was etablished. 4th Reserve Corps established with cadre units, which will be deployed by mobilized veterans. It has 3 tank brigades, 3 mech.brigades and 2 artillery brigades. Also as reserve there are 45th and 46th cadre air-assault brigades, but probably its subordinate to Air-assault Command. In Naval forces Marine Corps was established - from one battalion (which in 2014 had less than company after withdrawal from Crimea), it grew up to two brigades per three marine battalions each.
    1 point
  41. E5K

    Fire and Rubble

    Russia with Kursk and Stalingrad would make me happy. Anyone else ??
    1 point
  42. MikeyD

    Infantry useless?

    There was an interesting Youtube video by Usually Hapless where he compares American/British/German infantry squads (and I think mentions the Russians too). He highlighted the type of weapon you're fielding makes all the difference. Germans have their bolt action Kar98k rifle but they're supported by the murderous MG42. Americans are just supported by B.A.R. but they make up for it with everybody fielding the M1 Garand semi-auto, plus there's a lot more bodies in an American squad. Brits more resemble the Germans with their bolt-action rifles except their LMG isn't on par with MG42. Russians seem to be roughly equivalent to Brits. A small-ish squad with bolt action rifles and a lackluster lmg embedded, plus the platoon leader with his LMG. This is all a generalization of course. It doesn't account for the scattering of assault rifles within units or attached forces within a company structure like hmg squads, mortar and sniper teams and smg squads which are murderous at close range. In Fire and Rubble there's the new volkssturm and partisans. a veritable hodge-podge of weapon types that makes it difficult to grade their relative effectiveness.
    1 point
  43. Mr.X

    Campaign WIP: Final Hope

    A new map is finished. 2km south to the famous Elbe-Bridge in Tangermuende, in the morning hours of 7th May 1945, a small unit of Division "Scharnhorst" had to counterattack a Soviet assault, which almost reached the Elbe River bank and threatened the evacuation of the remnants of 12th and 9th Army.
    1 point
  44. This seems to be the go to for screenshot teasers. Here are a few more: Soviet infantry conducting a dismounted attack: GP-25 in action:
    1 point
  45. Mr.X

    Campaign WIP: Final Hope

    Some more impressions of map work in progress...the small town of Halbe, where the remnants of 9th Army started their desperate attempt to break out...
    1 point
  46. Commanderski

    The thirst is real...

    Being released in our lifetime
    1 point
  47. 1 point
  48. Glorious March to Victory, Final Post - "Like Tears in Rain" Well big thank you to all who watched. I figure I should stop leaving you all hanging, so we cease fired on the last turn (33 I believe). Now take the end-screen with a grain of salt: So first off there was a dumb double-accounting error for the Soviet side. Basically the parameters were: En Cas 50% = 50 VPs En Condition 50% = 50 VPs Dollbach Village = 100 VPs. The error was the Soviets had another 100 VPs for having fewer than/better than 50% cas/cond, so I subtracted that because if we had paid attention Bil was above 50% too. So the score was really 100 because I held the town. (Note, also a small error in that his M150s were counted as tanks...a bug we noted for fixing) The outstanding question is "could Bil have reduced me to 50% without going there himself"...that one is tougher. So for Soviets: 215 men: lost 71 = 33% 17 Tanks: lost 10 = 58% 17 AFVs: lost 9 = 53% For the US: 138 men: lost 56 = 40.5% 12 Tanks: lost 6 = 50% 17 AFVs (also counting his mortar carriers): Lost 6 = 35% So this was by no stretch a "Total Victory", that was straight up on us for not checking the victory parameters. I hold the village but given the drubbing I received in taking it, I am not sure I can put a statue up in Red Square for this either. Add to this the fact I started with a lot more men and tanks, it starts to push the whole thing into Draw territory to my mind. Now Bil had much better arty, had air (I had none) and EW which made my arty next to useless without TRPs (which I did not have) so there is that. And my starting position was not the best but it is a poor craftsman that blames the workbench. I will let you all judge for yourselves. Regardless, was a helluva fight, the kind that comes around only every so often, and we are all working to get you guys a chance at it yourselves soon enough.
    1 point
  49. benpark

    Fire and Rubble

    M43 and M44 mix is in. I'm away from my FR churner at the moment, but here's some other bits about uniforms- There was a lot of research throughout this, and models were added for the gaps in RT that we had, as well as for the near 100-Years War level of uniform chaos that is 1945. Here are a few of the additions (there may be more, so I'll leave those for discovery). There is an M43 cap in, used by the Volkssturm "Military" Appearance. That covers RAD troops, and just about anything auxiliary that saw combat that would have been in some form of uniform. I believe those also have helmets mixed in. The other two Appearance options for the Volkssturm are "Standard" and "Greatcoat". Standard is the civilian-type kit, Greatcoat is civilan-type hats and...a greatcoat. We have tried to add more targeted visual variety, as there are a lot of different, odd formations active in this time period, each with their own characteristics that I tend to prefer to have some visual representation of. Better than looking at icons to know what the enemy may be, or the UI if it is on-screen. I believe random helmets and ushanka mixes are also making it in for winter conditions (headgear is a headache!). Getting the Soviets some additional visual improvements was a goal. There will also be the slung greatcoat (skatka, bedroll) model, which has shown up in the images previously. Gebirgsjägers are a bit different. Those uniforms I did (using Mike's base) were a last minute add for CMFB, I believe. Steve had to do some magic to get the uniforms to show, so changing the headgear is another layer of complexity beyond the others. Better than not having the uniform at all, in my book. Possible in the future, but these seemingly small changes are prone to break lots of stuff. I have some other things that I'll release as ideas or mods that didn't make it, post-release. This module has the largest accumulation of cutting-room floor in memory, and is already packed. Even with the years of development, there wasn't enough time to test all concepts and scenarios that were deemed nearly there.
    1 point
  50. I told about fights on tactical level and not only Russians, but separs too. Neither Putin, nor Poroshenko didn't give orders to company commanders. Russian capability to sustain high casualties in modern warfare is mostly a myth. Despite Russian propaganda works on full, private Vanya in 1941 and private Vanya in 2021 is two different persons. Average modern Vanya have (or will have) comfort appartment, gadgets, social networks, TV, night club parties, girls, entertaiments, trips to all-inclusive Egypt and Turkey. He has a lot to lose. Like all modern people in all countries. Because of the war now is more "remote", without Verden-type battles. In Aug 2014 near Dzerkalne Russian VDV - elite of their troops were shocked, when their half-platoon cought fire from UKR gun and lost own BMD. When they later were engaged by UKR recons, they just surrendered w/o fight - that was the same paratropers, "lost during maneuvers", which showed on TV. When in Jan 2015 PMC Vagner detachment, where the "dogs of war" were mostly enlisted, in the force about two companies with tanks and light armor suddenly stumbled upon UKR platoon strongpoint, they withdrew after several their vehicles were hit, though they had full advantage in the force and could overran it. Russians in this war fought tough, but when they encountered strong and organized resistance, they couldn't do much more. All determines with moral and motivation of personnel and quality of low- and mid-level commanders, if we speak about tactical level. No, this is second battle for Georgiivka near Luhansk. When UKR troops assaulted Savur-Mohyla it defended by platoon-size separs forces. During one of assault attempt, their spotters set the wall of fire on the way of about two UKR battaliones, which advanced to assault. MLRS, several Russian batteres out of the border and mortar battery from nearby village forced UKR troops to make evasive maneuvers and partilly forced them to scatter. And again, both sides had only several killed, for several hours, but assault was foiled. CM has a situative task - to win the one battle. But if you will have next tasks after this battle, like in real war, you will think about how you will complete its and with what forces. Because there is no relatively quick reinforcement for substitution of losses, like in WWII.
    1 point
×
×
  • Create New...