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Showing content with the highest reputation on 12/31/2020 in all areas

  1. Scouting in CM (to me) is about moving to contact and losing as little forces as possible in that contact. @Bil Hardenberger has some superb guides about how to do this, and honestly it took me a lot of play to really grasp the subtleties of it. Covered movement really is important, and it's easy to forget to do it. Vehicle recon (jeeps, universal carriers etc) is really handy for very rapidly finding out where they are, but just as importantly where they are not. There's a caveat though: If the vehicle is impervious to rifle fire you won't discover infantry until you dismount, which must be done in cover or the forecast is usually lead rain. Dependent on what side you play try and use units with binoculars, for some forces like the British it makes a huge difference for spotting. This means your HQ officers are at the front, as they should be. I don't tend to use 'recon pull' very much, I normally have an idea where I want to go during planning and use scouts to proof the route. After many hours playing vs. the computer you start to get a feel for how to approach certain tactical problems, especially given the AI's inability to organise any meaningful maneuvers. Human players are much less predictable. For a start the AI has zero fire discipline and will open up at any target, unable to consider the bigger picture.
    3 points
  2. Canadian infantry all use the same vest loadout, so the AR and grenadiers do not have their grenade/box pouches, i mention this before last year and it still hasnt been fixed.
    1 point
  3. Sir Warts "n' All, no worries...I've not only lost my marbles, I can't even find the damn bag I kept them in...
    1 point
  4. Good points. Something which is imo easily overlooked is the protection HTs give against mortars/artillery. For a example the situation where you have to attack an enemy position with good observation / TRPs and mortars/artillery on either area denial missions or targeting your infantry moving to their attack positions. Without HTs your infantry would be vulnerable to harassing fire along their approach, weakening them before they are able to join in battle or suppressing them enough to keep them out of the fight. HTs can make a big difference in such cases, transporting infantry with speed and reasonably protected against HE fragments and stray bullets. Of course good blocking terrain or a smoke screen are required to limit the chances of your infantry laden HTs being targeted by direct fire weapons.
    1 point
  5. I dont see how the germans could be considered to be the underdog in quick battles. Their OOB is simply better than the americans. I rarely cut or add anything to german infantry units but find myself doctoring the americans around until im basiacally left with a german unit in american uniforms. Their infantry has more firepower and since a large chunk of it comes from the mg42 german infantry units tend to dropp far less firepower as they take casualties. They also have the best at weapons. Their tanks are as good as anyones and if youre buying panther and up youre completely dominating open ground to the point that more open maps are practically guaranteed wins for the germans. Their only real downsides are that arty is less responsive than the americans, they have fewer radios and rarity can limit your choices. I think its quite telling that in the scenarios and campaigns ive played so far the americans tend to bring a reinforced company to attack a platoon while the germans get a depleated company to attack a reinforced one with both scenarios carrying the expectation of winning.
    1 point
  6. Thanks. I though as the forum admin he would catch his name or the word bug. There seems to be an activation short cut in the installation directory, but not installed on the desktop or program menus. Happy 2021!
    1 point
  7. British use of US 75mm APCBC projectiles entailed removal of the HE burster and replacement with inert filler, which increased penetration capability by about 4% according to published ballistic test figures. -- World War II Ballistics: Armor and Gunnery, pg 104
    1 point
  8. Sulman

    Line of sight (-TOOL)

    I do agree with @chuckdyke to the extend that the LOS tool has some shortcomings that can bite. Norman orchards and the the effect of a reverse slope are a good example. In some scenarios you can test LOS over a field and see it blocked by a reverse slope, even if this is not quite evident from the '1' pixeltruppen view. Often, as the scenario plays out vehicles can be spotted well beyond this apparent limitation. Likewise I"ve seen actual LOS through orchards and multiple tree lines be surprisingly good. Often I hear myself saying 'well ****, they got LOS through all that?" That being said I still like it as a simple planning tool, but you learn its foibles through experience.
    1 point
  9. It was the US Halftrack on the Ardennes maps in CMFB that really taught me about battle taxis. Coming from CMSF2 and CMBS, you get used to protecting them only from anti-armour weapons, but the halftracks are vulnerable to a stiff breeze. They're great for moving squads quickly across safe terrain corridors, but not much else. Their onboard 30cal guns, well, I use 400-500yds as a buffer zone or the gunners will go down fast. I treat them a bit like armed trucks, which I suppose is what they are. The biggest exception to this is the Bren carrier, which when properly employed can slaughter infantry in surprising numbers. Stay out of 'schreck range and you've got a bulletproof mobile LMG with surprisingly good protection for the passengers. Very useful for surpressing difficult MG strongpoints that you can't get volume of fire on.
    1 point
  10. Just an FYI. All the CMRT Infantry mods released up to now are available from the Mod Warehouse. https://www.thefewgoodmen.com/cm-mod-warehouse/
    1 point
  11. Agreed that sort of "shoot'n scoot" works for any kind of vehicle. You don't need a recon vehicle. My point is that on any map that is not more than 4 Km squared, there is little function for actual recon vehicles designed to run around flanks and into enemy rears. Most of the time there is little function for any sort of transport vehicle and hence (for example) we use halftracks for support at dangerously short ranges - and then complain that the crews get shot up.
    1 point
  12. Heh... That was my immediate thought as well. For most of the war the Germans were the underdogs drowning in a sea of Allied economic power and mass production. As a result I find the German side to be far more interesting for the exact same reasons that Freyberg lists - the Germans have to be flexible and fight "smarter" to win.
    1 point
  13. I'm with you, and also like playing the Underdogs...Like Germans 😏
    1 point
  14. This is a long and penetrating piece not just about recent problems, but of how the SAS and commandos are used and super heavily at that. The article shows that current SAS purported war crimes don't exist in isolation, but in fact are but the latest in a long line of war crimes and claims of same going clear back to the Boer War. It lays the ducked responsibility for their continuation chiefly on Australian high command and the pols. The deployment stats are shocking. Some Australian SAS troopers have had eight (8) tours in the same province, and there is apparently intense competition between the SAS and Commandos to receive missions, and things seem to have gotten out of control. Things are so bad the Australian SAS may not survive at all. Got quite the education from the article, but what caught my eye to begin with was the spectacular picture of an SAS motorized patrol in the Afghan desert. Blink twice, and you'd swear it's WW II, but the vehicles aren't the same, and the armament is considerably nastier. https://www.theguardian.com/australia-news/2020/aug/16/australias-special-forces-problem-why-the-sas-is-facing-a-crisis Regards, John Kettler
    1 point
  15. chuckdyke

    Leaders Recon.

    The idea is how far your formation can travel before deployment. To avoid premature dismounting or debussing. Study the map and its features. Company HQ + Security Platoon, HQ weapons +Observers. Determine your observation post, communications and firing positions. The Recon stops at the first contact, your advancement can start, and the leaders can observe the enemy's reaction. Even a four men firing team uses the same principle. The leader do the Recon, position his marksman, grenadier, and reserve. Here in British Mettle I could Position the Tac Air Control on the top as the dug in T55's were revealed by the snipers. The Forward Observer on the Bottom with the 2-sniper observing the suspected ATGM sites. As Challengers are more than a match for the T55's they complimented the Attack by the Typhoon Fighter bomber. The Challengers did a shoot and scoot mission as I am aware of possible ATGM attack. They revealed themselves but missed, this tactic works often the terrain is forested and the Challengers didn't stop fast forward and reverse. The Arty Observer called in a mortar strike , combined with the Airstrike and the Challengers. The T55's on the high ground were destroyed. Without the Leaders Recon Tactic this wouldn't have worked. Your security platoon makes sure the area is clear you operate in. Daylight just broke and the night vision advantage of my recon elements have gone.
    1 point
  16. You've put the modpack into your (empty) mod folder to install it... to remove it you just have to move the modpack back out (I have a few folders I use to store modpacks & mods not being used). For everyone else, a very busy work schedule & the various UK lockdowns are causing unavoidable delays with the content creation for the 'People's Beta' release. My apologies, I really was hoping for a Christmas release & for awhile there I thought I might be able to get it done in time. However, the one silver lining is that i've been able to build up quite a number of quick & minor modpack changes/refinements which, together, should help make the release a more enjoyable & immersive experience. For instance, content creators might be interested in the expanded [burnt] tag...
    1 point
  17. Erwin

    Leaders Recon.

    How about of the weapons section was with the platoon leader? Presumably the leader would be able to locate the MG/Support Weapon in the best position before any other maneuver.
    1 point
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