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Showing content with the highest reputation on 11/23/2020 in all areas

  1. I agree with this 100%. The way you could just sit back and shoot enemies off of hard cover before was silly. In real life it could take hours just to clear out a single apartment building. I'm reminded of the book The Forgotten Soldier by Guy Sajer. He remembered spending much of his time in combat cowering in a terrified, delusional stupor at the bottom of his hole, unable to react or do anything except lie there while the bullets and explosions crashed around outside. He wrote that a lot of his memories of combat were just a blur because of it. Green or conscript troops should ce
    5 points
  2. These are helpful and very good guidelines no doubt. But personally I can't help but think that expecting this level of work and testing in particular for amateur scenario designers is both unrealistic and in the end also counter-productive. For me it is one of the reasons why we have so few community made scenarios being released these days. The expectations and standards have become way too high. And what this does is just create more hurdles for aspiring scenario designers. I mean put yourself in the shoes of say someone who just bought the game on Steam and wanted to give scenario des
    3 points
  3. You mean these badgers ... https://fas.org/irp/doddir/army/fm100-2-1.pdf https://fas.org/irp/doddir/army/fm100-2-2.pdf https://fas.org/irp/doddir/army/fm100-2-3.pdf So to answer your question ... yes 😉
    2 points
  4. Yepp...the simple fact is that if the AI is given the same force and tasked with the same objective as a human player... The AI will be struggeling ! It needs some 'help' to be competative...
    1 point
  5. Well then probably not a good idea to lose all your tanks in the first ten minutes. 🧐
    1 point
  6. Very true... It was much easier to produce good scenarios in CM1 as it was a simpler game - altho' had some great features that (oddly) were removed for CM2. In the early days of CM2 (ie CMSF and even CMBN) folks were motivated enuff to produce a lot of content - and of a high standard. Both the quantity and average quality has significantly reduced for later releases and in more recent years. The challenge is that we players (many of whom have been playing CM1 and CM2 for up to 20 years) now expect a higher level of sophistication in the scenarios and campaigns. Have lon
    1 point
  7. akd

    SPOTTING ISSUES

    Target arcs only affect spotting in so much as they affect facing. They are fire control orders. A face command has the same effect on spotting.
    1 point
  8. *Cough* German Reinforcements *Cough*
    1 point
  9. Seems a bit redundant with CMFI fleshed out now. Without looking at the files/textures but have a silly idea... why not mod tag all the textures with a common mod tag and there you have a southern France / Operation Dragoon look and feel to the game. Well still no French forces but still.
    1 point
  10. Yes that is entirely possible if the scenario designer does not fully grasp how IEDs work. The other explanation is that the spotter is positioned in such a way that they either get suppressed or zapped before they are able to trigger a device. I often employ IEDs in my scenarios and they rarely trigger because player actions create the conditions (suppression/zapping/obscuration) in which they do not trigger. The mere mention of them in the scenario briefing is enough to influence player behaviour through the adoption of appropriate schemes of manoeuvre or TTPs to negate them. For those m
    1 point
  11. Gkenny

    v2.04 AI IEDs not working

    Some IEDs also have a random chance to fail to detonate I believe as well - so everything could be perfectly set up and RNG decides that the explosive is a dud.
    1 point
  12. OK, well, it seems I am mistaken. I created a very simple scenario in the editor - completely flat and barren landscape, two US Humvees, 1 UNCON IED spotter with various IEDs along the road - and the spotter detonated the IEDs just fine. I now believe some scenarios may have the spotter badly positioned with no LOS to the IEDs.
    1 point
  13. Shooting at a house for a whole day is literally historically accurate. Why do you think the US had to roll in 155mm self propelled guns to blast buildings at point blank range occupied by the enemy? Or the Soviets who had to create giant armored beheamoths to assist them with leveling buildings in urban warfare, fighting against Germans with no fall back orders who would refuse to give up the city block? Because you cannot shoot an enemy off of a position, especially in urban warfare. This is as true today as it was in 1944. I have no idea where the idea came from that all you have to do is f
    1 point
  14. Howler

    Largest Scenario

    The bottlenecks are: a) CPU (single core speed); and 2) OpenGL. I noted load times in CMBN (oldest and slowest title) and using MSI Afterburner - looked at the CPU and GPU loads along with GPU MEM utilization both on the old and new systems. Can't find my notes from that time! 😞 I was satisfied once I realized that no scenario was never going stress the GPU. I have what is now considered a rather pedestrian GTX 1660-6GB card. I'm a recent NVidia convert and can attest that they provide better support for OpenGL which always annoyed me about AMD. AMD has a knack for providing even wor
    1 point
  15. Yes, that all comes down to victory point allocations and degrees of victory, so yes non-core units still certainly have an influence here for sure. Another part of this write up will be on Victory Point allocations for campaigns. Yes. Will be addressed in a future part. Need to start in the conceptual and planning stage and move through to how the game handles these things. Partisans are not part of this campaign. Traditional fight between both armies. Exactly. Just they will never appear again in the campaign and condition is not tracked. For those still a touch conf
    1 point
  16. Bear in mind that my tutorial was for CMSF-1 which didn't have the overlay feature which meant alt-tabbing to Google Earth and measuring x and y coords for pretty much everything. You honestly do not want to know how long my CMSF maps used to take to make. Map making is heaps easier now - with the overlay feature I can knock out a 1.5km x 1.5km historically accurate map in about a day now.
    1 point
  17. Lethaface

    Blitz Wargaming site

    I guess this malware is a littlebit outdated on the the developments in TLD business. I used to work in the sector about a decade ago, when there were only the .countryCode and .com/net/.org/.info/.biz/.gov/.mil etc. Since then the policy around TLDs has been relaxed and I think that for 100k you can create your own, although there are requirements with regards to business practices and processes as well iirc. The governance over TLDs is indeed regulated by ICANN (not ICAAN 😉 ) in cooperation with IANA which manage the root DNS system among other things.
    1 point
  18. Welcome to the world of Combat Mission testing my friend. I often replay an event from different angles and conduct multiple re-tests. Sometimes I find the cause of an incident is different than I originally thought. I generally save every turn when testing so I can refer back to it and share it to get the opinions of other testers. The important thing is you are testing and contributing to the forum. Thank you. +1 to your original post which has useful information. It seems you are interested in engineers and how they work. Below are some of my notes on Engineers you
    1 point
  19. akd

    SPOTTING ISSUES

    None of those other units have thermal weapon sights. They all have NVGs. Read my post above again regarding information sharing. It has a thermal weapon sight for the M249. Yes, it has a much more powerful thermal imager than the weapon sights carried in the rifle squad. The squad as a whole will be better because it is observing with 3x thermal sights instead of just one. I think your conceptual problem here is that the thermal weapon sights are tied to the individual weapons and are not shown in the special equipment panel, whereas NVGs (light in
    1 point
  20. Myself and a buddy played this one live, turn-based tonight and man, oh man, has it played out beautifully thus far. So much action and anticipation! We played a solid 5 hours and still have about 60 minutes of game time left to play tonight. I've never seen so much Allied armor on a map before. It was jaw-dropping to see it all pointed at me! Highly recommended for human vs human play! Regards, Odd
    1 point
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