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Showing content with the highest reputation on 11/19/2020 in all areas

  1. 3.6km x 2.9 I think. Don't quote me on that. Shhhh. There's been a lot more since then and a part of this series is planned to cover the additional research information that you may not really need for individual scenarios but helps create campaigns. Never under estimate this community, there is a grog for everything. Sorry very slight spoiler but no partisans here. I will explain the Panzer III's in a further part while talking about unit selection depending on how far down that rabbit hole I can go. Seeing behind the scenes I'm honestly amazed at the level of detail
    4 points
  2. 1 – Outline Campaign Concept “Wars begin when you will, but they do not end when you please.” Niccolò Machiavelli Step one of making a campaign: quit Combat Mission and start planning. This first and the second section of this write up will all be done outside of the game itself. A Combat Mission campaign is a project with many moving parts that need to talk to each other ideally in a seamless way to make a great experience for your audience. Before properly begin, I want you to go through this checklist and ask these questions: - Have you made a s
    4 points
  3. The Battle of Tukums: A Campaign Design AAR/DAR Back in 2013, Jon Snowden collated an extensive collection of material detailing how members of the community could jump into the editor within a CM2 era title and design a scenario from start to finish while building a stock scenario for a pending release. That manual currently sits on all of your hard drives if you have brought anything from Battlefront or updated a title over the last half a decade as it’s included with all your installers. What the Kiwi started, the Aussie is subtly encouraging you to take the next step and select
    3 points
  4. Lethaface

    Blitz Wargaming site

    I guess this malware is a littlebit outdated on the the developments in TLD business. I used to work in the sector about a decade ago, when there were only the .countryCode and .com/net/.org/.info/.biz/.gov/.mil etc. Since then the policy around TLDs has been relaxed and I think that for 100k you can create your own, although there are requirements with regards to business practices and processes as well iirc. The governance over TLDs is indeed regulated by ICANN (not ICAAN 😉 ) in cooperation with IANA which manage the root DNS system among other things.
    1 point
  5. An additional very important aspect of the best campaigns is conservation of men and materiel: That your casualties and ammo expended during one mission may not be fully replaced (if at all) in following missions. So, one cannot behave in an "irresponsible" manner during the current mission (as one can in standalone scenarios) as the results will affect your ability to win future missions.
    1 point
  6. More of a wish-list sort of thing, and not really in step with the OP, but I'd love to see more robust statistics tracked by Combat Mission and displayed for the player. Aside from win/loss ratio like the OP wants, more detail about the combat that took place in the debrief, and perhaps a cumulative page showing aggregate totals throughout the players 'career'. For example Rounds fired for each weapon type Accuracy percentage for each weapon type Most lethal weapon system Distance traveled Longest range kill Average range kill Penetration/deflection/part
    1 point
  7. Years ago I was playing a CM Afghanistan scenario. Russian special forces vs Mujahideen trading firing from nearby buildings. The Russians got the worst of it, dying like flies. The decision maker was the old Lee Enfield bolt action rifle in Mujahidden hands. Russian 5.45 carbines simply couldn't pierce the building walls no matter how much volume of fire was laid down. The .303 Lee Enfield round, by contrast, was going through walls like tissue paper. It reminded me of US Reserve (National Guard?) units early in the Iraq conflict desperately requesting for 7.62 M14s they had mothballed in de
    1 point
  8. Freyberg

    Blitz Wargaming site

    The TLD in that case is ".club", which is an ICAAN registered domain. I can't imagine how the entire TLD, which is simple a bunch names of websites located on different servers all around the world, could be infected with malware 😕
    1 point
  9. 1 point
  10. Why would small-arms fire be effective in killing people in buildings in the first place? Unless you can shoot through the material it's unlikely that your bullets will find targets, and even more unlikely when the enemy becomes pinned down. Your troops are basically shooting at a vague silhouette standing behind blocks of concrete. If you spend 9mins shooting at someone in a building, you probably could have spent 1-2mins doing that while simultaneously moving an element forward to properly destroy the target. Personally, I find buildings to be death traps if the enemy has explosi
    1 point
  11. ncc1701e

    Predator drone

    I very much like the information sharing of what the drone sees and the ability to bring indirect fires with just the drone's LOS. It is pretty well done. One thing I would like to ask that seems consistent to me with a 2007-timeframe. Would it be possible to add an armed MQ-1 Predator with two AGM-114 Hellfire missiles for the US player? I see there is already the MQ-1C Grey Eagle in CMBS. I assume it is armed. Bringing this code back by patch in CMSF2, to add a MQ-1 Predator, then seems possible although it may not be desired today. I think it will add a lot of new possibilities to
    1 point
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