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Showing content with the highest reputation on 09/24/2020 in all areas

  1. Greetings I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells. We also uncover why Battlefront never released on Steam, until now. Special thank you to Stephen for taking part in this interview, it was an amazing experience. If you guys are interested you can listen to it here: YouTube: Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396 Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvNDUwNTYyMi9lcGlzb2Rlcy9mZWVk
    4 points
  2. Thanks for posting this, Its the best interview I have ever seen about BF and what is going on. really enjoyed it.
    3 points
  3. Good interview. From the payments he talked about regarding Steam and Slitherine, it seems they'll have to ~double sales to make this worth it. So they must be expecting big sales increase, which also means much bigger community. Good news for a weary world. So no Abyssinia?? đŸ€Ș I don't think BFC will be spending time on obscure campaigns & TOE, which is OK by me. And I didn't know that Fortress Italy was basically financed by some wealthy CM fan. If I win the lottery there will definitely be Ost Front 1941-43. Or should I spend my money on speeding up CMX3? Being rich must be hard, all these decisions. Oh wait, I'll just fund both.
    3 points
  4. Enjoy! 😊 Don’t get killed in turn 1 in this one!
    2 points
  5. Lots of comments here have referred to the fact that if you got into close combat and had run out of ammo, you'd just run away. The trouble is that, as far as I can tell, if they're in "good order", they don't. And that is an issue within the scope of CM. Having British paras defending in an urban environment against fairly overwhelming odds is what got me posting about this. Many had run out of ammo. So should they stay put or not? If the Germans entered their building then it's just a massacre. The engine doesn't allow them to "put up a fight" but they don't run away. In fact they don't even surrender. In RL they'd do one or the other or they'd engage in HtH (which they can't). And, as I say, this isn't an entirely unusual set of circumstances in CM. In many ways it's what the attacker is working towards. If it was just altered (in the absence of HtH modelling) to "unarmed pixeltruppen in the same action square as the enemy will surrender", I'd settle for that as it's more realistic than what we're currently seeing.
    2 points
  6. Howler

    Bridge bugs are back

    He's asking for volunteers. I'm not sure what @rocketman has done to you in the past that warrants you sidetracking his effort.
    2 points
  7. I find that melee combat is laughable in computer wargames. In Theatre of War and Graviteam Tactics, the soldiers kick in the air -- as if they were dancing. Then a random algorithm causes 1 of them to fall dead. In Island of Fire (Stalingrad book, by Jason D. Mark), they do mention sharpened shovels used in hand-to-hand fighting (by both sides). However, the King of room-to-room fighting are grenades and assorted explosives. SMGs being the Queen, if you will. I actually don't remember any mentions of bayonets being used against personnel. Troops would either run or surrender before they ran out of all ammo. Bayonets were primarily designed to be used against cavalry. So, I wouldn't mind seeing cavalry, as well... Is modelling something that rarely happened, and is largely irrelevant in a world with grenades and guns, the top priority here? No matter how much money, or people you have working on a simulation -- you can't simulate /everything/.
    2 points
  8. Thanks mate. I'm glad that it worked. In fact once I'm finished with replaying the "Swords" and the "Demise" battles, I shall revisit "Busting" myself. I think that it will look great with your Normandy mod.
    1 point
  9. total efficiency not content to distract us with his great competitions, he knows how to make himself useful
    1 point
  10. this. it would probably have a lot of application in the cassino and urban russian battles as well. even trench-based r.t. scenarios. close combat 'melee' fighting was a major part of many wwii battle, and should -ideally- be better represented in the game. however, battlefront have a lot on their plate right now, aside from the real world being kinda upside-down for the duration, so we're probably gonna have to wait for a while. to be honest, i can live with that. cheers, rob
    1 point
  11. Boccage ou bocage, mon ami?
    1 point
  12. LittĂ©ralement, ...un mot un geste et @Warts 'n' all fait le reste... Literally...a word a gesture and @Warts 'n' all does the rest... helpfull is this little warts...😆
    1 point
  13. Hope this works for you ... Busting The Bocage_v1.btt
    1 point
  14. Spotting info is shared almost instantaneously, but there's a bug in the system that means vehicle contact info isn't shared if the vehicle moved since it was first spotted. Maybe that's what you're seeing.
    1 point
  15. Listening to the Podcast with the founder at a little over the one hour mark he did say that Fire and Rubble was delayed due to the pandemic and their military contract but "will definitely be out this year". With only a little over 3 months left in the year it should be out soon.
    1 point
  16. rocketman

    Bridge bugs are back

    I have started to make an extensive test in the editor that I will post more on in the coming week or so. My intention is to get a group of volunteers to try my test and document weird bridge interaction and bugs. Then we might get to the bottom of this problem once and for all. The test is made in FB and will have one version for US vehicles and one for German.
    1 point
  17. I'm sure I've heard, on the odd occasion, my lads shout 'bang!'
    1 point
  18. For God's sake...
    1 point
  19. The pipeline after RT, per Steve: CM Final Blitzkrieg Module. This will take the Western Front from the Rein to the Elbe. CM Black Sea Module. Picture US Marines, Ukrainian VDD, and Russia VDV forces added to the mix. CM Red Thunder Battle Pack. A bunch of battles for the late Summer 1944 time period was started a while back and is now moving forward again. At least one more Battle Pack, yet to be determined.
    1 point
  20. I wish this were better modelled in the game. Even when using HUNT orders, it often takes a very long time for infantry to go prone when fired upon.
    1 point
  21. Just checking out the latest patch...
    1 point
  22. From scenario "The Road to Wiltz". My troops arrived on the West Hill just seconds before the americans arrived. When they American troops showed up just behind the icy hedgerow at top of the hill they were greeted with a blast of Xmas bullets and Xmas shells. In minutes the three US assaults squads, their leader, the support machine gun team and the flamethrower team were images of the past whilst my 81mm mortar artillery barrage was torning apart the defending team on the East Hill as my other assault team on this side was cautiously progressing under the cover of the dark woods. Meanwhile my paratroops had met with the americans tentative to out flank my West Hill assault. The US tentative surprise counter attack was brutally stopped by their unpleasant encounter of my paratroopers and a support 105mm howitzer tank. The three US tanks also met rapidly their fate when the bravely showed up in front of my ambushed tanks. In less than 25 minutes all was packed with a minimum of casualtiesand 30 US survivors surrendering. A great scenario and a very pleasant stroll to town. This night we will sleep in town.
    1 point
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