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Showing content with the highest reputation on 09/18/2020 in all areas

  1. One problem with a 'public' bug reporting system (using publically submitted bugs) is how much duplication there is in reporting and the quality of that reporting. Even among the beta-testers this happens on occasion. This causes a bit of 'noise' in the reporting, where the developer has to sort through the multiple reports trying to find the best or most workable reports. There is also the issue of attempting to confirm the bugs. Some issues may not be bugs or the details aren't sufficient to reproduce the problem and that clutters up the reporting system. With publically submitted bugs this can be a significant issue. The closest thing that would be workable with a developer of this size is a public list of acknowledged bugs. This has its pitfalls too though, with the time it takes to resolve some bugs or even what is considered a bug and what isn't. This can give the perception that the game is buggy and will remain so in some customer's views.
    4 points
  2. I can. Here it is: https://forum.paradoxplaza.com/forum/forums/euiv-bug-reports.813/ Currently standing at 22 792 bug reports.
    2 points
  3. Hi, as mentioned above, units will ONLY execute the orders you give them. The only time they move on their own is if they perceive an imminent threat, are under fire and suffer a severe morale hit. As mentioned above, you highlighted all the units which the game interprets as giving the same order to every unit. A common mistake when first playing the game, but you quickly get used to it. Note that you can show all movement paths for all units with the alt+p hotkey which allows you to do a quick check before you hit GO.
    2 points
  4. Yes that's one of the little tweaks to the early part of that campaign revamp we made. If you win the first mission, the next two (which occur simultaneously) are set at dusk, but if you lose the first mission they occur much later on in the dead of night and IIRC the troops start those battles in a tired state. Just simulating the advance being stalled somewhat once the Dutch force crossed the border from Turkey.
    2 points
  5. Considerably less than I got in my last game. I don't wish to talk about it.
    2 points
  6. Lol, watching CM Youtube AARs I'm constantly trying to manipulate the camera.
    2 points
  7. Bufo

    Fire and Rubble Update

    I am really sorry for what is happening to you right now. But please, can you continue this in another, appropriate thread? I would like to read about the game here.
    2 points
  8. As I have played combat mission over a few years now, one thing that I have constantly seen is how disorganized the process of bug tracking/fixing appears to be. People post multiple topics for each game, other bugs simply get lost in existing topics, and unless a beta tester or one of the devs happens to see the post chances are it won't be recognized, whether it be campaign issues, Tac AI issues, or model issues. As such, I feel both Battlefront and the community would greatly benefit from a bug tracking site that allows users to post issues with descriptions and evidence, which can be viewed by all such that people can identify what has already been reported and acknowledged by the team. This would also allow others to contribute additional evidence/discussion to any specific bugs reported. For example, take sites like these from the game Arma : https://feedback.bistudio.com/project/view/1/ And from some mod teams: https://dev.cup-arma3.org/ http://feedback.rhsmods.org/view_all_bug_page.php Thoughts?
    1 point
  9. Hello everyone, Finished my British, Canadian and Polish uniforms and equipment mod. I'm very happy how these tuned out, a lot of hours fine tuning it all and getting it just right. What's in the mod? British: Complete Uniforms - With Ranks Canadian: Complete Uniforms - With Ranks Polish: Complete Uniforms - With Ranks All Equipment/Helmets, changed colours ect. Like always, test them out yourself for a better look than the pictures MORE PICTURES: Click Link below https://imgur.com/a/3ax6xxx ---------------------------------- Download Link: http://www.mediafire.com/file/6dujtdp6e3b4x2d/DM's+British+Canadian+Polish+Paratroopers.zip/file Kind Regards, Damiano
    1 point
  10. Just post it to BFC's bug tracking system. Just kidding. There isn't one.
    1 point
  11. I would prefer not to elaborate on what arrangements BFC made as doing so establishes a precedent, and the relationship between BFC and its customers should be flexible based on circumstances. But I came back to say that BFC did more than make me whole when CMFI v2.11 would not install despite all different software utilities. As I just upgraded to Windows Build 2004 today from Build 1903, they agreed to go out of their way to see if that might have been the underlying problem and it was. I am very happy to say that I have CMFI v2.11 working. (Since I like the WWII titles.) I think we mutually arrived at fair value. But I wanted to say that there is nothing more John could have done to make me pleased with the support I received (even if I was impatient). Thank you, John. Thank you, BFC.
    1 point
  12. I believe the hot key is ALT-p to show all movement lines at the same time. This will allow you to see where everyone is going without needing to click on each squad individually
    1 point
  13. I'm going to use your statement as an example. Don't get upset. "Drop down immediately": so, when 6 men are behind bocage (or whatever) and 1 man is close to the enemy and 3 men are in the middle of the open street, you want them all to "drop down immediately". You know, and I know, that would lead to issues. The one man who is close will die. The 3 men in the open will die, the 6 men "back there" will drop and not contribute any suppressive firepower or spotting that could've aided the rest of the team/squad. Bad idea. "when taking fire": what does this mean? Bullet striking flesh? A single round of 9mm 30 feet away? Four bursts of MG42 in the squad center? Etc. This is why SHOWING a savegame is so much more helpful than a statement. HUNT is a problematic movement command in that it is more like the old "Move to Contact". There are an infinite number of combinations of events that could be construed as "my men should've sought cover" or "my men should've kept moving". If there is an egregious issue, it should be fixed. If there is a consistently wrong borderline case, it should be fixed. So, savegames help. I have an hour or two of playing this series. I have not seen anything that strikes me that HUNT is broken. Not saying it isn't: just saying a savegame would help.
    1 point
  14. danfrodo

    Concerns before buying

    I bought CMBN first ~5 years ago. And still haven't played all of it, there's just so much if you get the big bundle. Part of that is that I now have all the games except Afghanistan, so bounce between them. You have hundreds of hours of epic battles -- jump in. Learning curve just takes a little time; watch gameplay & tips videos from youtube, you'll be a pro very quickly. And you'll still lose battles sometimes, that's what makes these games such an enduring challenge.
    1 point
  15. I feel you, Mr Strider. I was expecting it before Cyberpunk 2077. This holiday season is oversaturated with postponed games and I doubt that will be good for sales. However, it's a Catch 22: release the game early and people will complain too. I'm not a fan of the fixation on Steam, so far into development. Yet, I think it is a use it or lose it scenario with the Slitherine offer. Usually companies ramp up promotional material as the release nears and there's been a long pause since the first AAR. That's worrying for me, and potentially anyone else interested in the product. With the Steam stuff hopefully concluded, hopefully we'll see screenshots and AARs again.
    1 point
  16. I'm an eastern front-a-phile and I want FR more than anything else in the pipeline, but after playing CM for 20 years, there's still so much to play, that I don't sweat the delays. BFC has always delivered,...eventually. This won't be any different.
    1 point
  17. Thanks for taking a look at this. My personal opinion is that it would be better both from a realism and gameplay perspective if troops did go prone immediately or at least very fast when taking fire while using HUNT. There could be a small delay for conscript/green troops, who might be slower to react to an ambush. Just my two cent.
    1 point
  18. Oh, and one more item: the internal tracking system is approaching 10,000 items. I'm not going to see how many are open, how many are bugs, uniform errors, the wrong location for the PzVII b A7 (experimental) smoke discharger, or other such items. Each could be called a "bug". Can you imagine a forum with 10,000 separate threads??? The tracking software does a great job. It is far better than having some sort of open list (that would have to be managed, updated, etc.). Just wanted to give you a sense of the scale involved.
    1 point
  19. 1 point
  20. Hmmm....can't say I never noticed that definition, but you did. I'll toss it into the internal Beta Hopper and see if it gets spit out as a bug, or if the manual gets changed. Thanks.
    1 point
  21. Unfortunately, it doesn't always work that way. Many bug reports are just left unanswered, or at least unanswered by anyone on the BFC team. Which means the guy reporting the bug has no way of knowing whether the bug is known about or maybe not a bug at all. For a recent example, se my post here: I'm not seeing anyone with a beta tester tag pick this one up. Maybe there's a reason for that, but how am I to know?
    1 point
  22. Vacilllator

    Concerns before buying

    That's a valid point, demo is engine 3, game is now engine 4. Not sure if that explains the behaviour though.
    1 point
  23. CHEqTRO

    Concerns before buying

    It could be that those are all old bugs that havent been corrected for the demo for as far as I am aware Battlefront doesnt update them. Infact, just before I bought Battle for Normandy i also downloaded the demo, and it was still using the v1 (or v2, dont really remember) version of the game engine ( When i bought it, v3 had just been released). There is an easy way to see if this is still the case. Do the sound contact icons have an interrogation sign or do they show an infantryman or tank silhouette?? If the former, the demo is still running an ancient version of the game engine
    1 point
  24. Vacilllator

    Concerns before buying

    I remember playing that scenario in the demo. I didn't really know what I was doing at the time so may have missed it, but I don't recall the behaviour described with the infantry. As far as I can remember my infantry gun didn't get into the action either, but I thought at the time that was due to lack of targets. Did your arc cover the target both in angles and distance? Unless someone says otherwise I don't think you can grind the enemy infantry under your tracks - I try to keep a healthy distance anyway if I can. You may be able to recover the MG if your original crew are wounded. Place the ammo carriers (or another infantry unit) 'on top' of the wounded crew and they should in a short while perform medic / buddy aid action, part of which is recovery of weapons / ammo. No guarantees though, and I haven't tried it with ammo carrier units but I assume it's the same as for other infantry units. As for buying the game, I would totally recommend it.
    1 point
  25. The waiting for this module has been ridiculously long. The delays countless and endless. The priority seems to have been low, although we are led to believe otherwise. My confidence in what we are told is nil. I'm too lazy to make a list of all promises and announcements concerning the expected time of release through the past few years, but I'm sure it's quite a list by now. Reminding BF about those promises often resulted in reactions of ridicule, irritation and hostility, but I'm past caring about that. The release dates of BF have become the laughingstock of wargaming sites like Wargamer. Even now we've arrived in the autumn of 2020 we still know nothing about the period of release, apart from that it can go 'extremely fast' when all the work has been done. Which is basically the same story as we've been told in the beginning of the year. To me all this makes an impression of utter unreliability. Harsh words, but I have no others left for this company. I'm truly amazed I'm one of the few people who's getting angry about all this. Perhaps it's just me and caring too much. I'm sure this will get me the usual Flak and I just don't care. Just finish the damn module!
    1 point
  26. For what it's worth this is already in the game. If you use the 'Quick' movement order, troops will stop and fire their rifles/MGs/AT at targets that appear, especially if the target is close and a direct threat. Plus, you can always add in some pause waypoints to have a squad stop for a handful of seconds and return fire as well.
    1 point
  27. 1 point
  28. I just try to get a squad close to the house I wish to enter and use the target command. If they're close enough and have hand grenades they will usually lob a 2 or 3 of them during a one minute action phase. Rush your boys in there next turn while they're stunned and they will finish the job. It's not a breaching charge but it will suppress/kill the enemy fairly well. Alternatively you can split the squad have one group suppress and the others charge. This worked wonders for me in the Aachen Campaign in final blitzkrieg. It's not safe work but as aforementioned urban battles are nasty stuff in war.
    1 point
  29. For me, unacceptable is dependent upon how many pixelletters I feel like writing to all the pixelwives, pixelparents, or pixelsweethearts of the fallen.
    1 point
  30. Your lack of precision sent my irony meter off the scale. Have a like.
    1 point
  31. Thanks! That beta is indeed the one I have installed. I did like the H&E sounds and recently stumbled on you mentioning the separate standalone sounscape mod somewhere. AKDSM is indeed also a nice mod, that was the one I used with CMSF1 iirc and still have it installed for some WW2 games (the Z_BASE_AKDSM variant). I did a quick compare recently between some soundmods recently and thought the Soundscape one is the best overall. The HQS sounds are nice, but mainly / only when zoomed in on my system. There seems to be little difference between sounds depending on the range. Plus in a firefight with a couple of platoons exchanging shots, there is not much to distinguish anymore at all. While imo the dyanmic range, bullet snaps, etc, gives a lot of immersion. Perhaps even more with a 5.1 system. The sound in the youtube link of Wikkheiser are great too indeed! I'll have another look at AKDSM with all the options. One thing that I'll have to compromise is that I really enjoy Mords vehicle chatter mod, but those are based off the vanilla vehicle sounds. So either I'll lose the vehicle chatter, or the modded vehicle sounds. Anyway, thanks for the great effort!
    1 point
  32. They are still supposed to proactively avoid HE fire. Baseless speculation, but if they were getting HE fire from the rear, then the bocage is doing nothing to protect them, so there would be some logic in a panicked run through. I've shelled the near side of bocage with direct fire HE (e.g., infantry guns) since the patch, recreating the scenario where I was reliably able to replicate this, and they do not evade forward now.
    1 point
  33. 1 point
  34. Erwin

    Fire and Rubble Update

    Sympathies to you guys in the fires. Hope they build more fire lanes and get rid of dead wood in future so it doesn't happen again.
    1 point
  35. Some shots of the second mission in the reworded Dutch CMSF2 campaign: Looking great and having a blast!
    1 point
  36. What always sticks out to me is that the animation for firing from half-tracks overly exposes the crew. Since exposure = death a better animation would improve the utility of the HTs. I played around a bit with the animation files (after getting inspiration from the animation mod) and was able to get folks in the HT to not stand when firing and they were much less likely to be killed. Unfortunately it broke other things. Any a future update a change to firing stance from vehicles would be nice.
    1 point
  37. FWIW while am traveling in UK have just mailed Bootie a HD with several hundred GB of mods that date back to when CMSF1 was released in 2007. So, at some point (Inshallah) all the old mods will be available again.
    1 point
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