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Showing content with the highest reputation on 06/03/2020 in all areas

  1. These are decent tricks but they are no substitute for more AI groups... More testing and tweaking is not what the scenariodesigners need... They need LESS tweaking and testing
    4 points
  2. in case of a mostly immobile defending AIP the amount of AI groups is mostly sufficient. But for an attacking AI one can run out of groups fairly quickly. Anything bigger than Plt sized AI groups doesn´t work, seriously. So counting 16 AI groups x Plt size leads to 2-3 Coy size AI force at max, also considering that some groups are needed to deal with HQ and support units.
    2 points
  3. I agree... Personally though...one of my favorit kind of scenario i like to play...or would like to play is... Defencive, reinforced company kind of scenarios vs the AI... There are not a whole lot of them though... The problem with this is...it kind of requires the AI force to be of atleast battalion...if not reinforced battalion size to have a decent chans for success... Simply having more AI groups will not make the AI brilliant...i know...but it will most certanly help...😁
    2 points
  4. thought about that one too, but I don´t like a wimpy player scout team make a good defensive position get abandoned that easily. So again, some particular "If" trigger would be needed to make it work in more reasonable ways. But there´s other good uses for "retreat", either offensively due to deliberate smoke usage, or to bait a player into a trap or something. But maybe a terrain trigger works in reverse. In case an AIP unit gets to retreat through normal enemy fire & morale effects, one can possibly place a friendly terrain trigger to the rear of that unit (formation/group). In case
    2 points
  5. Why is the Matrix/Slitherine logo shown, but not BFC's? I know the dstl have worked with the Command devs at Matrix for a while now. Just seems weird they show all CM clips, but no mention of BFC.
    2 points
  6. Small Update - The Shooting Starts KG DoubleD exposes itself down the main street opening up on the building at the end of the street. The aim is to knock it down to see any movement going on behind it. 4x 75mm guns should do the trick in a minute or two. Any additional casualties caused are a bonus. And it looks like one of the HE rounds impacts the side of a tank of some description. No smoke yet but a nice blind shot none the less! Meanwhile the Soviets discover that I reached the Beer first! No confirmed casualties as KG Hapless keep shooting over their heads. Gr
    2 points
  7. This was short-time episode in mid of 1944, when Germans were leaving territory of Western Ukraine and UPA High Command at last allowed to commanders to negotiate with Axis units and make agreements "weapon in exchange on neutrality and safe pass without confrontations and on recon information about Red Army". Before this decision the same High Command restricted any contacts with Germans and several local commanders were executed for betrayal, when they tried to make contact with German units by they own. Most good relations was between UPA and Slovakian units, they often supplied Ukrainians
    1 point
  8. Even the Beta testers were kept out of the loop on this project. BFC played its cards very close to the vest on this project. You're hearing about this now because Slitherine posted something, and what they discussed publicly is about as much as BFC can discuss publicly. Talk too much and we may wind up camping out in the Ecuadorian embassy trying to avoid arrest.
    1 point
  9. 1 point
  10. Well, from what I can see in the video, in this particular scenario the Brits are getting their ass handed to them, with several Warriors destroyed and AT weapons beeing defeated by Russian APS😬
    1 point
  11. Thanks for the maps @Freyberg I've only played 1 map so far but it looked great and was a fun battle
    1 point
  12. Great video .... Thank you for sharing. it seems that the map can be printed - that a feature I would like have in an easy way - bouth for set up and during a game. best regards Morten Copenhagen - Denmark
    1 point
  13. I wish there was an option to withdraw troops a bit to deal with the situation they're suddenly facing if they would get attacked by a stronger enemy force. But that would probably require an if ... then ... kind of AI coding. The way it works now the attacked AI troops will either cower at the spot or maybe even run back a bit to cower further back. But it isn't possible to make the AI troops withdraw to another position and prepare for an attack or code it to try to avoid the situation by going another way. The option we have is reverse. But as far as I understand that option only works
    1 point
  14. Hi the key phrase I used was "could" and perhaps I should have also said "some"... But hey ho the overall all aim of my post was to applaud the collaboration and I hope that came through... 😏 Both excellent companies that have both withstood the test of time...
    1 point
  15. That is a myth from years ago. DoDs and MoDs are much more sophisticated, in general. There are different types of training systems needed and trying to lump them together in some mythical defense organizational buying conspiracy belittles both the developers of the simulations and a large number of military personnel involved in getting them into the process. There are procedural simulators, ergonomic simulators, operational simulators, etc. They all have a place in the training chain. None of the "off-the-shelf" and PC-based systems I know of are blind procedural simulators. Games li
    1 point
  16. MikeyD

    Ministry of Defense video

    Entities like the Pentagon usually insist on training aids repeating successful results whenever doctrine is correctly followed. That mindset had hindered BFC's access to the market because Combat Mission doesn't work that way. All it took to get BFC's foot-in-the-door was to redefine the intent. Instead of training to following doctrine, the sim appears to be meant to train for thinking on your feet in fluid situations. This is something Combat Mission excels at. If you follow standard doctrine and get unwanted results that's not the fault of the sim, that's the fault of your doctrine.
    1 point
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  18. 1 point
  19. Nice to see Iain in the video, and he is an absolutely passionate wargamer and has been very successful in seeing that passion work for him and deliver to players great games. Iain worked for Intelligent Games many years ago which was run by a close friend, it was a games software company that collapsed with cash flow issues when a major company failed to pay on time what they owed. A very painful experience for everyone affected at the company, lessons learnt which came at a price.. I am glad he has teamed up with Battlefront as they have similar passions. Sure his games have perhaps a b
    1 point
  20. New content from @mjkerner This mod contains uniforms and gear in MTP camo for the British Forces in Shock Force 2. https://drive.google.com/file/d/1aRyK9Z1sQBxXnZfn9KVxlXR6hOxh-Woi/view?usp=sharing
    1 point
  21. These are two of Kieme's outstanding buildings in HD. I hate Kieme so much I burnt and shot them up. :-) What you get with these buildings in HD: Scorched sides from internal fires Windows above the ground floor have no glass (still function in game terms) Lightly-smoked roofs x 2 – a Syrian delicacy – don't knock it if you haven't tried it Pockmarking from bullet and shell hits Other damage and battle crap Pro government and jihadist slogans/iconography A little easter egg
    1 point
  22. I suspect it has to do with authorized vendors; the bureaucracy of government procurement protocols. While I am not familiar with the British Ministry of Defence, the United States Department of Defense will only award contracts to authorized vendors who complete and maintain a pretty onerous vetting process. I know of several situations in the US where people from small organizations who are not vetted sub-contracted through CACI which is thoroughly vetted in order to perform Defense Department work. It makes sense to me that Battlefront would piggy-back off of someone else's credentials t
    1 point
  23. These look brilliant @JulianJ - I'm playing a PBEM myself at the moment of Daraya Tank Raid so will install them right now. Thanks very much
    1 point
  24. Engineer units, reflected in the CMRT and assault engineers, which had Panzerfausts are differnt units. I don't know either assault engineers will be present in the module or not. You can read about them here: http://community.battlefront.com/topic/136836-soviet-assault-engineers-elite-infantry-in-bodyarmor/ Main difference between assault engineers and usual engineers (engineer-sapper) - the first were armed with SMG and had bodyarmor. They were much close to special assault units, than to sappers. But during urban combat Soviet troops formed assault groups, combined from different units
    1 point
  25. Aragorn2002

    Ost Front Books

    Buy it while it is available. Superb book.
    1 point
  26. A couple years ago, just for fun one afternoon, I took an old, very simple all armor ME scenario that had the enemy racing down a big map and I redid the AI orders. I substantially slowed down the battle, subdivided the force, added precisely timed movements, with bounding overwatch and intervals where the stationary subgroup is allowed to sit and observe the battlefield. The formerly 'easy win' shooting gallery scenario turned into The Punisher. It is possible to make the AI appear as though it knows what its doing. Or at the very least you can make a scenario where the player thinks 'T
    1 point
  27. And the last map ('The Road') of the People's Army campaign... ... which means it's time to get back to the People's Militia campaign (IIRC I have about 11 maps good to go for that... however I need 15).
    1 point
  28. Now this is seriously cool Unforgivable that I haven't played it yet.
    1 point
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