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Showing content with the highest reputation on 10/16/2019 in all areas

  1. Summer of 2019. Possybly Svitlodarsk bulge area. Intensive fire for suppressing of enemy position - several days ago Ukrainian position was shelled from there and one soldier was killed. This is retaliation from 54th brigade and it's UAV reckon group K-2. 273 meters to the enemy. Interestling detail - 120 mm mortar deployed directly on "zero line", no in the rear as usual. The minimal range of firing is 482 m, but the gunner put the shell in the barrel without any additional charges, which attach to the tail. Thus, only inner igniter charge uses, in order to reduce minimal firing range. S
    1 point
  2. I think AT guns should be difficult to spot, especially out of a tank. But the odd thing for me in Combat Mission is the game seems to treat it as though it's the crew spotted, not the gun. As a result, if the crew becomes suppressed, the spot is lost. As though it's the top of the pointer's helmet that's spotted, not the gun, and if the crew simply lie down we can no longer see the gun. I think once spotted, an AT gun should remain so unless it's moved, the spotting unit moves, or it's obscured by smoke. The crew could run away or dig a tunnel but the gun should still be seen. Not how it wor
    1 point
  3. I am forty minutes in to the final mission. I've lost as many tanks in this battle as I had during the campaign to this point. Five Panthers and two Mark IVs have been knocked out. But I have a massive force and have taken out a lot of enemy armor though I am sure more lies hidden. At this point I am just committing my infantry, until now we've been probing forward to find the form. The thing that worries me is the enemy have yet to send over any artillery, which I am sure they have plenty of. Once my units get spotted by a F/O I expect a lot of it all at once. Gotta keep 'em moving. It's
    1 point
  4. Erwin

    fast move

    Tests some years ago showed that HIDE makes no difference for recovery times. So, unless things have changed...
    1 point
  5. Ahh, yeah. I forgot that they changed things with tags when I created that. You'll need to add a space then [snow] at the end of the file name. Ex: A winter background picture becomes "portrait german infantry [snow]" minus the quotation marks. You will actually be able to have two of each portrait in the mods folder now without them canceling each other out. portrait german infantry portrait german infantry [snow] The snow background will only show up in scenarios where there is snow on the ground. Any other portrait named portrait german infantry will show up when t
    1 point
  6. Additionally, in olden times when pots and kettles were used over the open flames of hearth or cooking fires, soot would form on their bottoms and sides. They would both become blackened so neither could claim to be cleaner or better than the other.
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  7. That, in fact, is the better way to go and my hope for the future.
    1 point
  8. This is the better way to go. Even better just have the game realize that two way points are on roads and automatically favour staying on the road net to go between. Then there isn't even a need for a separate command.
    1 point
  9. Rediscovered for the first time. I remember when the fist post about stars showed up after CMBN came out (I wasn't around for CMSF). It was a cool moment. Really sold me on how awesome this game is. Yes, I know it has nothing to do with game play but is is really cool.
    1 point
  10. ok I posted the missing "Mech Airbone Battalion" in QB as a bug report. However I don't know how long a fix will take. R2V is the priority right now.
    1 point
  11. There are a ton of ways to do this. One option would be to GM this as an Engle Matrix game, with the GM creating battles to suit the situation (you could use existing maps, so this creation process doesn't need to be that long. You'd want to standardise on a points system for the battles, but that's fairly straightforward to do.) Briefly. Matrix games are gm-run things, where each turn the players submit Arguments, and reasons why these will succeed. This is a quick example of a matrix-only game, but you can see how it can be used to generate meaningful battles: https://balagan.info/mis
    1 point
  12. I don't understand the childish downplaying. What is the purpose of this comment? And this? I think you have a great point John. A fatigue feature which affects more than just running speed would come with a very welcome yet drastic change in gameplay.
    1 point
  13. Fatigue has no effect on a units accuracy or on its morale state regardless if the current morale state is as a result from either Combat Stress or Combat Shock or a combination of both. Fatigue will only affect your movement options; Tired troops cannot Fast Move.Fatigued troops cannot Fast, Assault or Hunt Move.Exhausted troops cannot Fast, Assault, Hunt or Quick Move. Maintaining a C2 link with a Plt HQ for example provides that squad with a resistance to Combat Shock i.e. its morale state will not drop as low under incoming fire as it would if it was out of C2 link.
    1 point
  14. IanL - I'd say roughly 90% of threads around here consist of new or old players making legitimate comments about aspects of the game that could be improved, then for their pains getting abused and insulted at length by experienced players who do nothing to improve it, nor for that matter to improve the neighborhood. That BTS occasionally listens anyway is entirely to their credit. If the peanut gallery decided, we'd all still have the CMBO cartoonishly invulnerable infantry we started with 15 years ago.
    1 point
  15. Board wargames can design for effect and get this sort of thing right pretty effortlessly. The spotting rules in Jim Day's Panzer from GMT, for example, work extremely well, well enough that I've been "porting" them to older game systems that didn't include the right effects or give them the right strengths. And yes board wargames are easier to "patch" - Panzer needs some "area fire" options are previous contacts, for example, that have been lost in the meantime because one side or other went prone, and similar. As usual, the engineering approach that promises greater realism from bottom up
    1 point
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