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Showing content with the highest reputation on 04/25/2019 in all areas

  1. I am a stalwart supporter of BFC, been playing the games for longer than I can remember. I made a modest contribution to the development of CMFI some years ago. Yes, waiting for the patch has been unusually testing, but this game system has so many facets that even though I played less I still had a lot of fun making maps and designing scenarios, not to mention fun testing them. These guys are a small team of extremely dedicated enthusiasts. They give 100%. I still haven't found anything remotely approaching their product for the kind of game play I appreciate. I have total co
    6 points
  2. Thanks for the good wishes. I think I am 75% there. Another year maybe...
    3 points
  3. In the early 2000's, knowing nothing about it, I picked up a boxed retail copy of "Barbarossa to Berlin" and ended up spending untold hours battling back and forth across the plains of the Eastern Front. WEGO had me hooked! I toyed around with the original "Shock Force" because it was very familiar to my actual military service, but I'm really a WW2 buff at heart.. I got away from the game as I upgraded computers over the years. A few years ago I started noticing that Combat Mission was out again and with a new engine, but for no particular reason, I never pursued it... until now. Well - a few
    3 points
  4. MINUTE 29 My Sherman is back online. While my halftrack is progressing. But, I have made a mistake asking for a Fast move instead of a Reverse one for having the guns toward the last objective. My tank arrives in position. On my left flank, Germans are counter attacking. But, my halftrack once again saves the day. Before been able to give my orders for next turn, the victory screen appears. Not really a victory... 30 men killed and 20 men wounded mainly due to artillery like in reality. Here are the various stats:
    3 points
  5. Welcome back! I bought CMBN in 2012 when it was the only CM game using the new engine (CMBB is the old engine), never having played the old games. It was a harsh learning curve and I was a terrible opponent to any human player. When CMFI came out I vowed not to bother with it, it was just the same thing as what I already had with slightly different maps and Italian forces which didn’t interest me. Boy was I wrong... I’ve ended up buying every one of the games over the years and still am amazed at how good each one is, and now each one offers something unique from the others.
    2 points
  6. Every time a member makes a post in this thread, it can be considered an "update on Engine 4 Patches" . So I thank you all for each update you give.
    2 points
  7. You won - take the victory. Down play the casualties talk up your bravery and brilliant tactical decision to the upper brass. That's how you get ahead!
    2 points
  8. I've really enjoyed it, it was interesting to read about your thought process behind your orders. Well done on the victory!
    2 points
  9. 1) Friendly vehicles never block LOS/LOF for other friendly vehicles. 2) Operable enemy vehicles block LOF, but not LOS, from friendly vehicles. 3) Non-smoking KO'd vehicles do not block LOS/LOF for friendly or enemy vehicles. 4) Non-smoking KO'd vehicles block LOF, but not LOS, from any unit as long as the targeted unit is not a vehicle (ie: tank shooting at infantry or infantry shooting at infantry) 5) Smoking vehicles block LOS and LOF. 6) "Vehicles" means tanks, SP guns, and AT/Anti-personnel guns.
    2 points
  10. I know this has been mentioned and discussed 58-ish times before but a little reminder every now and then nerver hurts 😉 As mentioned above...mapdesign is usually a rather lenthy process. Especially with larger, huge maps. Not only with regards to the elevation but also 'the painting of the terrain' I agree that the time-commitment to produce a high quality map is probably one of the reasons for the limited number of scenarios being made. There are ways to improve this though. As mentioned before... Please BFC give us a copy, rotate, paste feature to the map designer. Com
    2 points
  11. Sublime

    U Boat The Game

    Anyone seen youtube vids? Looks really impressive though seems it lacks variety in missions but its still verrry early. Anyone else considering snagging it on the 30th?
    1 point
  12. Thanks guys! 🙂
    1 point
  13. There are hundreds of QB maps that could easily be used as the map basis for a scenario - or then tweaked for your own scenario. You could even check out the QB AI Plans and use the QB AI Plan as the basis for your scenario AI Plan - just make sure you allocate units to AI groups.
    1 point
  14. There's no law that says 3rd party scenario briefing maps need to include briefing maps in the style of the release game. Or need to include maps at all! Just put in whatever your heart desires. A lot of old CMSF1 scenarios had lacked orders maps entirely (they have them now in CMSF2.) Let me rummage for a bit... ah, here it is, the 'tactical' orders map for my old 'Lone Star Shopping Plaza' scenario
    1 point
  15. Personally I couldn't care less if there are two empty frames at the top of the briefing window, as long as you have a good map and an interesting tactical situation. I doubt I am the only one. Most people will be happy to be able to play a new user made scenario and won't nitpick about the lack of briefing graphics. These things don't really matter a whole lot. Designing a scenario is hard enough as it is, creating a good looking and realistic map is very time consuming, you need to look at dozens and dozens of pictures of the area to get a feel for the terrain, spend weeks in the editor
    1 point
  16. Me, I still see this:
    1 point
  17. There is no need for BFC to add a no graphic briefing option though. It is already optional. Just type your briefing in notepad, put it in the required folder then import it. Pretty pictures, the tactical map and the fancy objectives or reinforcement icons are just eye candy that you can do without. The problem is that people feel they are compelled to add these things. But really you can discard this step entirely. If you know how to use gimp or photoshop and you feel like adding graphics then that's great, but it shouldn't be something that's expected or required.
    1 point
  18. luckily it missed the whole vehicle
    1 point
  19. I gave up gaming for three years after my old dad died. The Big Bundle was my first purchase, and I got addicted straight away. May you continue to enjoy your return.
    1 point
  20. Lots of good points in this thread. Two more things to add: Having two briefing presentation options, one with and one without graphics, might help. The with option would be like it is now. The without option could be a layout that looks complete with only briefing text, like say, the text on top of a stock wallpaper graphic with all the other graphic frames removed. Taking away the workload of having to provide graphics (with ever-increasing expectations) might help more designers opt to go the extra mile to make their work public. A big part of the reason that there are not more
    1 point
  21. Given my experiences with them earlier in the year, I view them as a bunch of....... Goes off to fill Elizabeth's "Oliver's Profanity Box" with coin of The Commonwealth.
    1 point
  22. At this stage, you need to split your forces into several AI groups. This is at your discretion but you can have a maximum of 16 AI groups per side. For this small amount of forces, and for what I want them to do, I have created three AI groups. AI group number 2 This group will represent the infantry squads that are inside the M1126 Stryker carrier vehicles. This group does not take a lot of action in this scenario. Its main objective is to size the ditch once the M1126 Stryker have created a good smoke screen in front of them. To select the units inside AI group number 2, just sele
    1 point
  23. derek burke

    Hill 192 map

    Well it's thanks to your hard work and research I have for the first time in over 70 years I now know how a relative of ours Pte Abraham Kalmikoff 38th 2nd Div met his death on the 11th July '44. Unfortunately his parents or the wife he left behind didn't live long enough to know. But his daughter who he never met, I'm sure will be interested. For his heroism, "Abe" received the Silver Star and the Purple Heart. Best Regards Derek Burke...….rdburke53@gmail.com
    1 point
  24. I don't think I would want to see this coming down the street
    1 point
  25. I was looking through my old screenshots folder and couldn't remember if I had posted these anywhere. An advancing Soviet rifleman stopped to take a shot with his Mosin at a German AT gun across the street. The view from the gun: The gun fired and the shell flew through the wooden fence, between the guy's legs, then through the front door of the house behind him, and then finally exploded against the opposite wall. The shell was flying mere inches from the ground. That was one lucky bastard! The gun crew was not so lucky conside
    1 point
  26. Here it is folks.. the time has arrived for the CMSF2 BETA AAR. I will be adding to this thread later today,, but wanted to get the thread started. My opponent? My nemesis from the CMFB BETA AAR, Baneman ,agreed to a rematch. I really do owe him a more thoughtful game than I gave him the last time. For those of you who are unfamiliar with that game, Baneman beat me rather soundly. Hope that doesn't happen again! This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Board™ is fill
    1 point
  27. Larger pics please.
    1 point
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