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Showing content with the highest reputation on 04/17/2019 in all areas

  1. One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy th
    6 points
  2. I am now, to be honest, getting tad dispirited and impatient for the patches or news about their progress.
    5 points
  3. slysniper

    Flamethrower?

    When used correct, the results are fine. Nothing wrong with the flame thrower, its the person using it. Every time something does not work for you does not mean the game has a issue. To use effectively on the offence, the method that must be used to likely get the results you need is likely one of these two things. Don't try to take on the enemy in a fire fight, flame throwers must be moved into locations that they receive no returning fire. Per most military doctrines that is done by smoking the target to allow the flame thrower to move into place. Use smoke correctly and
    3 points
  4. I would like to remind you what has been introduced in patch 4.0 because you complain a lot, and the game looks much better than version 3.0. I will mention only what happened in the gamplay and editor, it's hard to call it a game break. The only thing is the infantry is leaving the place too easily under fire which seems safe. In some cases, this is annoying just like spotting a short distance. However, you can still play it. Gamplay Hulldown Command  Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until on
    3 points
  5. Seriously guys...
    3 points
  6. domfluff

    Flamethrower?

    Yeah, flamethrowers are both incredibly awkward and devastatingly powerful - if you manage to get close enough, you'll usually clear out the fortified target in a single burst. Also, Crocodiles. As in reality, the Churchill Crocodile is by far the best use of a flamethrower, with ridiculous range, heavy armour and a 75mm gun to back it up. Man-portable flamethrowers might be the most difficult unit to use effectively in Combat Mission, but that doesn't mean they're modelled incorrectly. One thing that CM does extremely well is give you an appreciation of range and scale - the 30m rang
    2 points
  7. Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've b
    2 points
  8. RepsolCBR

    Flamethrower?

    The flamthrowers can indeed be tricky to use but they are one of those units that can bring great satisfaction ones they do work... "ooohh, YES !!!!"
    1 point
  9. IanL

    Flamethrower?

    No truer words have been spoken - at least not in the last 24 hours on this forum 🙂 Everyone should take this to heart. Start by asking yourself if you can see a problem with what you are doing and if you can do some research to find out how things were done historically. Then by all means post here with a question such as "how were flame throwers used in WW2. I cannot seem to get them to do anything helpful and I am wondering what I could do differently". Rather than jumping to the conclusion that the game mechanics are not working or the game is broken.
    1 point
  10. Bulletpoint

    Flamethrower?

    +1 Didn't know that. I'm sure it was dangerous to use in the real war, but in the game, it's nearly impossible to use flamethrowers at all. I think it has more to do with the game mechanics than realism. This weapon could do with a re-think of how it's supposed to be useful in game terms.
    1 point
  11. borg

    Update on Engine 4 patches

    A light hearted reply would be - cos its a fight sim and people crawling in these forums might have a tendency to enjoy combat but - lets keep spirits up ! I can sense it will be this month .
    1 point
  12. Bozowans

    Flamethrower?

    Yeah they don't explode when hit in real life. It's like shooting a metal tank full of water. It just punches a hole in the tank and the fuel starts leaking out. They don't explode in the game either. I saw a WW2 flamethrower demonstration in person once. They are also much more silent than you might think. There is no big WHOOOSH sound like you hear in movies. At least not with the small backpack flamethrowers. Flamethrower duty would still be very dangerous though because you have to get very close to the enemy. It's very hard to use them in CM for that reason. My flamethrower guys
    1 point
  13. Why all the fighting? Let us just reunite and pray for the prompt release of the 4.0 patches as well as the next two planned modules.
    1 point
  14. there HAS NEVER BEEN GAME BREAKING BUGS. Now the bugs in the 4.0 version is game breaking in a sense in arty and infantry reaction to it if you are not accepting of it, but all it has ever taken is to play the game in version 3.0 before that change was made. what you have is 4.0 format not a good format for play against the AI if you are using arty. Any other way the game is played has been fine, 4.0 is good except for a few other issues. For those needing to bomb the heck out of AI troops, 3.0 was always still available. Yes, was it a issue that buying the upgrade and no
    1 point
  15. It is a relativistic calendar, currently at about 0.6c and accelerating...
    1 point
  16. This Battlefront Flexible Calendarâ„¢ is more flexible than I thought.
    1 point
  17. Gotta say what year...
    1 point
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