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Showing content with the highest reputation on 03/20/2019 in all areas

  1. I've not touched Normandy for over 18 months now because of a broken game in a stock campaign = broken campaign. Got to be honest I would never have purchased the rest of the Normandy family if I'd known it would take this long to get the issues fixed. I've played half a campaign of the CF and MG modules as a consequence. Considering the cost of these games it begs some serious questions about value!
    4 points
  2. MINUTE 16 This turn was exciting. To avoid losing my halftrack, I have ordered it to advance a little while I am sending my tank into a search and destroy mission against this armored car. The armored car is indeed trying to destroy some of my men near the halftrack. But, the cavalry arrives... And the unthinkable happens. The Stug III is spotted surely also looking after the halftrack. Meanwhile, one of my squad in the woods on my right wing is firing with a bazooka against the armored car. I think that is what we call a near miss. 😕
    3 points
  3. I was looking through my old screenshots folder and couldn't remember if I had posted these anywhere. An advancing Soviet rifleman stopped to take a shot with his Mosin at a German AT gun across the street. The view from the gun: The gun fired and the shell flew through the wooden fence, between the guy's legs, then through the front door of the house behind him, and then finally exploded against the opposite wall. The shell was flying mere inches from the ground. That was one lucky bastard! The gun crew was not so lucky conside
    3 points
  4. Thanks for the PDF file. Interesting stuff. On a very large wooded/jungle map, something like the TOC map. Supply trucks (representing valuable natural resources) appear as reinforcements in certain villages, across the map. These villages produce / gather the resource. Said trucks would appear up to seven times (7 reinforcement groups) in the appropriate villages. Each truck could be a RedFor destroy unit objective worth Victory Points. Different types of resources worth different VPs. Example: Jade truck worth 25VPs lumber worth 10VPs. The more valuable the resource / village t
    2 points
  5. On the other hand we're quite lucky to have BF.
    2 points
  6. Another view is to flip this around and ask why wouldn't they have been working on the patch this whole time? It's been 2 years and 3 months now since they broke some pretty fundamental parts of their own game -- broken to the point that many people can barely enjoy the typical stock scenario. And not just one title broken, but all of them. When the issues with v4 were first brought to light, I would have never believed that it'd still be almost literally years before we saw them fixed. Perhaps Battlefront needs to start actually paying more testers and content creators, in orde
    2 points
  7. Your reaction on seeing signs like these is to want to click on them to select the units...
    1 point
  8. "Trappist Ale...'nuff said." I'm a loss to the advertising industry...
    1 point
  9. I might do once it´s all properly tested, particularly in H2H games and such. Also like to wait for oncoming patches first and then see if it still all works.
    1 point
  10. OTOH I´d finally have some time start playing WITW.
    1 point
  11. Just found another good "jump" animation file substitute (unarmed-vehicle-crew-exit). As said I find the stock games "jump" animation looking bits too athletic, considering usual combat loads, late war physical fitness (lots of less well trained and physically fit draftees, conscripts ect.) and all that. Also it makes more sense to me if using crawl or hunt mode and then our pixeltroopers beeing required to cross an obstacle (fences, low wall, trench), that they do in more cautious and less conspicuous ways. They also might have kicked out boards from a fence or slip between wires and such.
    1 point
  12. Not urban, but how about a little reelpolitik to go with your COIN?Interesting case study here, from a part of the world where I've spent time about how (counter)insurgency can be made to pay, handsomely. Dynamics by no means limited to Myanmar. In game terms, perhaps we could mash up @MOS:96B2P 's ingenious works with Settlers of Catan to create a nice little post-SHTF warlord game, lol. Oh, so you won't trade coal for sheep eh? Let me explain Largest Army to you.... Strategic Violence During Democratization (For Fun and Profit) Prior to democratization, the Myanmar military g
    1 point
  13. You medieval English aristocrats are all the same: drunk as a monk. Michael
    1 point
  14. One fine day in the middle of the night two dead men got up to a fight back to back they faced each other drew their swords and shot each other
    1 point
  15. Fom what you are saying the pack up time should be some amount of time if you are moving a distance further than 4 action squares. But it is always 0 no matter how far you are moving. I ran some tests with the SG43 - no metter how far you move, 1, 2, 3 or 4 squares, the pack up time is always 0 and the set up time is always what it says on the GUI.
    1 point
  16. Well, how much money do they have then? I doubt they run on the same economy as monks in an abbey. (I wouldn't be surprised if they weren't far from that however) BF is already quite lucky to have so many testers free of charge from a solid, yet small community.
    1 point
  17. 37mm

    Special Effects Mix

    Here's a video of the second beta in action...
    1 point
  18. Javelin ATGM Launcher == launcher (CLU) + missile Javelin ATGM == missile Total Launcher (CLU) + 2 missiles Hopefully this has clarified my post. I was little concerned for little girl @Vergeltungswaffe... 😀
    1 point
  19. Arty I could live without but in the game I was playing troops jumped out of a trench when being fired on by machine guns - and they were not broken or panicking. Machine guns in general is something that is hard to play a CM game without.
    1 point
  20. When a patch is 2 years in the making I start to question their ability to deliver, regardless of how long they take.
    1 point
  21. When they are ready, they will be out is the usual way to look at things. I hate waiting as much or more than the next guy. It has gotten easier as I have grown older but I still hate it. I drive way too many extra kms on backroads and through small towns to avoid waiting in traffic jams. I'll waste an afternoon driving to pick up something myself rather than wait the three or four days it would take the store to ship it to me. I would rather do almost anything than have to wait. So instead of waiting for the patch to come out and not play the game, I play the game. Find an opponent
    1 point
  22. This is a bit ironic since we're waiting for a patch to fix problems introduced in a patch... There's a middle ground between not testing things at all and then on the other hand testing things for more than two years. Also, nobody is demanding they release a flawed patch. But maybe releasing the patch that's has been done for a while and already is in CMSF2 would be nice.
    1 point
  23. What would you prefer, Released updates that work as thy should or released updates that have errors and no effort to test, correct and fix before giving them to you. I prefer the first personally and you can rest assured that they are working on and preparing to give you the first option. That is how they do business, they never rush stuff out, they seem to always try and give a release that they feel good about. and believe to be working cleanly. But making comments here about where is it will not make it happen any quicker, just saying
    1 point
  24. Wicky

    Update on Engine 4 patches

    Beware the IEDs of March....
    1 point
  25. I'm not sure Steve has ever said this. I'm pretty sure he did:
    1 point
  26. Yeah, I'm a little puzzled at lack of news and lack of patch. I mean, I have spent plenty of time managing SW projects, so crap happens. But we have been told over and over that its soon, right around the corner, etc. for quite some time.
    1 point
  27. I read somewhere years ago that the leadership of the army was agreed that if the French had not accepted the remilitarization of the Rhineland, the army would have arrested Hitler. I doubt that he would even have made it to trial, and if he had it would have been a quick one that night before a military tribunal and a firing squad in the morning. About all the Germans had for a show of force was a few battalions of border police and it is even uncertain that they would have even resisted an incursion by the French army. If true, this was probably the most serious blunder by the Allies of
    1 point
  28. I think he did. He gets blamed for a lot that the Baldwin government did and left for him to deal with. I don't want to get into this in the length that it truly deserves, but to some extent it wasn't so much anyone's fault as it was just an impossible situation. What with the Depression and the economic wreckage following WW I, there wasn't a lot of money to be spent. It was easy for Churchill to stand on the sidelines and say that more needed to be spent on defense when there were other things needing to be funded too. Things unfolded in such a way as to make it look like Churchill was right
    1 point
  29. Chr1st on a bike ... you're not wrong. Combatintman's version of the article ... During the Battle of Marawi, US SOTF 511 assisted local forces in defeating the enemy. During the battle, we talked to a lot of people in-country. We established and leveraged liaison links with local and regional partners. We employed reachback support from the US and other US commands. Our intelligence reporting was written for release to local forces in order to improve information flows and reinforce transparency and trust. As a result bad guys got killed and it didn't cost us much money or any
    1 point
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