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Showing content with the highest reputation on 12/07/2018 in all areas
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Very cool what the game can do. A spy does buddy aid. During buddy aid he obtained an assault rifle, binoculars and hand grenades. Later he takes out an XO team with the assault rifle and hand grenades. And here he is with the binoculars looking for his next victims.......... COOL, COOL game.3 points
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Wehrmacht resilience vs. Dogface nervousness
Bulletpoint and 2 others reacted to IanL for a topic
Note quite. The morale status is linear but the shaken and panic states are temporary and can happen from any state once the unit is done being shaken or panicked they go back to a - usually worse - morale state: OK -> Cautious -> Nervious -> Rattled -> Broken \ / / Shaken Shaken \ / Panic3 points -
Yep, spies can buddy aid weapons (I've only seen them take assault rifles not sure if they can take an RPG or MMG). If the spy does take a weapon and you don't want the spy to give himself away, by using it, he will need a small 360o Target Arc. With civilian density set to very heavy spies can Move very close to a checkpoint before being noticed . However only the human player controlled spy has the Move command. All AI assigned movement commands are at the double time which is considered suspicious and negates the civilian density setting some (not clear on how much yet). The AI will al3 points
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Thanksgiving dinner this year was a real hoot when all of the 60s plus old folks were trying to remember how much a dime bag cost in the 1970s while their children and grandchildren looked on in open-mouth astonishment😅2 points
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CMSF irregular thoughts
Bil Hardenberger and one other reacted to Vet 0369 for a topic
Thank you, but no thanks necessary. I felt, and still feel the this country has given me so much, and serving in the military and later 20 years of Federal Government service was a small payment. There's a reason we're called Public Servents. Others repay as they see fit through volunteering in food kitchens, working with Vets and the disadvantaged, or however else they feel the call. The best way to repay is to Vote!2 points -
Where is tech support?
Warts 'n' all and one other reacted to IanL for a topic
OK if your CMBN shows version 4 then it should have all the modules on your HD and all you need to do is activate the CW module with the key. LOL this thread now has a high chance to take a nose dive once the usual suspects show up. The bottom line is the choice would be no upgrades and CMBN (as an example) would have never had new features added and just be left behind just the way CMBO was. The upgrade mechanism means that CMBN is just as modern a game as CMFB is. You pay a small amount and the old games get the new features they added in newer games. I completely fail to unde2 points -
LOL, I was a life long moderate conservative Republican until I realized that there is no real difference between the Republicans and Democrats. That's when I became Libertarian! At least our drugs of choice aren't the same as most men our age; Rogaine and Viagra 😝2 points
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Sadr City - a map in the works. Nowhere near as nicely detailed as LLF's Ramadi map, but intended more as a master map to be cut up and used as needed.2 points
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Thanks for the Mods
Holman reacted to Swervin11b for a topic
Just wanted to thank the makers of some of these awesome mods. I put a WWII sound effect miod in CMFB and it is fantastic! The Garands sound like a hefty rifle, and you get the ping as well. Every sound improved; 155mm arty was deep, .50 cal had a dropped a couple of bass layers too. Wow!! Well done. I did the tracer round as well. Also did one of the terrain mods . The cumulative effect is such that really changes how the game . A round of applause to therein creators of the aforementioned, well received mods1 point -
Good First Impressions
Pete Wenman reacted to Cpl Steiner for a topic
I bought the upgrade bundle today and fired up a quick battle followed by a scenario, and I must say, I'm impressed! It feels like a completely new game. Thanks BFC.1 point -
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Introducing Battle Drill Blog's PBEM Tactical Problems
IanL reacted to Bil Hardenberger for a topic
Yes, that is in the plans. CMSF2 will feature one of these in the near future. Bil1 point -
I meant to say a bit more about service earlier, but it slipped my mind while on my soapbox. I know some of your background from your previous posts, and I just have to say that a forgotten and unrecognized segment of military service is the military dependent. THEY have no real say in their lot, and have to go where ever the service man or woman goes. It can be a horribly disruptive life and can cause many psychological issues that go unrecognized and untreated. It is really a shame that more is not done to help ease the pain and stress of being separated than is being done, as NOTHING is bei1 point
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LOL, thank you, but my son beats me hands down. He turned 18 in High School, registered to vote and for the Selective Service, and has voted in every election since. I think I might have missed a couple because I didn't have an absentee ballot. I love it when I can say to someone "Why are you complaining about the election results? You didn't even vote! You have no right to complain." And we don't even have to worry about bombs or attacks at the polling places or obviously and clearly rigged results!1 point
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THIS SIR, is nothing short of amazing. Really. Happy weekend folks ! When can we get Zero Dark Thirty in SF2 ? @Combatintman 😇1 point
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Update on Engine 4 patches
Gafford reacted to Bulletpoint for a topic
The release of CMSF2 has allowed me to shift from complaining about the wait for CMSF2 to playing CMSF2 while complaining about the wait for the v4 patches! No, I have been waiting patiently for the patch all along. Have no interest in CMSF2.1 point -
Wehrmacht resilience vs. Dogface nervousness
MOS:96B2P reacted to Josey Wales for a topic
@MOS:96B2P yes the effects of Combat Stress move through the C2 structure. A squad may have taken no casualties, but if the other squads in the platoon have been torn to shreds then they will be suffering a permanent impact on morale irrespective of how near or far they are from the other squads geographically. This can cause some odd effects but in general its a good system.1 point -
Wehrmacht resilience vs. Dogface nervousness
Bulletpoint reacted to Josey Wales for a topic
You're not wrong, work is manic at the moment!! @IanLhas it right The effect of suppression on morale (Combat Shock) is temporary and wears off once the suppression has lifted. The speed at which it wears off is dependent on the Experience & Leadership of the unit. The 'Broken' state is different from all of the other states as it cannot be arrived at by Combat Shock (suppression). A Broken unit which then suffers Combat Shock (suppression) will become either Shaken or Panicked until the suppression wears off when it will revert to Broken. In the video, the first exam1 point -
I am sure they will but if you log into the store and look at the My Orders list then click on the order there should be a line Activation Code(s) after which is the code you are looking for.1 point
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First Time CM Player Impressions
George MC reacted to Blazing 88's for a topic
I mentioned this several years ago, might as well mention it again... This is so much easier nowadays compared to my old wargame table days, using a homemade (paper towel roll and angled mirrors) reverse periscope to get the idea of their field of vision. 🙂1 point -
Shock Force 2 Unofficial Screenshot And Video Thread
domfluff reacted to General Jack Ripper for a topic
The enemy appear to be amassing a few troops...1 point -
Good First Impressions
Pete Wenman reacted to SlowMotion for a topic
CMSF with all modules has a huge amount of units and many great scenarios, so it was a very good game when the last modules were published. And now CMSF2 with newer game engine is even better.1 point -
Where is tech support?
Warts 'n' all reacted to MOS:96B2P for a topic
I don't understand this statement. Maybe definitions are being confused. Patches fix things in the game. Battlefront does not charge for patches. If they did I could see a point to the above quoted statement. By upgrades I think you mean modules and engine improvements. Modules and engine improvements add to the game so of course cost money. I think it is fair and expected that they charge for modules and engine upgrades. I guess people could argue about how much they should charge but most reasonable people would probably agree that they should charge something. I'm surpri1 point -
Wehrmacht resilience vs. Dogface nervousness
Josey Wales reacted to MOS:96B2P for a topic
Yes, interesting ........... I have the following in my notes and maybe this plays a role. When a team/vehicle takes casualties other teams/vehicles/squads in the same platoon may have their morale negatively affected. The other teams/vehicles/squads don’t have to be in C2 or line of sight of the team taking casualties to be negatively affected. At the end of a battle I have seen broken fire teams that did not have casualties. However other teams in the same platoon (maybe even same squad) did have casualties. So I thought that was why they were broken without casualties in the1 point -
@DeutschRitter also a marked minefield is only useful for troops on foot. My SOP is to Slow troops through a marked minefield. Marking a minefield is of no use to vehicles. You can't drive a vehicle through a marked minefield.1 point
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Wehrmacht resilience vs. Dogface nervousness
IICptMillerII reacted to Bil Hardenberger for a topic
I was not aware of @Josey Wales work in this area. Thanks for pointing us to it @domfluff, very valuable information that I might write a blog post about, giving credit where it is due of course. This goes to the heart of battle management and the Control portion of C2. Love it, Bil1 point -
Wehrmacht resilience vs. Dogface nervousness
Josey Wales reacted to domfluff for a topic
In practice it's often going to be the same thing - it's mostly only going to be obvious if the unit comes under a lot of fire, but doesn't take any casualties.1 point -
no civilians. there are spies, basically an unarmed combatant that given high civilian density and staying put can be hard to spot. I don't think I have yet had one acquire a weapon, but I suspect if they buddy aid someone they could do so. Better off not being armed though. The IED guys can also be difficult to spot and will generally hold fire fairly well.1 point
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create a profile for the game exe using the nvidia control panel - and then turn off FXAA within that profile.1 point
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Thanks for the Mods
Holman reacted to Oddball-47 for a topic
I concur, wholeheartedly! The modmakers are an integral part of the Combat Mission series and have been since the original CM came out 18 years ago. Their selfless contributions to the CM community over almost two decades have made a tremendous positive impact on my enjoyment of CM. Bless them one and all! Best regards, Odd1 point -
not sure, i'll look and if not will post it.1 point
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Combat Mission is like being with someone you love, but know that from time to time you're going to have to put up with the crap that comes along with. Its all good. I really don't care if weed is legalized. Its not as if its not readily available anyway. Alcohol is legal and available and it often makes people-especially men aggressive and violent. Weed on the other hand usually makes people mellow. If trouble erupts involving alcohol it often ends up in violence. If weed is involved, just toss them a few Twinkies or ho-ho's and everything is fine. The violence around weed revolves1 point
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Is there not a difference in armored protection, between different tanks?
c3k reacted to Armorgunner for a topic
"and I think you, as an armor gunner, will appreciate the subtleties in armor protection" I know. This is a quote, of a quote. But anyway! To to be clear. I Was doing my military service as a gunner, of an IFV ( https://en.wikipedia.org/wiki/Pansarbandvagn_302 ) When I stayed in the rapidly decreasing size of the army in the first half of the 90´s. As a NCO later on I was the commander, In the PBV 302. And Strv 104 ( Modified centurion with (in the case of war) Swedish made ERA. Developed with the first US made "Blazer ERA" in mind. So only effective against HEAT munitions. After1 point -
It'd be a good idea for a number of reasons. Unsure of how many bad reasons there are.1 point
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One of the biggest issues here in the U.S. Is that the Federal Government still classifies it as a Class D drug from the Nixon days, that it has no medical value, even though medical research has proven that ther are a multitude of major uses including cancer and MS treatments. The politicians won't repeal the designation because it means admitting that they kept it classified as a class D drug for the last 60+ years simply to punish the hippies, blacks, and Hispanics that they couldn't prosecute any other way. Sorry, way off topic. Please forgive.1 point
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I live in Wisconsin...perhaps an unintended road trip looms in the future, lol!1 point
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How to get the discount?
sburke reacted to DeutschRitter for a topic
Thank you all for your comments! I created a support ticket and John imediately responded and sent me the link! Great support!1 point -
Recommendations for historical fiction - US 1750 to 1775?
BletchleyGeek reacted to mjkerner for a topic
Drums Along the Mohawk by Walter Edmonds is a must-read. Extremely well researched and authentic. Same with Kenneth Robert’s Northwest Passage and Arundel. Edmonds also has a number of short stories of the period in a volume titled In the Hands of the Senecas that are great as well. Also, Alan Eckert’s 6 volume series The winning of America is good. He calls it a Historical Narrative...there are no fictional characters in them, but he writes them like novels and they are a fun read. His history is a bit lacking, which he admits in later years, but in my early 20’s in the early 1970’s, they1 point -
CMSF2 Release Update
CrackSabbath reacted to sburke for a topic
@CrackSabbath now that handle made me laugh out loud. 👍1 point -
A plea for a French Army DLC
ncc1701e reacted to Combatintman for a topic
@FoxZz keep fighting the fight mon brave - I'd love to see the French in modern titles.1 point -
Thanks for the Mods
Oddball-47 reacted to Swervin11b for a topic
Just wanted to thank the makers of some of these awesome mods. I put a WWII sound effect miod in CMFB and it is fantastic! The Garands sound like a hefty rifle, and you get the ping as well. Every sound improved; 155mm arty was deep, .50 cal had a dropped a couple of bass layers too. Wow!! Well done. I did the tracer round as well. Also did one of the terrain mods . The cumulative effect is such that really changes how the game feels. A round of applause to the creators of these mods, and thanks for their time (sorry for the double post. You can delete the first one)1 point -
Wehrmacht resilience vs. Dogface nervousness
Josey Wales reacted to George MC for a topic
Both @MOS:96B2P work on C2 and @Josey Wales work on the soft factors http://www.thefewgoodmen.com/thefgmforum/threads/the-relationship-between-soft-factors-morale-fatigue.26498/ have made a massive impact on a/ how I play, adding more immersion (I use my own rules that units cannot react to something they do not know about - hence C2 becomes really, really important b/ knowing how the soft factors work is really useful for modelling OOBs for scenarios to try to recreate how a unit behaved (in itself impossible to truly reflect reality but an interesting aspect to seek t1 point -
Shock Force 2 Unofficial Screenshot And Video Thread
Sgt.Squarehead reacted to Pete Wenman for a topic
The sh/t mod is something I've put together, along with ground rubbish, amended rubble and a re-textured wooden bridge from RT I'll get them on CMMods later today P1 point -
Wehrmacht resilience vs. Dogface nervousness
Bil Hardenberger reacted to domfluff for a topic
There are no Advanced Squad Leader-style "national modifiers". Soft factors and equipment can, however, make a huge difference in quality - in Combat Mission Shock Force, even with the same soft factors the Syrian army is not on the same level as the US, simply through available arms and armour. A WW2 US platoon can put out a much higher volume of fire than an Italian one, so would typically win a one-on-one firefight. The mechanics behind soft factors are something of a black box, but @Josey Wales has done some excellent work in puzzling them out. http://www.thefewgoodmen.com/thefgmfor1 point -
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You know war hero Audie Murphy, but look who Canada produced for a hero
StieliAlpha reacted to John Kettler for a topic
LukeFF, Have been on the CM Forums since January 2000, during which there have been all manner of discussions NOT on the GDF about various military and civilian people, not to mention multiple threads and a fair number of OPs regarding military books. Yet there is only one person being singled out by you for posting such, and that's me. This is twice in one week, and I'm tired of it! The GDF is, by Forum activity standards, practically dead, so it makes sense to put posts where they will be read. I deliberately made this post to what I felt was the best Forum for it that WASN'T the CM GDF1 point -
Good example, but the enemy hMG was badly positioned and isolated. In a proper defence, the approach to the hMG would be covered by other positions - e.g. behind the house to the left or in a house further to the rear/left (cannot be reached by your cover team), in the little wood to the right. It's the tunnel vision that can give you a bloody nose in CM if you try to advance by fire and manoeuvre. Also, I wonder whether the fire team actually fired? Trading fire with a hMG with some rifles usually doesn't end very well for the rifles. ^^ (Unless the very short range here helped the rifl1 point
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The concept of concentrating firepower is correct. But, if one does move in large formations it is much more likely that one enemy with a MG can cause a lot of casualties as one has provided a "target rich environment". In the game, the men group up way too tightly. Most experienced players always split their units but move them in a way that they are able to be mutually supporting. Yes, that does require micromanagement.1 point
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Clearly a propaganda pic showing no food shortage in German Army.1 point