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Showing content with the highest reputation on 12/07/2018 in all areas

  1. MOS:96B2P

    Semper Fi Campaign glitch

    Very cool what the game can do. A spy does buddy aid. During buddy aid he obtained an assault rifle, binoculars and hand grenades. Later he takes out an XO team with the assault rifle and hand grenades. And here he is with the binoculars looking for his next victims.......... COOL, COOL game.
    3 points
  2. Note quite. The morale status is linear but the shaken and panic states are temporary and can happen from any state once the unit is done being shaken or panicked they go back to a - usually worse - morale state: OK -> Cautious -> Nervious -> Rattled -> Broken \ / / Shaken Shaken \ / Panic
    3 points
  3. MOS:96B2P

    Semper Fi Campaign glitch

    Yep, spies can buddy aid weapons (I've only seen them take assault rifles not sure if they can take an RPG or MMG). If the spy does take a weapon and you don't want the spy to give himself away, by using it, he will need a small 360o Target Arc. With civilian density set to very heavy spies can Move very close to a checkpoint before being noticed . However only the human player controlled spy has the Move command. All AI assigned movement commands are at the double time which is considered suspicious and negates the civilian density setting some (not clear on how much yet). The AI will also crawl when very tired however this is also considered suspicious activity. A human controlled spy can be given the Move command and calmly walk very close to a checkpoint or group of OpFor troops. And if the spy has an assault rifle..........
    3 points
  4. Vet 0369

    Can't launch

    Thanksgiving dinner this year was a real hoot when all of the 60s plus old folks were trying to remember how much a dime bag cost in the 1970s while their children and grandchildren looked on in open-mouth astonishment
    2 points
  5. Thank you, but no thanks necessary. I felt, and still feel the this country has given me so much, and serving in the military and later 20 years of Federal Government service was a small payment. There's a reason we're called Public Servents. Others repay as they see fit through volunteering in food kitchens, working with Vets and the disadvantaged, or however else they feel the call. The best way to repay is to Vote!
    2 points
  6. OK if your CMBN shows version 4 then it should have all the modules on your HD and all you need to do is activate the CW module with the key. LOL this thread now has a high chance to take a nose dive once the usual suspects show up. The bottom line is the choice would be no upgrades and CMBN (as an example) would have never had new features added and just be left behind just the way CMBO was. The upgrade mechanism means that CMBN is just as modern a game as CMFB is. You pay a small amount and the old games get the new features they added in newer games. I completely fail to understand these objections. No one is making anyone buy the upgrade if you don't like the features don't by. Many of us who are happy the upgrade is offered - as I said the alternative is to leave the old games old. Please understand that we like to have the choice to buy - and you also have the choice to skip buying.
    2 points
  7. Vet 0369

    Can't launch

    LOL, I was a life long moderate conservative Republican until I realized that there is no real difference between the Republicans and Democrats. That's when I became Libertarian! At least our drugs of choice aren't the same as most men our age; Rogaine and Viagra
    2 points
  8. Sadr City - a map in the works. Nowhere near as nicely detailed as LLF's Ramadi map, but intended more as a master map to be cut up and used as needed.
    2 points
  9. Swervin11b

    Thanks for the Mods

    Just wanted to thank the makers of some of these awesome mods. I put a WWII sound effect miod in CMFB and it is fantastic! The Garands sound like a hefty rifle, and you get the ping as well. Every sound improved; 155mm arty was deep, .50 cal had a dropped a couple of bass layers too. Wow!! Well done. I did the tracer round as well. Also did one of the terrain mods . The cumulative effect is such that really changes how the game . A round of applause to therein creators of the aforementioned, well received mods
    1 point
  10. I bought the upgrade bundle today and fired up a quick battle followed by a scenario, and I must say, I'm impressed! It feels like a completely new game. Thanks BFC.
    1 point
  11. sburke

    Can't launch

    Just use claymores
    1 point
  12. Yes, that is in the plans. CMSF2 will feature one of these in the near future. Bil
    1 point
  13. I meant to say a bit more about service earlier, but it slipped my mind while on my soapbox. I know some of your background from your previous posts, and I just have to say that a forgotten and unrecognized segment of military service is the military dependent. THEY have no real say in their lot, and have to go where ever the service man or woman goes. It can be a horribly disruptive life and can cause many psychological issues that go unrecognized and untreated. It is really a shame that more is not done to help ease the pain and stress of being separated than is being done, as NOTHING is being done! THEY WHO WAIT ALSO SERVE. Thank you for YOUR service!
    1 point
  14. Vet 0369

    CMSF irregular thoughts

    LOL, thank you, but my son beats me hands down. He turned 18 in High School, registered to vote and for the Selective Service, and has voted in every election since. I think I might have missed a couple because I didn't have an absentee ballot. I love it when I can say to someone "Why are you complaining about the election results? You didn't even vote! You have no right to complain." And we don't even have to worry about bombs or attacks at the polling places or obviously and clearly rigged results!
    1 point
  15. borg

    Semper Fi Campaign glitch

    THIS SIR, is nothing short of amazing. Really. Happy weekend folks ! When can we get Zero Dark Thirty in SF2 ? @Combatintman
    1 point
  16. The release of CMSF2 has allowed me to shift from complaining about the wait for CMSF2 to playing CMSF2 while complaining about the wait for the v4 patches! No, I have been waiting patiently for the patch all along. Have no interest in CMSF2.
    1 point
  17. @MOS:96B2P yes the effects of Combat Stress move through the C2 structure. A squad may have taken no casualties, but if the other squads in the platoon have been torn to shreds then they will be suffering a permanent impact on morale irrespective of how near or far they are from the other squads geographically. This can cause some odd effects but in general its a good system.
    1 point
  18. You're not wrong, work is manic at the moment!! @IanLhas it right The effect of suppression on morale (Combat Shock) is temporary and wears off once the suppression has lifted. The speed at which it wears off is dependent on the Experience & Leadership of the unit. The 'Broken' state is different from all of the other states as it cannot be arrived at by Combat Shock (suppression). A Broken unit which then suffers Combat Shock (suppression) will become either Shaken or Panicked until the suppression wears off when it will revert to Broken. In the video, the first example shows the conscript squad starting at 'Ok', then suffering Combat Shock from suppression and dropping down to 'Nervous'. They then take a casualty which pushes them into 'Panic' as a result of the combined effects of Combat Shock and now Combat Stress. As the Combat Shock wears off (suppression indicator empties) the squad recovers to 'Nervous' as a result of the permanent impact of Combat Stress from sustaining a casualty. I'd be honoured Bil
    1 point
  19. I am sure they will but if you log into the store and look at the My Orders list then click on the order there should be a line Activation Code(s) after which is the code you are looking for.
    1 point
  20. I mentioned this several years ago, might as well mention it again... This is so much easier nowadays compared to my old wargame table days, using a homemade (paper towel roll and angled mirrors) reverse periscope to get the idea of their field of vision.
    1 point
  21. The enemy appear to be amassing a few troops...
    1 point
  22. CMSF with all modules has a huge amount of units and many great scenarios, so it was a very good game when the last modules were published. And now CMSF2 with newer game engine is even better.
    1 point
  23. I don't understand this statement. Maybe definitions are being confused. Patches fix things in the game. Battlefront does not charge for patches. If they did I could see a point to the above quoted statement. By upgrades I think you mean modules and engine improvements. Modules and engine improvements add to the game so of course cost money. I think it is fair and expected that they charge for modules and engine upgrades. I guess people could argue about how much they should charge but most reasonable people would probably agree that they should charge something. I'm surprised at how little they charge for modules and engine improvements. And as my friend @Warts 'n' all said, unlike him, you do have a choice.
    1 point
  24. Yes, interesting ........... I have the following in my notes and maybe this plays a role. When a team/vehicle takes casualties other teams/vehicles/squads in the same platoon may have their morale negatively affected. The other teams/vehicles/squads don’t have to be in C2 or line of sight of the team taking casualties to be negatively affected. At the end of a battle I have seen broken fire teams that did not have casualties. However other teams in the same platoon (maybe even same squad) did have casualties. So I thought that was why they were broken without casualties in the team. Josey is probably off working a job, earning money and taking care of RL while we are discussing and trying to figure out the important issues of the day................. maybe when he is done goofing off for the day he will stop by ...... .
    1 point
  25. @DeutschRitter also a marked minefield is only useful for troops on foot. My SOP is to Slow troops through a marked minefield. Marking a minefield is of no use to vehicles. You can't drive a vehicle through a marked minefield.
    1 point
  26. I was not aware of @Josey Wales work in this area. Thanks for pointing us to it @domfluff, very valuable information that I might write a blog post about, giving credit where it is due of course. This goes to the heart of battle management and the Control portion of C2. Love it, Bil
    1 point
  27. In practice it's often going to be the same thing - it's mostly only going to be obvious if the unit comes under a lot of fire, but doesn't take any casualties.
    1 point
  28. sburke

    Semper Fi Campaign glitch

    no civilians. there are spies, basically an unarmed combatant that given high civilian density and staying put can be hard to spot. I don't think I have yet had one acquire a weapon, but I suspect if they buddy aid someone they could do so. Better off not being armed though. The IED guys can also be difficult to spot and will generally hold fire fairly well.
    1 point
  29. create a profile for the game exe using the nvidia control panel - and then turn off FXAA within that profile.
    1 point
  30. Mesquite55

    CMSF2 Release Update

    Ah ok I just found it
    1 point
  31. Oddball-47

    Thanks for the Mods

    I concur, wholeheartedly! The modmakers are an integral part of the Combat Mission series and have been since the original CM came out 18 years ago. Their selfless contributions to the CM community over almost two decades have made a tremendous positive impact on my enjoyment of CM. Bless them one and all! Best regards, Odd
    1 point
  32. sburke

    Semper Fi Campaign glitch

    not sure, i'll look and if not will post it.
    1 point
  33. db_zero

    Can't launch

    Combat Mission is like being with someone you love, but know that from time to time you're going to have to put up with the crap that comes along with. Its all good. I really don't care if weed is legalized. Its not as if its not readily available anyway. Alcohol is legal and available and it often makes people-especially men aggressive and violent. Weed on the other hand usually makes people mellow. If trouble erupts involving alcohol it often ends up in violence. If weed is involved, just toss them a few Twinkies or ho-ho's and everything is fine. The violence around weed revolves around the grow houses where they are often targeted for rip-offs. My cousin was thinking about growing some on a commercial scale and mentioned buying a handgun for protection. I told him he better get something like an AR15/AK-47 as well as a shotgun to go along with his pistol and get some serious training, because if he thinks a pistol is going to match up with what would be coming after him with a serious crew he has another thing coming. Better also prepare to spend some serious money on bulletproof/resistant fixtures too. My friend and I had a deal with a farmer to built a nice firing range on some land. Farmer reneged. Far more money in growing weed. Since legalization its become big business and in many counties it taking over. There was a time in America when Coca Cola was really the real thing. You could also buy things to calm down your kids that had stuff like opium in it. Sometimes with some kids these days... Its not as if they aren't being drugged up by the pharmaceutical industry these days. It seems like every other kid is ADD and on something. These "safe" prescription pills carry potentially serious side effects and is well known to cause potentially bad side effects in a small percentage of people. Many young school shooters are known to have been on these prescribed drugs. The Pharm industry is a multi billion dollar business and they have clout in the right places. There are already moving into CBD and weed anyway. A onth or so ago the weed trade was a profitable one to be in on Wall Street if you didn't stay in the trade too long. From install problems to weed. Got to love it. In the updated Combat Mission Afghanistan BF needs to make sure poppy fields are included. They are a huge component of that conflict.
    1 point
  34. "and I think you, as an armor gunner, will appreciate the subtleties in armor protection" I know. This is a quote, of a quote. But anyway! To to be clear. I Was doing my military service as a gunner, of an IFV ( https://en.wikipedia.org/wiki/Pansarbandvagn_302 ) When I stayed in the rapidly decreasing size of the army in the first half of the 90´s. As a NCO later on I was the commander, In the PBV 302. And Strv 104 ( Modified centurion with (in the case of war) Swedish made ERA. Developed with the first US made "Blazer ERA" in mind. So only effective against HEAT munitions. After education to 2nd lieutenant. I came right in to the beginning of the trials for new Swedish tank. Which ended up with the Leopard 2S "Strv 122". And the last years in service, as a second lieutenant, I was a commander of a platoon of Strv 121 (Leo 2A4) Which Sweden bought 160 of, in the deal whith Germany, together with the 120 Strv 122 (Enhanced Leo 2S A5) All tanks in the very comprehensive testing, were equipped with Heavy Swedish "Åkers krutbruk" made addon armour. So all tests was made with that armour applied to the modules, being fired uppon. But since the Army Went down from 850.000 in the late ´80s. To 400.000 in the second half of the 90´s. To todays army of just 40.000 total.. So today, and for a long time. I am not in service. (Edit: All numbers are the total Armed forces. Not just the army, sorry for that)
    1 point
  35. It'd be a good idea for a number of reasons. Unsure of how many bad reasons there are.
    1 point
  36. Vet 0369

    Can't launch

    One of the biggest issues here in the U.S. Is that the Federal Government still classifies it as a Class D drug from the Nixon days, that it has no medical value, even though medical research has proven that ther are a multitude of major uses including cancer and MS treatments. The politicians won't repeal the designation because it means admitting that they kept it classified as a class D drug for the last 60+ years simply to punish the hippies, blacks, and Hispanics that they couldn't prosecute any other way. Sorry, way off topic. Please forgive.
    1 point
  37. mjkerner

    Can't launch

    I live in Wisconsin...perhaps an unintended road trip looms in the future, lol!
    1 point
  38. Thank you all for your comments! I created a support ticket and John imediately responded and sent me the link! Great support!
    1 point
  39. Drums Along the Mohawk by Walter Edmonds is a must-read. Extremely well researched and authentic. Same with Kenneth Robert’s Northwest Passage and Arundel. Edmonds also has a number of short stories of the period in a volume titled In the Hands of the Senecas that are great as well. Also, Alan Eckert’s 6 volume series The winning of America is good. He calls it a Historical Narrative...there are no fictional characters in them, but he writes them like novels and they are a fun read. His history is a bit lacking, which he admits in later years, but in my early 20’s in the early 1970’s, they tripped my trigger and launched my 30 year obsession with studying/gaming the US Eastern woodland Indian Wars 1675–1832 to the exclusion of almost all other periods. So I have a soft spot for him, lol.
    1 point
  40. sburke

    CMSF2 Release Update

    @CrackSabbath now that handle made me laugh out loud.
    1 point
  41. @FoxZz keep fighting the fight mon brave - I'd love to see the French in modern titles.
    1 point
  42. Just wanted to thank the makers of some of these awesome mods. I put a WWII sound effect miod in CMFB and it is fantastic! The Garands sound like a hefty rifle, and you get the ping as well. Every sound improved; 155mm arty was deep, .50 cal had a dropped a couple of bass layers too. Wow!! Well done. I did the tracer round as well. Also did one of the terrain mods . The cumulative effect is such that really changes how the game feels. A round of applause to the creators of these mods, and thanks for their time (sorry for the double post. You can delete the first one)
    1 point
  43. Both @MOS:96B2P work on C2 and @Josey Wales work on the soft factors http://www.thefewgoodmen.com/thefgmforum/threads/the-relationship-between-soft-factors-morale-fatigue.26498/ have made a massive impact on a/ how I play, adding more immersion (I use my own rules that units cannot react to something they do not know about - hence C2 becomes really, really important b/ knowing how the soft factors work is really useful for modelling OOBs for scenarios to try to recreate how a unit behaved (in itself impossible to truly reflect reality but an interesting aspect to seek to model). FWIW my SOP for 'spare' HQ units is to keep em on the map and cross attach them to other units to help disseminate info across my units C2 network. This works pretty well and in the absence of being able to task organise units in the editor is the best compromise I have come across. And it stops you using them as disposable recce units...
    1 point
  44. The sh/t mod is something I've put together, along with ground rubbish, amended rubble and a re-textured wooden bridge from RT I'll get them on CMMods later today P
    1 point
  45. There are no Advanced Squad Leader-style "national modifiers". Soft factors and equipment can, however, make a huge difference in quality - in Combat Mission Shock Force, even with the same soft factors the Syrian army is not on the same level as the US, simply through available arms and armour. A WW2 US platoon can put out a much higher volume of fire than an Italian one, so would typically win a one-on-one firefight. The mechanics behind soft factors are something of a black box, but @Josey Wales has done some excellent work in puzzling them out. http://www.thefewgoodmen.com/thefgmforum/threads/the-relationship-between-soft-factors-morale-fatigue.26498/ In his findings, the leadership value only affects the squad themselves, and doesn't "filter down" at all. There is still going to be a leadership effect, albeit sideways - if the subordinate squads have a valid C2 link, then they will have some defence against suppression, etc. Since the HQ unit being suppressed will knock out that C2 link, then higher leadership HQ units will stay un-suppressed longer, helping the platoon as a whole. In terms of how C2 works in the game (surprisingly sophisticated), MOS:96B2P has an excellent guide here:
    1 point
  46. LukeFF, Have been on the CM Forums since January 2000, during which there have been all manner of discussions NOT on the GDF about various military and civilian people, not to mention multiple threads and a fair number of OPs regarding military books. Yet there is only one person being singled out by you for posting such, and that's me. This is twice in one week, and I'm tired of it! The GDF is, by Forum activity standards, practically dead, so it makes sense to put posts where they will be read. I deliberately made this post to what I felt was the best Forum for it that WASN'T the CM GDF, but you're still on me about it. Face it, you want me gone. Only then will you be truly at peace, yet I am NOT the one causing an uproar on the Forums. You are. You're the one acting like negative vibe Moriarty here, not me. This is harassment under color of authority you do NOT have. Stop! Regards, John Kettler
    1 point
  47. Good example, but the enemy hMG was badly positioned and isolated. In a proper defence, the approach to the hMG would be covered by other positions - e.g. behind the house to the left or in a house further to the rear/left (cannot be reached by your cover team), in the little wood to the right. It's the tunnel vision that can give you a bloody nose in CM if you try to advance by fire and manoeuvre. Also, I wonder whether the fire team actually fired? Trading fire with a hMG with some rifles usually doesn't end very well for the rifles. ^^ (Unless the very short range here helped the rifles. The MG is deployed within 110m of a wood that provides excellent cover for attackers to approach) Personally, I find it too risky to just suppress the one position I'm aware of and manoeuvre against it, keeping my fingers crossed that there are no other enemy positions. It's much safer to suppress all potential positions within the line-of-sight-sector and only then start to move. Ammo traded for fewer casualties! Of course you need much more firepower to pull this off. Sometimes, I get the impression that the whole "fire & manoeuvre" for infantry was just propaganda to give the infantryman the idea they can win. Yah! You can do it! If the enemy is isolated and offers his flanks, and if there is no enemy armor around, and if artillery doesn't hit you! No really, you can do it! I guess CM has spoilt me *thousand yard stare*
    1 point
  48. The concept of concentrating firepower is correct. But, if one does move in large formations it is much more likely that one enemy with a MG can cause a lot of casualties as one has provided a "target rich environment". In the game, the men group up way too tightly. Most experienced players always split their units but move them in a way that they are able to be mutually supporting. Yes, that does require micromanagement.
    1 point
  49. Erwin

    CMFI Rome to Victory Bones

    Clearly a propaganda pic showing no food shortage in German Army.
    1 point
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