Leaderboard
Popular Content
Showing content with the highest reputation on 08/26/2018 in all areas
-
Tank tactics: why the regression?
Flyright and 4 others reacted to General Jack Ripper for a topic
Indeed. I still remember the consternation I felt when Steve announced Shock Force was going to be a real-time game with an optional "turn based" mode which basically paused the game automatically every 60 seconds. It didn't even have the blue bar pre-processing of it's predecessor. However, things are not quite as bad as all that, you just need to train yourself to think in 60 second chunks. I.E. "For the next 60 second, this unit will do this:" and then plot your orders accordingly. Need a linear smoke screen? Check the wind speed and direction then fire away. Wait a minute or two for t5 points -
Tank tactics: why the regression?
Flyright and 3 others reacted to General Jack Ripper for a topic
You can do this already with the existing orders. MOVE : 10 Second PAUSE w/ Anti-Armor Cover Arc: MOVE You can do this already, just place the BLAST waypoint in the action spot the engineers are already located, they will blast the wall and then stay put. Group select all units, place a cover arc. Done. Granted, a Shift-Click combination would be nice, but it's not a critical piece of the puzzle. Adjacent units share ammo already. If you need to resupply a squad, split off a scout team and run them over to an ammo source. Acquire ammo and run back. That's how it works in real4 points -
I could be wrong but is that not maybe missing the point. I do not believe Erwins stating that such things are not possible (other than the engineers blasting through). Rather that such things are possible but the amount in user interface actions required to accomplish those tasks is maybe excessive. They are taking numerous turns/clicks to carry out when with an more streamlined user interface that could be halved. An shoot and scoot is kind of possible as you state. But consider how many key presses and clicks you need to do to accomplish the task. And even then that can end up just be3 points
-
Served his country in war and peace.Defended Obama against Arab/Muslim allegations and stood up to Trump. Rip sir3 points
-
I don't vote for the GOP, but I'll miss McCain.2 points
-
beta tester?
Artkin and one other reacted to Pete Wenman for a topic
What Ben says I got this I'm still not sure I'm fully over it P2 points -
John McCain - RIP
sburke and one other reacted to chris talpas for a topic
I mourn the loss of a truly great man. His sense of personal integrity and putting the interests of the nation above petty partisanship will be sorely missed. My condolences to his family and many friends. Chris2 points -
FEDS: can you explain to us sir you business in Syria YOU: I wanted to recreate task force thunder. FEDS: what?!2 points
-
Tank tactics: why the regression?
General Liederkranz reacted to sburke for a topic
There is no trust about acquire. I acquire what I need based on the mission I need to accomplish. Do I want AT4 rounds, Jav rounds, mortars, small arms, what type and how much, 40 mm rounds. There is no way the game can know what I want when I go to acquire. What I would like is the ability to designate smaller loadouts of small arms and unacquire jav launchers. Beyond that "resupply" isn't a generic option.1 point -
Could have taken advantage of his privileged position and political contacts to get released as POW early but refused to leave his comrades. Heroic.1 point
-
The state of CMSF2
zinzan reacted to Dynaman216 for a topic
If what I read earlier in one of these threads - more frequent updates with less in each - then I will be happier. As it is I've stopped playing CM games till the fix for running away from a perfectly good defensive position to stand in the open a few feet away issue is fixed. I didn't want to revert back a release since that is usually a pain to keep straight. Any other developer taking a year and half to fix that would go on my never buy from again but BF has enough goodwill stored up that I'm still buying the next game ASAP.1 point -
Once invited, one must look deep into the abyss within a sterile, controlled environment (deep in to woods of Maine, down a flight of very long, dark home-cobbled stairs), then make a scenario that reflects the essence of their experience. That seems to be the deciding factor in acceptance. These scenarios are then stored by Steve and Charles in something they call the "Soul Vault". There might just be some great 1960's and early 1970's record-albums in there, but...I think not, due to the weird blue vapors emanating from it. The audio tape of my experience in the "Learning Chamber" (whic1 point
-
Which to Buy?
Josey Wales reacted to IanL for a topic
An excellent point. I would say that the AI is the one that suffers most and the problem is most obvious when troops in good cover under artillery barrage abandon thier good locations and start running around. So attacking the AI in good positions is not much fun. Human players can issue a pause command and force thier men to stay put. That helps alot and while not perfect pretty much sorts it out for head to head play. I snipped out lots of good advice there to highlight this. Always remember this. Your opponent human or AI is always playing under that same rules and behaviour. E1 point -
I don't know if or when BF will release them in a module/title but rest assured I'll have them covered! Mord.1 point
-
I've stitched together a custom horizon texture at 2x the resolution of the original textures. Sampled from pictures of the ukranian countryside some pictures of it in action: https://imgur.com/a/vg0eTJH a subtle difference, but the more pixels the better, right? hope you beautiful people enjoy http://www.mediafire.com/file/mj48x5pesk89g6s/cmbs_horizon.zip/file1 point
-
To caveat a bit - the effects cited in 4.0 do not affect every battle and don't affect armor at all so it all depends on the scenario you are playing as to whether you will see a little effect, see no effect, or get really really frustrated. If you want time in to learn how to use the commands and behavior etc the effects cited for 4.0 won't stop you there. You'll still need to learn movement commands, splitting, combat commands, acquiring, the effects of the C2 model etc etc If you think you are interested in the game, get it, learn it and when it is patched worry about that then. The1 point
-
I completely agree. I've made a list, a few times, about how many ways you can enjoy CM, and bang for the buck, I don't think there are too many pieces of software let alone games, that can match it. You know, some of my most memorable moments in the game were from little throwaway setups I created in the editor just to test a mod. A lot of people don't realize how powerful and fun that editor is. Most games you have to have some kind of programing knowledge just to make a map. Here, it's as easy as plopping down some terrain, throwing some units on each side and playing as the attacker.1 point
-
As one who is not currently playing CM (all games still on my machines), I still stop by to see what's happening, so it has been very gratifying to see the information about upcoming releases. "When it's done" has always worked for me as a release date but that doesn't offset my desire for information about the development of releases. So thanks to Steve for the recent information and thanks to all the developers and the betas for this truly remarkable family of games. Now, about CM3...1 point
-
+1 Have long argued that CM is now very good as a game. What development should now focus on is a streamlined UI so that less time is wasted trying to accomplish exactly what Bulletpoint outlined. Just a few other examples that would speed up gameplay and enable player to focus on the fun parts of playing rather than UI: "Shoot and scoot" for AT teams so they can fire and run, not sit around waiting to die after firing. Engineers who blast a wall but do NOT run thru it. (Currently we have to time it out so they blast right at the end of a turn.) One click 180 degr1 point
-
Using MOS's concepts pioneered in TOC, it could work. In TOC, one acquires intel from different sources and in different ways and this gives the player (hard) choices as to what priority actions to take next and which are less urgent - ie: have to triage. (have to deal with lots of "hit & run" events.) These decisions/choices in turn can lead to different outcomes etc. It's perfect for COIN and while TOC is not a MOUT game, it could be. In related news of Sgt Chapman getting MOH for actions during Op Anaconda in Afghanistan - highly recommend reading "Not a Good Day To Die" by Sea1 point
-
I to had problem with registering for the forum for quite a while. I could not convinced the forum program from thinking I was a bot. I rebooted....er tried a different browser and only then was I able to fool the censors.😉 KenMech Seems the forum did not like my version of Chrome.1 point
-
Ok lightened up the Jihadi flag background a bit. Added a couple styles of Combatant and a Spy. Again all preliminary right now, but pretty damned good looking I think, for first shot attempts. There's a particular detail I added, see if any of you guys pick up on it. I am really digging the spy. Mord.1 point
-
Tank tactics: why the regression?
General Jack Ripper reacted to sburke for a topic
Yeah much better than when he was at Cannae and told Consul Gaius Varro that he should charge the enemy center and split them in two.1 point -
I like that. After the death of David Carradine, I told my brother if he ever finds me dead in an embarrassing position, like laying naked in bed covered in fudge, or croaked on the toilet ala Elvis, he is to get me dressed, go out and kill a shark or bear, tangle us up, destroy the room, and put a knife in my hand to make it look like we died fighting each other. I want to be a legend around the police station water cooler. Moral of this story? That's my shoe size talking...on just about any topic. I always say, life is what you make it. If you choose to believe the world is a horri1 point
-
Pfft these guys are so far behind. Charles is using a jar for a neural interface for all his functions.1 point
-
Bill, you were setup to fail in this Scenario - The Map was poorly designed, as Blue had setup zones that were very close to the Red setup zone. Your opponent had a sniper team with line of sight observation into your setup zone on one side, and armor in close proximity on the other side of your setup zone. Additionally, your Red side was not allocated enough points in which to adequately purchase Red equipment in order to use realistic Red doctrine. Thanks for putting in the great effort in both of your CMSF2 AAR's....although both ended badly due to different reasons, neither on1 point
-
Tank tactics: why the regression?
umlaut reacted to Sgt.Squarehead for a topic
"Paras", "Huns", "AFV" & "Evil Nazi Trick".....Easy!1 point -
Kampfgruppe Peiper Campaign
GhostRider3/3 reacted to Erwin for a topic
I play WEGO as well. Obviously it's harder than RT. That's why real men play WEGO. I am halfway thru Stoumont. Was doing good so long as I kept the armor in front. As soon as the inf has to go in there is that inevitable drip drip of casualties - no matter how careful one is - even if it's only one or two per turn it adds up. Most annoying is the frequent friendly fire incidents. Almost all due to guns firing HE thru woods and nearly always exploding on a tree one cannot see. Guns that insist on firing many rounds thru the same tree is an aspect of CM2 that's increasingly irritating.1 point