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Showing content with the highest reputation on 12/25/2017 in all areas

  1. With much talk centering on CMFI and the upcoming (hopefully soon) release, I played out a scenario that had some great action. I thought I would share it. It is December 6, 1943, 2:15 PM local time, and Obersoldat Rolf Schenk peers through his binoculars at Villa Roggati. His uniform is soaking wet, the cold rain running in rivulets down his neck and back. It drums off his steel helmet with maddening consistency. He wipes the smears of rainwater off the end of his binoculars, letting out a sigh of frustration. Things are quiet now, way too quiet. He was in town whe
    3 points
  2. CMFB Campaign: Fields of Tears Fields of Tears is a interactive CMFB Campaign that picks up where my CMBN Campaign: In the Fields Where the Poppies Grow leaves off and follows the actions of Captain Charles Stevens and A Company, 31st Tank Battalion, 7th Armored Division, around St. Vith, Belgium during the Battle of the Bulge. It requires the latest version of CMFB and all immersion mods needed are in the download. They are tagged to this campaign only. It is playable from the Blue Side only. The campaign is a story driven campaign like "Poppies" where you must keep Steven
    1 point
  3. Oleksandr

    Tactical Lifehack

    Tactical lifehack. I think that it is important for us to share some tactical lifehacks related to this wonderful game. Please attach screenshot of your knowhow and some description of it. I think if we will organize our answers that would work better. So please share your ideas supported by screenshots and detailed description of what it does or what it serves for. Thank you. Since I’ve started this topic I will provide first lifehack. As you can see on a picture there are some barbered wire around mixed mines. This thing is useful when it is located on the opposite
    1 point
  4. Mord

    CMSF2

    The great thing about equipment settings will be not having to select a battalion of Strykers (or whatever) just to delete 50 things to get a particular vehicle. We'll be able to select single vehicles and attach teams easily. It's gonna rock! Mord.
    1 point
  5. No good deed goes unpunished, I guess.
    1 point
  6. Yeah. I mean, after playing CMBS, how can I play CMBN? You want me to downgrade my Abrams to Shermans? /s The engine 4 is vastly superior to 1. This is a huge shift. If the CMSF milieu is not your thing, then don’t buy. If you do buy, you’ll enjoy another CM experience. Edited to add: Merry Christmas!
    1 point
  7. Heinrich, you are an artist. Those screenshots are unbelievable and the story telling is superb.
    1 point
  8. You're getting 10 years worth of development. Anybody that doesn't like that doesn't have to buy it. Stick with SF1 if you don't think SF2 isn't worth it. But they didn't have to update the game, they could've left it to rot in it's 0 engine state, like CMA will. The fact they even didn't it is gift but they still deserve compensation for the work. Mord.
    1 point
  9. New QB system (my personal favorite)...improved Engine...almost ALLLL the CMSF content to play...yea the same equipment and such, but I think there will be enough new game play to make it worth it. And maybe some new scenarios and campaigns from our trusty group of designers. I actually bought CMSF twice (once for PC when I had to use Bootcamp on my MAC and then the full Mac version) WELL worth the price twice. It's in my top 3 CM titles.
    1 point
  10. You don't have to buy it. Battlefront is offering a product for a certain price and you can decide if it is worth it. No harm done. And as they stated before there will be some kind of discount for ppl already owning Shock Force. I'm looking forward to the engine update.
    1 point
  11. I dunno - CMSF has a lot more than just Abrams and T55 - there's a plethora of NATO material, plus there are oodles of interesting scenarios and some quite cool QB maps. Personally I loved playing it until the game engine just felt too old and with the new game engine, more control over QBs and the play enhancements, I think it'll be a great title again.
    1 point
  12. Mord

    The Night Before CM-mas

    Twas the night before CM-mas and all through the bunker not a 'truppen was stirring they were all down and hunkered The frags were all hung by the rifles with care In hopes that Santa Steve soon would be there The 'truppen a snoring and dreaming away of the hookers they'd met, on leave last May When out in the minefield there arose such a clatter, I sprang from my bunk, my skivvies all tattered. Away to the gun sites I flew like a plane, pulled back the bolt and steadied my aim. When from mod weary eyes I spied from afar, Some northern Maine dude with a bra
    1 point
  13. Wow! Fantastic. I had no trouble orienting myself or following the action. Brilliant work, perfectly complemented by your very nicely processed screenshots. I particularly like how you described the tank-on-tank action. Witty and tinged with just the right amount of pathos.
    1 point
  14. CMSF2 will have (does have) the new FOW-friendly trenches and foxholes. The old sunk-in-mesh trench has been renamed 'ditch', I believe. The new trenches were in one of the dozens of screenshots submitted that didn't get selected.
    1 point
  15. For sources, FM 3-90.1 is the field manual for the Armor-Mechanized Team, which is to say how the US Army plans to fight at the Company level in a mixed force of tanks and mechanized infantry, so there's a lot of "how to" for IFV forces. Just a few quick notes: 1. In the world war two context, an IFV without troops is basically a cross between a light tank, and a tank destroyer. It cannot trade blows with anything reliably (the ERA or APS models can resist infantry anti-tank weapons, but not especially reliably, all of them will resist autocannon fire for only a short time, and virtua
    1 point
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