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Showing content with the highest reputation on 06/17/2015 in all areas

  1. The 101st Airborne had trouble doing this even against light opposition in Iraq. They were supposed to be securing the highway and towns that made up the 3ID's supply lines but needed (and received) tanks for the actual fighting. Even then, they didn't have enough firepower on hand (three or four companies of Abrams) and found themselves snarled up in some nasty fights in built-up areas that the 3rd Infantry Division had smashed their way through without even slowing down. The other major light infantry centric operation was a sideshow; the 173rd Airborne Brigade dropped onto an airfield alrea
    3 points
  2. carl, you know some of these guys are trying to help you. I wouldn't go alienating people who are trying to help you, makes a person look bad, you know.
    2 points
  3. This scenario covers the following action (as recorded by von Plato in his history of 5th Panzer Division) in the closing stages of Operation Bagration. Smorgon is on the main rail line from Minsk to Vilnius – hence it was strategically vital for allowing Germans to bring units into action. They were low on fuel/transport so railways were a vital component for keeping armies supplied and flow of reinforcements/moving units etc. The Soviets had just cut the rail line. 5th Panzer Division under the command of Major -General Karl Decker (His General Staff Officer or Ia was Lieutenant-Colonel Anto
    1 point
  4. Timn's Rural Road The map has a rural theme, and is based around couple gravel roads, a farm, and some marshland. -Size: 2256x1392 - A mostly flat map with lots of subtle variations in elevation and a couple of low hills -very few buildings, most of which are centered around a farmyard -Lots of open fields -several thick patches of trees which are not vehicle passable -Quite a few less thick patches of trees which vehicles can pass through -A large marsh/lake area in the Northeast of the map -Several smaller strips of marsh -No landmark names Please feel free to use this
    1 point
  5. paper tigers Road to Dinas was incredible and unique - red on red civil war. probably the best balanced campaign CMSF ever had forces wise
    1 point
  6. Has anybody brought up the war of Yom Kippur as an idea? M60s and Centurions holding off hordes of Egyptian and Syrian tanks
    1 point
  7. There are very few scenario designers at all, let alone scenario designers who also create mods. Individuals who want their game to look a certain way through the use of mod tags can have all the scenarios that they play look the way they want to by having the scenario itself, through the use of a text file, look for and use the mod. Therefore the mod itself doesn't need to be specifically associated with the scenario in order for the mod to be used so the player can have all the King Tigers in every scenario look a certain way if they want to. Granted, that forces a mod user to either crea
    1 point
  8. Hi Carl, I am seeing your point but it is coming across as sub-optimized for you personally. Born from your understandable frustrations with finding mods and determining which ones to use. Which is real personal based on taste and maybe a mod management program would help you? I recommend Jonesoft Generic Mod Enabler. Oh, and a repository upgrade might sure help in mod search frustrations. I only use GaJ site. I also think the majority of scenario authors never produce special mods to go with their scenarios. I have often done a special mod to go with a scenario. If my procedure is lackin
    1 point
  9. Honestly I think the modders disagree with you. And as to user friendly, it is absolutely 0% harder than adding any mod. In fact for the user you just do exactly what you already do.That should be enough for you to question the validity of your reasoning. If not, oh well. It really isn't worth arguing over. It is ultimately BF's decision and it is them you'd need to convince. My agreeing or not with you doesn't really affect that much if at all.
    1 point
  10. My two cents no new Patches will come for a while.
    1 point
  11. Hi. I liked this scenario ! Quick comments. the recon phase was nice.. some ppl above commented that they could only see two to three at most BMPs.. HOWEVER, if you stand up your units, and remove them from the HIDE command., you will be able to see at least 2 to 3 more.. further back. The point target with arty went fantastic. The Final Assault by the Syrians was a nice surprise I won the battle as a US Minor Victory. the end report told me i occupied all positions alpha, bravo, charlie, x-ray. However, i can almost swear that i didn't occupy charlie with any of my units. could i
    1 point
  12. I think you may have missed something here: It is not the scenarios in themselves that are going to use all the HDD space, but the mods. Some mod sets can be huge. For instance my Factory Mod set for Red Thunder (probably the largest there is): It is 603 MB´s. So if you used that for four scenarios, you would have used nearly 2,5 GB of HDD space.
    1 point
  13. I ran a livestream while testing this scenario. You can find it here: http://www.twitch.tv/raptor_pilot I'll warn you, there's about 5 hours of gameplay to wade through. I'll be posting some highlights later. The stream's not super quality, I'm trying to find settings that work. So far I'm enjoying the scenario. One of my tanks got immobilized on the wrong side of the airport, and that pissed me off a bit. I also wasted time hunting down an enemy team outside of Alpha. I have a platoon securing Alpha right now, but the enemy tanks have just showed up. I'm going to have to take care of th
    1 point
  14. U.S. Marine Corps[edit] The U.S. Marine Corps, has retained the regiment as a basic unit smaller than a division but larger than a battalion, and it continues to employ reinforced regiments as R.C.T.s in Iraq and Afghanistan. Under current US Marine Corps doctrine, a Marine Division typically contains three organic Marine infantry regiments. Whenever a Marine Expeditionary Brigade (MEB) is formed within its parent Marine Expeditionary Force (MEF), one of the division’s infantry regiments is designated as the base of the Regimental Combat Team (RCT) and serves as the Ground Combat Element (GC
    1 point
  15. And some people consider the graphics of this great game meh. It looks awesome IMHO.
    1 point
  16. Ohh Yeah ! this looks really cool... Looking forward to playing this one too...
    1 point
  17. Kieme(ITA)

    Kieme's modding corner

    Kieme CMBS C&C icons New colorful icons for the c&c display. Download: https://app.box.com/s/unopornpkl4jwm4reukp4v1fcdgnr6qn Preview:
    1 point
  18. Well, I think light infantry's strong point, at least in the strategic perspective, is mobility. Case in point - a brigade from the 82nd Airborne can deploy worldwide in 24 hours. An Armored Brigade Combat Team from, say, the 1st Cavalry Division, will get to Europe in a week or so, hopefully before T-90s are camping out in Kiev - and that's probably an optimistic assessment. Also, I think most countries retain significant amounts of light infantry. Most of the Baltic states only have Light infantry (well, one decided to be nice and give its brigade a ride in ex-German M113s). The US Army will
    1 point
  19. Ok, just finished...read...just quit cuz I was getting my butt kicked... However, here are my observations AND SOME SPOILERS: 1) New scenario is much better paced, more balanced for OOBs (more on that later) and the action picks up very quickly. As I said, I like the sniper/recon platoon for the first period to try and reduce the enemy forces before my main body shows up. 2) So I got cocky, quickly captured X-Ray and Bravo then sent my tanks off to capture Alpha thinking I could hold off the counter attack I knew was coming with my CAAT and Fire Support. BIG BIG mistake. The Me
    1 point
  20. Did someone say 5th Panzer Division? Looks sweeping and legendary, George. I am really looking forward to playing all your latest stuff once I am done this mod from East Front Hell. Mord.
    1 point
  21. Likin' the graphic treatment on this shot, Bud.
    1 point
  22. Check your E-mail, Boris, and you'll learn that what you're seeing is routine rabbit abatement. Everyone sent me a turn and was just E-mailed one in reply. Fate and I are vying with one another for the military ineptitude award, Boris and I are barely in contact, and Tero and I are shooting each other when and where the opportunity presents itself. Pretty underwhelming so far, though. Regards, John Kettler
    -1 points
  23. Received turns from and replied to Tero and Boris. Tero's doing evil things, while Boris's men apparently will be cooking dinner later and were really on coffee break. They've returned to the fray. Regards, John Kettler
    -1 points
  24. Vanir Ausf B, How's this grab you? Taken from here. aw_mm's #11, dated 8/26/14. I have never seen the like of the kind of detail. During the Cold War, analysts got all excited because the someone managed to image the underside of a T-72 turret, for some reason upside down at the tank plant, allowing determination of the cavity size for special armor in the turret front. This makes that look like a nonevent by comparison. "ERA is highly efficient per thickness - afaik it is the most space efficient armor. The reactive elements in the Soviet Kontakt-1 ERA consisted of a 7 mm thick lay
    -1 points
  25. grunt_GI, If you dislike the briefing font size, I strongly suggest you completely avoid the QB screens for Human force selection. The point size is even smaller, I believe, and the text isn't even white against black, making for murky, hard to read visual presentation. I hate, hate, hate style over functionality, and that, I've experienced several times now, is exactly the case here. Font selection is critical, too, when working with small-tiny point size, because readability simply isn't there with spindly fonts. My doctor's office, for example, has a business card with tiny, spindly pal
    -1 points
  26. You seem to be quick with personal judgements. Where did I write about problems finding mods? Have you never read this or any other forum? Even PBEM is already too complicated for many customers. My point of view is taking the DAUs into account. And I thought I mentioned several facts? Is it beyond your imagination that someone can think outside the fanboy-box. Because the current system is good enough for you, doesn't make it any more accessible for the average customer. I raised several arguments why I think the current implementation sucks - btw which arguments did you reply to w
    -2 points
  27. agreed, it is one thing to have a discussion on differences in perspective. It is another to have that crap start getting thrown again. If I am a "fanboy" because I disagree with you, then well... .. I can't say what I want to here without offending forum rules but it is a verb and implies the use of teeth. The argument itself is contradictory. If sticking all your mods in one folder is too hard, how is having multiple folders gonna be easier? Self contradictory and rabidly argumentative. I can get that at DMV, I don't need it here. And I don't think our community is so inept as appa
    -2 points
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