Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/20/2014 in all areas

  1. At long last... ...I have finished and released my Factory Mod Set and the Bitvagorod map. A heavily damaged industrial town, based on a large set of modded buildings and other files. Get it here, at GreenAsJade´s wonderful site: http://cmmods.greenasjade.net/mods/5371/details 16 In short, this is a set of mods that allows you to play in a town that looks a lot more heavily damaged than anything you can get with the stock building and terraing textures. And thanks to CM´s new scenario specific mod tags system, these mods will only show up in the maps that have been designed for th
    1 point
  2. borg

    CM:BN Screenshot Thread #2

    LOL ! I saw it i saw it ! It reads 'Aim at the Enemy' well.. something like that. But the panzerfaust clearly shows an instruction picture label of how to hold and aim. Impressive. Do these type of details generally make it (or made it) out at launch ? Or do CM developers simply leave it to us to discover. I wish i see a comment from some big chief dev at BFC.
    1 point
  3. I have to admit that despite having this game for about 8 months, I didn't know until yesterday that Panzerfaust had instruction labels on them, let alone that the labels come in different colours. I'm a novice when it comes to posting screenshots. So I hope it works.
    1 point
  4. borg

    CM:BN Screenshot Thread #2

    Where the hell are we Shultz?
    1 point
  5. Hister

    CM:BN Screenshot Thread #2

    In position to provide cowering fire: In the swamp: *Both screens taken from MG Borderland mission.
    1 point
  6. So I did a 30 minute battle, American assault on a tiny map. The single US vehicle was an M10 TD that came charging out the gate shoring up everything in sight. I had a PAK completely across the map and was a bit worried this might go badly, Then the schrek team you see im the foreground, the one I expected to get chewed up by the infantry accompanying the M10, popped up, and took two shots. The second one killed the M10. I liked the perspective shot here, shooter close to the "camera" and the target in view in the distance.
    1 point
  7. borg

    CM:BN Screenshot Thread #2

    Spot the spent cartridge
    1 point
  8. Can I second the, watch, wait, observe, act cycle. Had some Marine recon move into a building and open up as soon as they saw Syrian Paratroopers in the building opposite. The first time they took three casualties and suppressed the force, but had to rely on more and more assets being employed to help them, End result, a Ko'd LAV and a team out of action and the enemy still lurking, though badly shot up. Next time, I put the recon on hide and short target arcs, they snuck in and watched for 3-4 minutes, locating a sniper, squad of paratroopers and RPG team. As the intel filtered down, I mov
    1 point
×
×
  • Create New...