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ComradeHell

Few questions before buying The Game

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Hello, I'm thinking about buying the game. Just few simple questions.

1. How big is the battle?

2. Can AI fight on every map?

3. Do you have campaigns, like in combat mission?

4. How accurate is the simulation?

5. Wich countries are in-game?

6. How big maps can be?

7. Can I play co-op against AI?

8. Are translations of game avaiable?

9. Is TacOps worth 50$?

Hope to see answers. Sorry for my english.

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It's been a while, but... the only way I've been able to create new scenarios vs the AI (which is key for me) is to start a HtH game, give the AI all these detailed orders, and then play it a few days later. It works pretty well.

As far as #9, there's no way it's worth $50. Sorry Major H. When it first came out, definitely. Google Armored Brigade and get a free game that's arguably better. But when TacOPs first came out, yes, I was in love...

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Download the free demo and see for yourself.

> 1. How big is the battle?

Some scenarios are company vs battalion, others are battalion vs regiment, a few are regiment/division.

> 2. Can AI fight on every map?

Most of the factory provided scenarios have an AI opponent.

> 3. Do you have campaigns, like in combat mission?

No.

> 4. How accurate is the simulation?

Good enough. It has been used by the U.S. Army and Marine Corps.

> 5. Wich countries are in-game?

There are factory provided scenarios for U.S., Canada, and Australia/New Zealand vs an OPFOR that was modeled on the Soviet Army.

> 6. How big maps can be?

The largest possible TacOps maps is roughly 31 km x 31 km.

> 7. Can I play co-op against AI?

The official answer is no, however it can be done with an unsupported hack.

> 8. Are translations of game avaiable?

No, if you mean languages other than English.

> 9. Is TacOps worth 50$?

TacOps costs $25 from Battlefront.com.

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> 1. Is it possible to play co-op versus the AI?

Note that this only works for factory provided scenarios that include an AI opponent.

Do the following if you want to umpire/host a Multiplayer game session where

the humans go against the AI instead of against each other.

The hidden feature mentioned below is a quick hack that I did some years ago for development and testing. It was never exhaustively tested by myself but has been used a lot by military users without complaint.

Note that the umpire is the only participant in a multiplayer game who does

what is below. Everyone else starts up normally.

Run TacOps as the host/umpire. Skip through the splash screen. When the game start up window appears click in the lower left corner (just inboard of the decorative window border) of the game startup window while holding down the Shift key and the Alt key. If you hit the correct place you will see an alert window that says "g_umpireUsingAI is TRUE". If you get an alert that says "g_umpireUsingAI is FALSE" then repeat the click until you get the correct alert.

There is another place in the program where you can also turn this feature on and off.

Select the "Network/More Network Tools" menu item. In the window which will then appear, click in the lower left corner (just inboard of the decorative window border) while holding down the Shift key and the Alt key. If you hit the correct place you will see an alert window that says either "g_umpireUsingAI is TRUE" or "g_umpireUsingAI is FALSE".

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