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Missile damage

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When a missile strikes a group (cruise, medium range missle, etc), does it damage all units or just one at random?

When it hits a city, does it do production damage + building damage + refugees + unit damage (all or random) or just a random one of the above?

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When a missile hits a group, it randomly hits one unit, unless it's an area-effect missile (I think nukes are the only ones in this category), in which case, it hits all units.

When a missile hits a city, it will randomly target either the city or a unit inside the city. If it targets the city itself, then it has a random chance to apply damage to each of the individual sub-targets: population (deaths and refugees), in-production, or building damage. For example, a missile might have a 40% chance to damage the population, a 30% change to damage items in production, and a 20% chance to cause building damage. Each damage is calculated separately, so damage might be applied to none, one, two, or all three.

Also, missiles will never target a unit they can't hit. For example, if a missile can't hit units, but can damage cities, then it will always be targeting the city itself, rather than a unit inside. On the other hand, if a missile has no damage-city ability, then it will always target one of the units it can hit inside the city.

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In the rules editor, there is a "damage radius". If a missile has a damage radius, then it hits everything within that radius.

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