akd Posted May 21, 2011 Share Posted May 21, 2011 link to sound mod for CMBN full pls? Not one yet, but the CMSF mod will work fine, save for the anachronistic beep when reinforcements arrive. Few of the shot sounds will be replaced, however. Note that XO teams will form HQs with flag and all, but only if the CO team is entirely destroyed. 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted May 21, 2011 Share Posted May 21, 2011 I must admit there are times when I wish the XO's leadership value and presence could steady a wobbly or nervous squad - but then, having read enough war memoirs, the grunts would probably just resent the hell out of another damn lieutenant hanging around drawing fire... 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted May 21, 2011 Share Posted May 21, 2011 I use the XO team to guard the HQ and as medics. Me too. I usually keep my XO team behind my lead platoon to provide buddy aid for any non crucial casualties. (I.E. Not carrying a vital piece of kit like a BAR.) If my lead platoon is moving rapidly, then I use the XO team to provide extra eyes and ears, and/or flank security. On defense, I place the XO team with the HQ team for security. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted May 21, 2011 Share Posted May 21, 2011 I think Cmx1 had it right with the flexibility of attaching a team to ANY HQ. This better mirrors the function of 4th platoon teams, and how they are deployed which is attached to the different rifle platoons as the mission dictates. Although you cannot cross attach units 'on the fly' you can do in the scenario editor. I did this for the US units in Busting The Bocage. So you purchase a company. You then click on the compnay HQ or a subsidary platoon HQ, then click the formations button and selct say a team. That team when purchase is attached to the selected HQ and benefits from it's C2. So in your eaxample if you were creating a company force for an attack (in the editor) you could attach MG units; armour; artillery etc - all these would then be under the C2 of the selected parent HQ. It's worth scenario designers knowing this as it can help the player 'in battle' if the appropriate C2 links are set-up before action. Just to be clear this can only be doen in the scenario editor by the scenario designer. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted May 21, 2011 Share Posted May 21, 2011 Thanks GMC Sergei When the US joined the war, the battle-hardened Brits told them to concentrate on tactics and TO&E. Unfortunately there was a misunderstanding that led into the formation of Tic-Tac-Toe teams instead. Cute : ) 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 21, 2011 Share Posted May 21, 2011 Although you cannot cross attach units 'on the fly' you can do in the scenario editor. I did this for the US units in Busting The Bocage. So you purchase a company. You then click on the compnay HQ or a subsidary platoon HQ, then click the formations button and selct say a team. That team when purchase is attached to the selected HQ and benefits from it's C2. So in your eaxample if you were creating a company force for an attack (in the editor) you could attach MG units; armour; artillery etc - all these would then be under the C2 of the selected parent HQ. It's worth scenario designers knowing this as it can help the player 'in battle' if the appropriate C2 links are set-up before action. Just to be clear this can only be doen in the scenario editor by the scenario designer. Thanks George. This is good to hear that the teams can be attached via the senario editor along with the XO actually taking over if the Co. HQ dies. This to me sound proper according to reality as how it would go down. Look at the Dick Winters example for instance So, now another big question; Can teams be attached to rifle platoon HQ's in creating a QB? I honestly think the current team method takes away from necassary flexability for the arm chair general as it would if it were imposed in reality. There will be others asking for this request I am sure since it is a resonable issue to bring up in regard to the flexable muscle weapons platoon was designed for in it's structure. Bruce Lee hit the nail on the head with this doctrine "Be like water". The US army understood this, and it was a big part to victory. The Germans did not, and we all know what happend to them. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted May 21, 2011 Share Posted May 21, 2011 Thanks George. This is good to hear that the teams can be attached via the senario editor along with the XO actually taking over if the Co. HQ dies. This to me sound proper according to reality as how it would go down. Look at the Dick Winters example for instance So, now another big question; Can teams be attached to rifle platoon HQ's in creating a QB? Yes, anything available under "specialist teams" or "singe vehicles" can be attached directly to any HQ in a QB. I honestly think the current team method takes away from necassary flexability for the arm chair general as it would if it were imposed in reality. There will be others asking for this request I am sure since it is a resonable issue to bring up in regard to the flexable muscle weapons platoon was designed for in it's structure. Bruce Lee hit the nail on the head with this doctrine "Be like water". I think you are greatly exaggerating the ease with which command structures could be changed on the fly in the middle of the battle. Even in the "elite" airborne, there are many examples of units deprived of their normal command structure that would not integrate into a new one or take any initiative on their own. The US army understood this, and it was a big part to victory. The Germans did not, and we all know what happend to them. Nonsense. Germans were pretty damn good at flexible command structures and initiative at the small unit level. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 21, 2011 Share Posted May 21, 2011 Yes, anything available under "specialist teams" or "singe vehicles" can be attached directly to any HQ in a QB Nonsense. Germans were pretty damn good at flexible command structures and initiative at the small unit level. . Thanks akd, good to hear it is in QB too. As long as it is there then that sounds good. Weapons teams in reality would have their assignment BEFORE the battle. But, like I said it seems strange to have comms with a mortar right next to an officer, and not exhort any command influence over it if it not currently being commanded by its parent. All in all I prefer the CMx1 approach. Just my oppinion in preference in flexible gameplay. I think you may want to take another look, and investigate Hitlers’ command structure during D-day. If the panzers could have been released to Normandy in a timely manner the invasion would have been a disaster. This demonstrates a more rigid ideology. This is what I am referring to with the germans. At company level I am not as familiar, so you certainly may be right there. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted May 21, 2011 Share Posted May 21, 2011 . If the panzers could have been released to Normandy in a timely manner the invasion would have been a disaster. Really? So on their way to Normandy they would have been immune to the Allied airpower. Wow. The truth is nobody knows and nobody will ever know. 0 Quote Link to comment Share on other sites More sharing options...
Fetchez la Vache Posted May 21, 2011 Share Posted May 21, 2011 I honestly think the current team method takes away from necassary flexability for the arm chair general as it would if it were imposed in reality. There will be others asking for this request I am sure since it is a resonable issue to bring up in regard to the flexable muscle weapons platoon was designed for in it's structure. Bruce Lee hit the nail on the head with this doctrine "Be like water". The US army understood this, and it was a big part to victory. The Germans did not, and we all know what happend to them. Several books I have read actually point out that US Army tactical flexibility was pretty poor at the beginning of the invasion of Europe. General McNair set up a training programme that stressed quantity over quality given the tight time period imposed by the war. Significant learnings were made in Tunisia, Sciliy and Italy but this only really ensured that there were a few 'veteran' divisions knocking around (who rapidly lost their edge thanks to the replacement system used). After more than a month in Normandy, it was probably Cobra that saw the first real widespread tactical flexibility being implemented. I am not an expert, but this is the impression I have be given... 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 21, 2011 Share Posted May 21, 2011 Really? So on their way to Normandy they would have been immune to the Allied airpower. Wow. The truth is nobody knows and nobody will ever know. You are absolutly right in that we will never know what could have been in certain aspects of the war. I have heard historians make the claim that D-day might have turned out rather differently if Hitler would have gotten out of bed earlier, and more flexiblity would have been given to commanders on sight regarding the tanks. Lets just be glad Hitler lost his mind, and it turned out like it did. In light of studying the German command structure that Hitler used, I do not think anyone can say it was an efficient use a flexibility. I am by no means an historical expert on the war, and go by what I know as my current understanding which certainly is not everything. None of this issue is a deal breaker for me as far as CMBN, and I am glad to hear of some of it's improvements from CMSF. 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted May 21, 2011 Share Posted May 21, 2011 Not one yet, but the CMSF mod will work fine, save for the anachronistic beep when reinforcements arrive. Few of the shot sounds will be replaced, however. Note that XO teams will form HQs with flag and all, but only if the CO team is entirely destroyed. I'm looking for a mod with authentic ww2 weapons sounds. So will wait. 0 Quote Link to comment Share on other sites More sharing options...
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