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      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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Johnny Canuck

Quick Battle - Purchasing ??

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I started a small Quick Battle and am trying to purchase a formation. Let's say I just need a rifle platoon and the minimal amount of HQ to support it.

It turns out that if I expand Infantry Battalion down to the rifle platoon level and double click on it, I end up with the entire Battalion selected. I can then go and de-select stuff, but not nearly enough.

When I expand any one of the battalions, the background for the contents is 'brown', and it appears that I can't select individual components from within there.

So, how do I select platoons within a battalion without taking the whole thing?

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Thanks Dude,

That seems to be the *very* unfortunate case, however . . .

I can delete the other platoons, but can't delete the Battalion Headquarters HQ Team, the Operations Team and the two jeeps. I also have to keep the Company HQ Team and XO as well as the Platoon HQ. I can see keeping the platoon HQ, but the rest?

Furthermore, if I go with 'Suggestions', it would appear that I don't get all this overhead.

Seriously, someone has got to be kidding me here.

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Thanks Dude,

That seems to be the *very* unfortunate case, however . . .

I can delete the other platoons, but can't delete the Battalion Headquarters HQ Team, the Operations Team and the two jeeps. I also have to keep the Company HQ Team and XO as well as the Platoon HQ. I can see keeping the platoon HQ, but the rest?

Someone has seriously got to be kidding me here.

Yes you can, but it won't let you delete something if there is still an existing unit without an HQ beneath it, e.g. vehicles, support teams, off-map indirect assets (which may appear at the very bottom of the tree), etc.

Best way is to work "bottom up" as you remove HQ subordinates. An example: if you want to keep just one platoon from 1 company. First delete all the other companies via their colored text names, any units in white text directly under the battalion HQ, then delete the battalion HQ itself (be careful not to delete the entire battalion, just the white text battalion HQ). Now "expand" the remaining company, first delete the other platoons in colored text, then delete any units in white text under the company HQ, and finally delete the white text company HQ itself. You should be left with just the one platoon.

Also, any undeleted HQ must have at least one subordinate unit.

p.s. using BACKSPACE to delete units speeds this all up quite a bit.

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Seriously, someone has got to be kidding me here.

You will get used to this method of purchasing very quickly if you don't fight it. I don't even give it a second thought any more.

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It does seem a bit daunting. I played around with it a little last night and couldn't get what I wanted with the allotted points. I know I will get it when I have the time to think it through, but it is much more complicated than the CMx1 system. Not a complaint, just an observation.

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It's actually more flexible than the CMx1 screen and quite powerful once you get the hang of it. But it's not very user friendly. I especially miss the unit stats summary at the bottom. You pretty much have to be a WW2 OOB grog and just know how many men are in a US Pioneer squad, for example, and what weapons they carry.

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This is one of those classic situations of where design follows function. You QB guys screamed at us for years about how you wanted tons of options. Well, you have them now :D The ton of options, however, requires a proportional amount of UI. It's about as clean as we can make it.

We did look into the possibility of purchasing "bottom up" instead of "top down". It was deemed too much work for too little need. There's a lot of book keeping code work that would be necessary to make bottom up work. I really do hope we can put the time into it, though, because I think it would be nice to have. Not strictly necessary, but nice all the same.

Steve

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You pretty much have to be a WW2 OOB grog and just know how many men are in a US Pioneer squad, for example, and what weapons they carry.

Yeah, and it was never our intention to put the knowledge burden on the shoulders of the player. But the old CMx1 info system wasn't deemed practical so we instead used our development time for other things. We do plan on implementing a much more detailed system for the next major release.

Steve

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The QB system is rather daunting. I don't think it's in an entirely bad way as it's pretty obvious that it grants great flexibility.

My first two thoughts were - Scenarios should be awesome with the choices designers have. QBs aren't really going to be 'quick' with how difficult force selection could be.

This really puts a burden on quality AI selection of forces if one just wants to jump right into a battle.

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You QB guys screamed at us for years about how you wanted tons of options. Well, you have them now

And I, a QB guy, am incredibly happy with what you have done.

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I found myself wishing I could just buy a platoon of infantry like I could buy a scout team, or an AT team etc... why not be able to purchase a simple leg infantry platoon without all the hassle?? As flexible as the system may ultimately be, it is quite unwieldy... especially compared to the SPWW2 purchase screen. That said, I love the rarity point system!

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I found myself wishing I could just buy a platoon of infantry like I could buy a scout team, or an AT team etc... why not be able to purchase a simple leg infantry platoon without all the hassle?? As flexible as the system may ultimately be, it is quite unwieldy... especially compared to the SPWW2 purchase screen. That said, I love the rarity point system!

I agree with this. I also want to bump this thread as I was very confused about the QB purchasing until I found this thread.

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I found myself wishing I could just buy a platoon of infantry like I could buy a scout team, or an AT team etc... why not be able to purchase a simple leg infantry platoon without all the hassle?? As flexible as the system may ultimately be, it is quite unwieldy... especially compared to the SPWW2 purchase screen. That said, I love the rarity point system!

This. Most definitely this.

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Not worth starting a new thread over but I find AI armour on the defensive in QB's are often facing the wrong way which puts them at a great disadvantage.

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This. Most definitely this.

I am not sure about the Americans, but with the Germans you can buy a company of Grenadiers. If you just want a platoon, buy a company and delete 3 of the platoons.

I like how the purchasing works, seems to try and be realistic with the forces you make.

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Despite initially feeling totally overwhelmed by the options, I found that this new system really grows on you quickly.

Spend a happy hour or two choosing a well balanced force for a Medium or Large Battle and by the end, you'll pretty much have it down.

Nevertheless, you can speed up the whole thing a lot by getting the "Suggestion" and tweaking it - revive some stuff, delete others, add a truck or HT etc. - and if the suggestion is totally off bat to start with, you can just hit the button again. Very handy.

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I am not sure about the Americans, but with the Germans you can buy a company of Grenadiers. If you just want a platoon, buy a company and delete 3 of the platoons.

One oddity of the QB units menu is that you can purchase German infantry by the company, but American infantry must be purchased by the battalion.

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One oddity of the QB units menu is that you can purchase German infantry by the company, but American infantry must be purchased by the battalion.

Kinda feels in keeping with the situation on the ground though - how many books have you read that talk about "Kampfgruppe" formed of "Adhoc units"...

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Yeah, but you can still pair down the US battalions into individual companies, you just have to use a lot more mouse clicks to do it. I don't see why US infantry shouldn't be listed by company.

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If you allowed players to buy by the the platoon you would probably end up with a single Company Commander commanding 5+ platoons in a match. Thereby saving all the "overhead costs" of a second or even third company.

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One oddity of the QB units menu is that you can purchase German infantry by the company, but American infantry must be purchased by the battalion.

With infantry-only selected as the combat force, you can buy a company of dismounted panzer grenadiers. An entire PG battalion cannot be dismounted.

Pretty sure the same is true for the US Armored Inf Company.

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