Jump to content

Fundamental flaw in onboard mortar targeting


Recommended Posts

Actually, this isn't really needed.

Just set preliminary strikes with any on-map mortar, save the game during the setup phase and see the first couple of rounds fall up to 180° away from the target. This doesn't always happen though. Load that savegame 3-5 times, watch the mortars closely (and where their first rounds fall) and you'll see what I mean.

Using 'Closing the Pocket' and setting 2 Allied 60mm Mortars. I set one to Direct Fire on a spot it has LOS to, and 1 in C2 with an HQ with a LOS to target... I saved game loaded it ten times and all ten times the futherst off target they were was about 80 meters, and within 3-5 shots and turn 2 they were spot on!!!... Don't see any problems here...

I did notice that the Mortar team at the begining of the turn fiddled with aligning the mortar before droping the first shell... it was kinda cool :)

Link to comment
Share on other sites

  • Replies 64
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Using 'Closing the Pocket' and setting 2 Allied 60mm Mortars. I set one to Direct Fire on a spot it has LOS to, and 1 in C2 with an HQ with a LOS to target... I saved game loaded it ten times and all ten times the futherst off target they were was about 80 meters, and within 3-5 shots and turn 2 they were spot on!!!... Don't see any problems here...

I did notice that the Mortar team at the begining of the turn fiddled with aligning the mortar before droping the first shell... it was kinda cool :)

I honestly don't think you even partly understand what I've been writing.

Anyway, just did another quick test in Busting the bocage.

The first 1-2 rounds of each mortar in a PRELIMINARY firemission were off by ~200m. I saved the game with the rounds in-flight.

So, who should I sent this file to?

Link to comment
Share on other sites

I honestly don't think you even partly understand what I've been writing.

Anyway, just did another quick test in Busting the bocage.

The first 1-2 rounds of each mortar in a PRELIMINARY firemission were off by ~200m

So, who should I sent this file to?

I honestly think you dont understand me.... I did the PRELIMINARY firemission in the setup stage... send me your file and I will send you mine.

I would send the file to BFC Support.....

Link to comment
Share on other sites

I honestly don't think you even partly understand what I've been writing.

Anyway, just did another quick test in Busting the bocage.

The first 1-2 rounds of each mortar in a PRELIMINARY firemission were off by ~200m. I saved the game with the rounds in-flight.

So, who should I sent this file to?

AKD has just offered to look at the save file. Best to send the file with the orders as well.

Link to comment
Share on other sites

Thanks for the saves Lemon. As far as I can tell, this problem seems to be specific to on-map indirect assets given "linear" missions during setup phase. I have made a report.

Thanks!

Hopefully they'll find and root out the glitch gremlin soon! :)

2h83don.jpg

Link to comment
Share on other sites

Well, I believe this is a bug and should be looked into by the CMBN team. I seriously doubt mortar teams would be so far off, even if there was some visibility issues. The FO would definitely know that the rounds weren't hitting in the area and call back to the mortar team to adjust.

It is a bug and needs to be addressed. I will play some more to see if I can figure out what is causing it.

Link to comment
Share on other sites

"No line of fire" means something is physically blocking the line of fire the mortars would need to use to hit that spot.

Technical term for this is 'crested'.

Not sure how mortars do it, but the arty wallahs go and look up the barrell of the gun (tube of the cannon in USian) and see if it's crested at elevations that are likely to be used in upcoming missions. I suppose in WW2 they would have repositioned the gun if it was crested at elevations they were likely to use, modern practice is to report the bearings and elevations back to the CP and they do something clever with the data.

Happens a lot in urban and heavily forested environments.

Link to comment
Share on other sites

Thanks for the saves Lemon. As far as I can tell, this problem seems to be specific to on-map indirect assets given "linear" missions during setup phase. I have made a report.

This describes my mortar bug too.

2x on-map mortar teams both tasked with a pre-planned bombardment fired their spotting rounds (lots of them I think because I set mission & duration set to heavy) all in the same spot, right along the map edge far away from their different targets.

I found it odd that they both fired their off target rounds into the exact same spot?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...