Brit Posted January 10, 2011 Share Posted January 10, 2011 Notable Fixes/Improvements: - Fixed crash that can happen when trading resource-sources - Fixed a bug with ships leaving the city to attack ground units and blocking ground units from entering the city - Fixed bug: when 'all players are at war', the initial team settings were ignored. This is fixed now. - The technology window's items-in-production list won't snap back to the top - Added a hotkey to cycle through the idle cities Link to comment Share on other sites More sharing options...
Boris Balaban Posted January 10, 2011 Share Posted January 10, 2011 Thank you. One question. I send a blimp out to the max and after the first turn I want the blimp retuned to base but it can't? It has already gone to far. Link to comment Share on other sites More sharing options...
Kelly's Heros Posted January 11, 2011 Share Posted January 11, 2011 Well, one things for sure. Brit is one of the most committed game developers I know. Link to comment Share on other sites More sharing options...
pzgndr Posted January 11, 2011 Share Posted January 11, 2011 Roger that. Thank you Brit. Link to comment Share on other sites More sharing options...
bugwar Posted January 11, 2011 Share Posted January 11, 2011 Roger that. Thank you Brit. Yea. What he said. :-) Link to comment Share on other sites More sharing options...
Brit Posted January 11, 2011 Author Share Posted January 11, 2011 Thank you. One question. I send a blimp out to the max and after the first turn I want the blimp retuned to base but it can't? It has already gone to far. I wonder if that's a new bug introduced recently. I'll see if I can reproduce it. I think there might still be a bug in the system where, if you tell an aircraft to move out near it's maximum range, it moves slightly too far and can't return home. I thought I fixed that, but maybe not quite. Link to comment Share on other sites More sharing options...
Boris Balaban Posted January 11, 2011 Share Posted January 11, 2011 I wonder if that's a new bug introduced recently. I'll see if I can reproduce it. I think there might still be a bug in the system where, if you tell an aircraft to move out near it's maximum range, it moves slightly too far and can't return home. I thought I fixed that, but maybe not quite. That is what I see. No rush. Link to comment Share on other sites More sharing options...
Brit Posted January 14, 2011 Author Share Posted January 14, 2011 That is what I see. No rush. I tried reproducing this, but haven't had any luck. In one case, I even got the 'skull' icon that said the blimp was moving out too far, but the blimp was still able to return. (It was right on the edge of the return range). Link to comment Share on other sites More sharing options...
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