nik mond Posted November 24, 2010 Share Posted November 24, 2010 Oops this is a bigger than I thought with the ingame unit icons. They don't show up. I think if you create a unique human unit and detachment then you have to create a new icon folder? or is there another way. I would be happy using ingame infantry icons but I think you can't do that and have a unique unit name with a unique (renamed) model. If that is true where can I find those little graphic pictures, what is the path. I posted a picture so you see what I mean. Link to comment Share on other sites More sharing options...
Tartari Posted November 25, 2010 Share Posted November 25, 2010 data/gui/Ingame/Icons/Detachment/Ger_squad_Kurks.tga data/gui/Ingame/Icons/Detachment/Ger_squad_big_Kurks.tga Link to comment Share on other sites More sharing options...
Tartari Posted November 25, 2010 Share Posted November 25, 2010 sorry, didn't understand your question, the missing icon shoud be perhaps: data\gui\Ingame\faces\Ger_Kursk1943_infantry_small Link to comment Share on other sites More sharing options...
nik mond Posted November 26, 2010 Author Share Posted November 26, 2010 I have seemed to hit an Impasse on this. Why can't a new unit/human use the existing infantry face. Is it the Mat file that is missing the data for the new unit? (I don't have m$ access) What line in the unit/human/ger/newunit/parts.ini file points to this little soldier thing at the bottom of the screen. Is it the Faceset. I tried copying and renaming the face.taga and mat file and adding it to the filesID but it didn't work. Link to comment Share on other sites More sharing options...
Tartari Posted November 26, 2010 Share Posted November 26, 2010 I think that you need to add the new unit/human face to the Units_Faces.ini , something like this for My_Kurks1943_infantry in order to have the existing faces working. [FaceSet_Ger_My_Kursk1943_infantry] Type FaceSet Name FaceSet_Ger_My_Kursk1943_infantry Mat001_Big Ger_Kursk1943_infantry_big.mat Mat001_Small Ger_Kursk1943_infantry_small.mat Link to comment Share on other sites More sharing options...
nik mond Posted November 26, 2010 Author Share Posted November 26, 2010 I found the Units_Faces.ini but there is more to it. There are numbered mat files up to 187. I don't know if they mean anything. I think it may have to be linked to the gui/ingame/faces as well. I tried renaming the Ger_Kursk1943_infantry_small.tga etc etc to Ger_Kursk1943_Schutzen_small.tga in the gui/ingame/faces and creating the paragraph below in the units_faces.ini. But did not work. I also tries the existing Ger_Kursk1943_infantry_big.mat for the mat lines but did not work. [FaceSet_Ger_Kursk1943_Schutzen] Type FaceSet Name FaceSet_Ger_Kursk1943_Schutzen Mat001_Big Ger_Kursk1943_Schutzen_big.mat <------why didn't Ger_Kursk1943_infantry_big.mat work here either? Mat001_Small Ger_Kursk1943_Schutzen_small.mat and in the human/ger/kursk1943/Schutzen folder [HumanSkin_Kursk1943_Schutzen] Type HumanSkin Name Kursk1943_Schutzen RankType Soldier Date1 01.01.1939 31.12.1945 MeshName models\human\sk_0\ger\Kursk1943_Schutzen\body.msh Camouflage 2 FaceSet01 FaceSet_Ger_Kursk1943_Schutzen Link to comment Share on other sites More sharing options...
Tartari Posted November 27, 2010 Share Posted November 27, 2010 I think that this faces system was mainly a ToW1 feature and was almost abandoned, a lot of these icons are no more in use. use an existing icon at this line: Mat001_Small Ger_Kursk1943_infantry_small.mat instead of Mat001_Small Ger_Kursk1943_Schutzen_small.mat Link to comment Share on other sites More sharing options...
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