Brit Posted November 3, 2010 Share Posted November 3, 2010 This update was mostly about a bunch of smaller bugs with the game. Notable Fixes and Improvements: - Fixed Bug: Units can now attack stacks of (non-grouped) units - Fixed Bug: There was a problem that would cause units to rotate incorrectly during game replay - Forts are created by the random map generator - Players can now pause production using the City-Build window's "pause production" button - Added a warning if the player is about to submit a turn, and they need more research orders - Fixed Bug: Units could see units they couldn't normally see if they were within 4 pixels of the other unit - Fixed Bug: Sometimes random AI players would use the same flag as another player - Fixed Bug: the note's meetup times were not displaying correctly - Fixed a variety of bugs with the aircraft, including: - - Fixed some display issues with aircraft - - Fixed a bug in the aircraft paths - if it's setup to move to multiple airbases, the path could get messed up and crash the aircraft - - Fixed Bug: groups of aircraft wouldn't immediately crash when they ran out of orders - - Changed the interface to prevent the player from giving movement orders to locations it can't reach - PBEM: - - Fixed Bug: After a player submitted his turn, other players wouldn't get immediately notified of the turn submission. - - The event files now contain the name of the game (for easy identification) Link to comment Share on other sites More sharing options...
Recommended Posts