Brit Posted October 27, 2010 Share Posted October 27, 2010 - AI Improvements . - The AI coordinates invasions better (transports can arrive simultaneously) . - The AI tends to drop off ground-units earlier, giving players less time to attack full transports . - Fixed some bugs with the AI - Fixed a crash - Combat Simulator: Attrition calculations didn't take into account percent-damage values - Rules Editor, Fixed bug: Adding a resource maintenance per turn of movement for a unit causes a blank tag to appear for the unit (one for every resource added). - Rules Editor, Fixed bug: When adding a new tag for a unit, typing it and pressing Enter causes the tag window to close and no tag being added. - Rules Editor: When double-clicking a technology in the technology list, it goes to that technology page - Rules Editor: ground-units and sea-units can be repaired inside particular units (like aircraft in carriers) Link to comment Share on other sites More sharing options...
Lt Belenko Posted October 27, 2010 Share Posted October 27, 2010 It just keeps getting better and better. Link to comment Share on other sites More sharing options...
Brit Posted October 27, 2010 Author Share Posted October 27, 2010 It just keeps getting better and better. Thanks. This update was mostly about the AI. I'd really like to get the AI a lot better - to make a much more dramatic game with feints, sneak attacks, etc. I did a lot of work combing through the AI to find errors and building a better AI infrastructure to build on later. Link to comment Share on other sites More sharing options...
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