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Update 1.01.14211 Available


Brit

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- AI Improvements

. - The AI coordinates invasions better (transports can arrive simultaneously)

. - The AI tends to drop off ground-units earlier, giving players less time to attack full transports

. - Fixed some bugs with the AI

- Fixed a crash

- Combat Simulator: Attrition calculations didn't take into account percent-damage values

- Rules Editor, Fixed bug: Adding a resource maintenance per turn of movement for a unit causes a blank tag to appear for the unit (one for every resource added).

- Rules Editor, Fixed bug: When adding a new tag for a unit, typing it and pressing Enter causes the tag window to close and no tag being added.

- Rules Editor: When double-clicking a technology in the technology list, it goes to that technology page

- Rules Editor: ground-units and sea-units can be repaired inside particular units (like aircraft in carriers)

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It just keeps getting better and better.

Thanks. This update was mostly about the AI. I'd really like to get the AI a lot better - to make a much more dramatic game with feints, sneak attacks, etc. I did a lot of work combing through the AI to find errors and building a better AI infrastructure to build on later.

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