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UdiHrant

damage and loss detection?

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I'm trying the demo for this but unless I'm missing something - the only way I can tell if i lose men is to check the unit status after each phase and see if anyone is missing. Is that the way it is or is there a more dynamic way of tracking hits and losses?

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Vehicle units. Effective direct fire, indirect fire, mine explosions, artillery strikes, and air strikes usually produce secondary explosions and or display symbols over the target to indicate the level of effect. If a symbol or a secondary explosion is not displayed over a visible target then there probably was no effect on the target. Effects include vehicle destruction, vehicle damage, weapon damage, personnel loss, and suppression. A secondary explosion will be shown if a vehicle in a unit is destroyed or severely damaged. If a vehicle is destroyed, a wreck marker will be drawn.

Infantry units. Infantry units may sustain permanent casualties and or be suppressed. Permanent infantry casualties are indicated by the display of a skull symbol. Suppression is indicated by an S symbol. Suppression may also be assumed when the skull symbol is seen.

Chapter 11, Combat Effects in the user guide shows the various casualty symbols that appear on the screen during the combat phase.

Static information is reported by the Reports/Game Status menu item and the Reports/Order of Battle menu items.

Game Status window. Provides detailed textual information on the current strength and cumulative losses of each force. If the "No Enemy OOB Reports" preferences item has been marked, enemy numbers will not be shown in this report until the end of the game. At the end of the game this report will also state which force has succeeded or failed in its mission.

Order of Battle window. Displays the current strength of each force in a graphic format. If the "No Enemy OOB Reports" preferences item has been marked, enemy units will not be shown in this report.

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