CSS Posted July 5, 2010 Share Posted July 5, 2010 For example I downloaded the Patch and Brute Force's latest version. How much of the brute force Mod will be Modified by the Patch if any? Link to comment Share on other sites More sharing options...
Hubert Cater Posted July 5, 2010 Share Posted July 5, 2010 The patch doesn't affect the mods in any way, i.e. they should be fully compatible, but that being said the patch does introduce a few new options that the older mods may not take advantage of such as the setting that allows you to change the number of Intercepts a Fighter has against Tacs and Strategic Bombers. Hope this helps, Hubert Link to comment Share on other sites More sharing options...
pzgndr Posted July 6, 2010 Share Posted July 6, 2010 I'm also expecting the previous v1.01 version mods to run OK under v1.02. If not, players may want to open and resave the campaigns under the latest v1.02 editor. If there are still any issues and modders need to repost stuff, it would be nice to know that. I will say that the v1.02 patch DOES affect AI performance, for the better. I ran my A3R 1942 campaign as Axis over the long weekend and the Allied computer opponent was noticeably more challenging than before. :cool: Link to comment Share on other sites More sharing options...
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