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Interview with Steve


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Ah, I would've misses it! Thanks for linking.

Reading it over it seems Steve may have missed a golden opportunity to try out some appropriately colorful adjectives descriptive of the product. Engrossings, entertaining, satisfying, fun, original, lively, provocative, stimulating, diverting, etc. Basically, he should've jumped up and down on the couch Tom Cruise-style. This is the second standalone title out of their game engine - this is a big deal! More adjectives! and more exclamation points! :D;)

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From an old post almost a year ago:

Oh, and no water or bridges in Afghanistan. We've only got the basic elements of that working right now and haven't yet begun to test the PathingAI, which no doubt has bugs in it since, well, it's untested. Charles writes excellent code on his first pass, but he isn't perfect :D

Steve

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You're right. The text below is from the same page as the screenshot:

"But it doesn't end there. CM Afghanistan introduces completely new features to the series, such as:

•Drozd Active Defense system (on T-55AD and T-62D; shoots down incoming RPGs)

•Multi-barreled rapid-fire cannon (e.g. ZSU-23 Shilka, Kamaz ZU-23)

•New terrain such as Snow (on the ground) and Water

•Exit Zones (a new type of objective)"

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