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Colin I

AAR Dave Axis vs Colin Allied

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Japanse armour on the mainland is killed by a huge concentration of US carriers, US TAC air, direct amphibious assault and Russian air. Russians get first HQ and armour landed.

I have a JPEG screenshot if anyone cares to post it.

The Amphibious assault should be land or die. Its a great improvement you can attack occupied tiles but it needs fine tuning. At least increase attacker and defender casualties. In this game most direct assaults against a winter coastline result in 1 or 0 defender strength point losses and NONE for attackers. in reality a failed assault (= did not get ashore) would have been a disaster. In part the lack of Amphibious losses are because IJN is sunk and Japanese have no TAC left but still Russians can float in their barges for a month and try again.

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Russians continue to get ashore - now with a presence on the North island of Japan. US joins with an armoured unit. Japanese loss rate is accelerating - this should end by summer 1946 or so.

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Russians continue to take mainland Japan despite adverse weather. Russians have two armour ashore plus an army and HQ to the South - and an isolated US tank unit. Japanese lose 2 infantry units, a fighter and an HQ this turn. Russians have an army plus a fighter unit in the North. UK carrier group attacks Dutch East Indies.

Turkey drifts to the Allies.

Bill - thanks - have emailed 2 Jpegs.

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Thanks Bill.

Dave has really protected his units and built experience and technology very well. It has come at a price though - tending to retreat in battles that have gone either way. At one point there were 6 L5 Japanese fighters on the mainland. But Russia had Zukhov at 5 bars experience which compensated a lot and meant the Zero pilots were not invulnerable.

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Game ends as Tokyo falls to Russian armour.

Thanks to Dave who played a great game. Germany suffered a few strategic set backs early on with the British entry into Scandanavia and subsequent dominance of the Baltic. Some of this was bad luck - the UK got long range air early and concentrated its carriers around Norway. The consequence of this was his subs being bottled up in the Baltic and not many conquests of minors. Despite this he built a great German air force and army that stood the Soviets off for an extraordinary length of time. I took too long to break them and made some mistakes (e.g. bringing in Vichy at the wrong moment).

Japan concentrated on China with armour and came very close to finishing the job. Perhaps bombers would have been better. He might also not realize how close he was to breaking the British in SE Asia. Often Dave retreated when the fighting intensified to preserve his experienced troops - in a couple of cases (Sweden, SE Asia) it might have been better to press ahead.

The Soviets really did the hard work both east and West. the Allies kept up lend lease throughout the war as the easiest method of delivering combat power against the Axis on both fronts.

With the new combat model its possible to keep elite troops longer which I think is a good thing for realism when the tide turns against the Axis. They keep more of that combat edge as losses accumulate slower.

TAC bombers are powerful but I like them this way but please give Soviets more fighters and double intercepts generally.

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Colin, great AAR and we are testing a few changes right now such as double intercepts and some new rules for Subs as inspired from the thread started from Bluestew. All in all they seem to be playing out quite well and should make it in for the next patch.

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