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Will Karez be featured in the terrain?


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I recall posters loudly demanded 'sewer movement' in CMBB, then nobody used it and everybody disliked it. I suppose the scenario designer can do underground canal movement the same way you do helicopter operations now. Reinforcements pop up someplace other than the edge of the map and you claim they got there via helicopter/underground tunnels.

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  • 6 years later...

Do Exit Objectives HAVE to be on the map edge?  If not you could easily model this with spawns & exits located on a short length of trench.....It's a great idea TBH and I'm off to find out whether it can be done.  B)

EDIT - Yup it works just fine.....Test file attached (play as red if you are interested).

See BF what we could be doing if more of your games had Exit Objectives!!!  :P

 

test.btt

Edited by Sgt.Squarehead
Testing - File Added
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