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I've played around with this for a few hours now. Some of these comments and issues are probably covered and/or explained in the manual.

1. I was a bit disappointed that the map scale was cranked down - no doubt to accommodate the shear size of it - from the original SC2. This wouldn't be such an issue if it didn't strip the feel of WW2 style maneuver from the game. This has exacerbated the original SC2's need to pound a single unit with multiple air and ground attacks to knock it out. It feels like a WW1 style war of attrition, especially in France.

2. Speaking of pounding a single unit to knock it out, Norway is a hell of a lot more difficult to take and China is a tough nut to crack (which I expect).

3. It's somewhat annoying that units can't always move into vacant spaces in China (the jungle square north of Foochow from the direction of Shanghai, for example) or attack in certain directions. These are frustrating terrain restrictions in a severely bottlenecked war of attrition. I'll follow up with the manual.

4. Japan can seemingly became a mighty industrial powerhouse quickly by researching industrial production right off the bat. I was swamped with MPPs early on and used them to max out research and use diplomatic influenced to keep the US war entry low. I don't expect I will attack the UK's assets in the east any time soon. I don't need them (yet). It seems odd for Japan to wield such power while Germany is MPP starved.

5. If partisans are turned off the popup informing the user that there is partisan activity still appears. Not perfect but pretty low on the list of annoyances, that's for damn sure. I expect to turn this feature off every time for at this scale the idea of having partisan units seems pretty off. The designers know better than I do, though. I do wish there was a single check box to turn them all off at once. A custom scenario can fix this though, right?

6. I was suspired when Italy went ahead and declared war on Greece without my say so. Don't I control who war is declared on? I guess not. I'm going to guess there is a check box somewhere where I can turn this off.

All in all, this is a pretty neat evolution from old school SC2. I'm pleased.

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I agree with the Italian freedom to declare war without prior permission especially as there seems to be no money except the German so they are doing this on my Mark. Did I miss something or is there no Itallian MP's? I do like the German U-Boat production and the option of taking Denmark. I have the Graf Spee and three U-boats just off Iceland with an Army just off sure escorted by the Bismark. So great fun.

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Haven't had very long to play, but I did notice that I parked a cruiser down by Capetown, South Africa blockading it, and have a couple subs down there too cutting off stuff from India, and the Allies have made no attempt to dislodge me.

I've been blockading Capetown for about a year and a half!

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I’ll try to answer a few questions and provide some background.

… Japan can seemingly became a mighty industrial powerhouse quickly by researching industrial production right off the bat…

Play balance was the objective here. Japan’s early MPP wealth quickly changes as the USA starts to get annoyed with her. The MPP also allow Japan to make choice: conquer all of China, take on the USSR, or build a larger fleet and attack the USA. I think this is a design aspect that will have to be played out through 1945 to really judge. I’ll enjoy reading more feedback on this!

… I was suspired when Italy went ahead and declared war on Greece without my say so. Don't I control who war is declared on? I guess not. I'm going to guess there is a check box somewhere where I can turn this off. …

I agree with the Italian freedom to declare war without prior permission especially as there seems to be no money except the German so they are doing this on my Mark...

I like this aspect. I am kind of partial to the historical and I really like how the games recreates the annoyance the Italians were to the Germans. Really, if my plan is the invade USSR, why do I need the annoyance of my Italian ally loosing his shirt in North African and Greece. So, you have another choice, save your ally or not. But, uncheck that box if this is a bother.

… Did I miss something or is there no Italian MP's? ...

Italy is a minor of Germany, so the MPP’s show up in Germany’s pool of MPPs.

Great comments and observations guys - thanks. Sorry I can’t comment on everything. I know this game is going to be a blast!

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"1. I was a bit disappointed that the map scale was cranked down - no doubt to accommodate the shear size of it - from the original SC2. This wouldn't be such an issue if it didn't strip the feel of WW2 style maneuver from the game. This has exacerbated the original SC2's need to pound a single unit with multiple air and ground attacks to knock it out. It feels like a WW1 style war of attrition, especially in France.

3. It's somewhat annoying that units can't always move into vacant spaces in China (the jungle square north of Foochow from the direction of Shanghai, for example) or attack in certain directions. These are frustrating terrain restrictions in a severely bottlenecked war of attrition. I'll follow up with the manual.

"

These were my 2 main concerns based on experience playing global war scenarios in earlier versions of SC. I agree that the lack of manuever takes a lot of fun out of the game. I'm hoping that there will either be scenarios with bigger maps if that's possible - or scenarios that focus on only europe or only asia so that more manuever is possible.

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I'm hoping that there will either be scenarios with bigger maps if that's possible - or scenarios that focus on only europe or only asia so that more manuever is possible.

At least one Beta tester is designing a scenario using a larger global map, and we already have theater specific campaigns in the previous releases in this series, hence we didn't include any in this release. I don't doubt that mods of theater specific campaigns will be in the pipeline once the modding community gets busy though!

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Good to hear Bill, thanks for the info. :)

I am looking forward to theater specific games using the new game improvements.

And I also agree that there's not really any other game that covers WW2 global (that I know of) and connects all the dots so I'm happy to see the release of the game - I am glad I bought it. I just see so much more potential if those 2 problems can be surmounted (attrition war and lack of manuever).

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Thanks Brian,

Well it is annoying and I am basically doing Greece with Itallian units only. I have a stalemate going in north Africa as I have placed some German and Itallian ground and air units there with a German headquarters. (waiting for the Itallian hq I ordered). In Asia It took me two plus years to take Naning and now I have gotten a message asking if I want to pay French Vietnam to cut off trade with China. I said yes. By the way it is February 1942 and the US has yet to attack. I am only dealing with China. Again thanks for the input.

Bob R.

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2. Speaking of pounding a single unit to knock it out, Norway is a hell of a lot more difficult to take...

Beginners counsel: I would suggest to use your Airborn Axis Unit together with the Tac bomber. This way you don't need to send Amphibs into risky Norwegian Waters, and have a almost 95% chance of Sucess ( first the Tac Strike (this takes min. 2 Strength), then the Airborne should be able to do the rest ) if you want to be 200% shure it would be good to have a Corps in Amphib Mode available :D

Important: WAIT for sunshine! No DoW before Rain and maybe Mud is gone.;)

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Thanks Brian,

Well it is annoying and I am basically doing Greece with Itallian units only. I have a stalemate going in north Africa as I have placed some German and Itallian ground and air units there with a German headquarters. (waiting for the Itallian hq I ordered). In Asia It took me two plus years to take Naning and now I have gotten a message asking if I want to pay French Vietnam to cut off trade with China. I said yes. By the way it is February 1942 and the US has yet to attack.

Bob R.

Well El Alamein stays a tough Nut like it allways was. Aditionally if one gets El Alamein this still means Light-Years distance from Alexandria..

For the US Activity: well their Longanimity depends also little if a beginners Axis is quite behind shedule..:rolleyes:

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