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Major engine changes?


AlExal

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AlExal,

Welcome aboard!

As Slow Motion mentioned, there are some new developments, as listed here http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=242&Itemid=376 , but you should understand the engine is warrantied for 100,000 miles or until you rip your hair out, whichever comes first!

These should prove useful.

http://www.battlefront.com/community/showthread.php?t=90836

See also Chops quoting Steve here.

http://www.battlefront.com/community/showthread.php?t=90802&page=2

Regards,

John Kettler

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Larger maps?

I don't know anyone now who currently maxes out the game's map capability with the scenarios they build. They do tend to max out their PC ability to render maps, though!

Be careful what you wish for. Larger maps implies trade-offs so your computer can run it at a reasonable speed. What are you willing to trade so you can run a 5x5km map instead of 2.5x3km (a size which most systems can now run pretty easily). That might mean playing 3-5 huges scenarios, while the other 25-30 standard-size scenarios suffer the consequences of the big-map trade-offs.

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Exist zones are the ability for your men to leave the map by moving off the board edge; for example, you are in command of some Syrians trapped in a town, and are attempting to break out of a blue encirclement. You would win by fighting out of the town to the designated board edge where your troops would leave the map.

In CMx1 you could also use this feature to retreat off the map, and spare your men from destruction should things go badly.

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@souldierz:

Exit zones are places where units can exit the map. Useful for "escort the convoy" missions and such.

@AlExal:

What do you mean by "realistic physics?" I have heard many complaints/requests for changes, but none that I can think of involved physics.

Also, have to echo MikeyD here. I don't think I've seen any scenario designer actually run out of space. If you have issues with small maps, that's something you need to take up with the scenario designer, not the game.

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