AlExal Posted February 6, 2010 Share Posted February 6, 2010 so question is: will there be any? I mean such as 1) realistic physics 2) improved pathfinding 3) ai, because now there are only scripts 4) larger maps 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted February 6, 2010 Share Posted February 6, 2010 If you go to this game's web site they list some engine changes like water and exit zones. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted February 7, 2010 Share Posted February 7, 2010 AlExal, Welcome aboard! As Slow Motion mentioned, there are some new developments, as listed here http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=242&Itemid=376 , but you should understand the engine is warrantied for 100,000 miles or until you rip your hair out, whichever comes first! These should prove useful. http://www.battlefront.com/community/showthread.php?t=90836 See also Chops quoting Steve here. http://www.battlefront.com/community/showthread.php?t=90802&page=2 Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 7, 2010 Share Posted February 7, 2010 Larger maps? I don't know anyone now who currently maxes out the game's map capability with the scenarios they build. They do tend to max out their PC ability to render maps, though! Be careful what you wish for. Larger maps implies trade-offs so your computer can run it at a reasonable speed. What are you willing to trade so you can run a 5x5km map instead of 2.5x3km (a size which most systems can now run pretty easily). That might mean playing 3-5 huges scenarios, while the other 25-30 standard-size scenarios suffer the consequences of the big-map trade-offs. 0 Quote Link to comment Share on other sites More sharing options...
souldierz Posted February 8, 2010 Share Posted February 8, 2010 What exactly do they mean by exit zones?Anyone know? 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted February 8, 2010 Share Posted February 8, 2010 Exist zones are the ability for your men to leave the map by moving off the board edge; for example, you are in command of some Syrians trapped in a town, and are attempting to break out of a blue encirclement. You would win by fighting out of the town to the designated board edge where your troops would leave the map. In CMx1 you could also use this feature to retreat off the map, and spare your men from destruction should things go badly. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted February 8, 2010 Share Posted February 8, 2010 @souldierz: Exit zones are places where units can exit the map. Useful for "escort the convoy" missions and such. @AlExal: What do you mean by "realistic physics?" I have heard many complaints/requests for changes, but none that I can think of involved physics. Also, have to echo MikeyD here. I don't think I've seen any scenario designer actually run out of space. If you have issues with small maps, that's something you need to take up with the scenario designer, not the game. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.