Centauro Posted December 26, 2009 Share Posted December 26, 2009 The GUI lacks a steering wheel position indicator, and steering itself is wrongly modeled. I mean, when you turn the wheel in a boat, you have to re-center it or she will continue to change her route. Actually, if you press A or D, the helm re-center itself. It is counterintuitive. We should have a helm position indicator and a realistic steering. Ah, and a nicer ingame GUI for commands, ammo, damages and crew. Actually, it is very ugly. Link to comment Share on other sites More sharing options...
Schrullenhaft Posted December 26, 2009 Share Posted December 26, 2009 We will bring this up with Akella and see what their response is. There may be some 'conveniences that sacrifice realism' that made Akella go with the current steering system. Link to comment Share on other sites More sharing options...
Centauro Posted December 27, 2009 Author Share Posted December 27, 2009 Enigma Rising Tide was good for its times and it was ages ago. The movement of the boat on the sea, the radar, the steering and a lot of other things were well made. Too bad it was a dead project too soon ... Akella should have learned something from ERT nice features. Just to have an idea: http://www.gamershell.com/download_3141.shtml Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted December 30, 2009 Share Posted December 30, 2009 Ya it did have some nice features. Too bad it died off so quickly. Link to comment Share on other sites More sharing options...
Destraex Posted December 30, 2009 Share Posted December 30, 2009 Mine recentres itself..... Link to comment Share on other sites More sharing options...
Snow White Sorrow Posted January 1, 2010 Share Posted January 1, 2010 If this game is as moddable as others with similar engines (Pirates of the Caribbean, City of Abandoned Ships etc), don't fret, we can easily add realistic-styled steering that requires counter-rudder. We will bring this up with Akella and see what their response is. There may be some 'conveniences that sacrifice realism' that made Akella go with the current steering system. I'm running a little "Builders' Trials" project that reviews shiphanding on a case by case basis for a Pirates of the Caribbean community expansion. Part of my dissatisfaction is the unrealistic steering. Does a real life captain need to mash down the A key for 5 minutes to turn a galleon? No. Do ships suddenly sail in reverse when they change tack? Obviously not! So realism helps gameplay, not hinders. And this ladies and gentlemen, is the result: "Kriegsfischkutter" Now now, I know what you're thinking, this ain't no advertisement, I'm a plain jane civilian who is adding realistic ship inertia to 170+ ships in 1 month for POTC: New Horizon's next release. If that game uses the Storm engine and this one uses just a more advanced version of it, I just need to get my claws on the relevant code. But first, I need to get this game first... I want it so much! Link to comment Share on other sites More sharing options...
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