rich12545 Posted September 23, 2009 Share Posted September 23, 2009 I think this game has the potential, in addition to random maps, to design virtually any operational or strategic battle of the last hundred years. That's something that's maybe more exciting than the random maps. What's lacking for this to happen is reinforcements. So I suggest this for the editor. Be able to setup an area, which units, which turn (with a percentage it will actually happen). The potential for historical battles is huge. Link to comment Share on other sites More sharing options...
Brit Posted September 23, 2009 Share Posted September 23, 2009 I think this game has the potential, in addition to random maps, to design virtually any operational or strategic battle of the last hundred years. That's something that's maybe more exciting than the random maps. What's lacking for this to happen is reinforcements. So I suggest this for the editor. Be able to setup an area, which units, which turn (with a percentage it will actually happen). The potential for historical battles is huge. That's a good idea. Link to comment Share on other sites More sharing options...
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