Jump to content

Reinforcements


rich12545

Recommended Posts

I think this game has the potential, in addition to random maps, to design virtually any operational or strategic battle of the last hundred years. That's something that's maybe more exciting than the random maps.

What's lacking for this to happen is reinforcements. So I suggest this for the editor. Be able to setup an area, which units, which turn (with a percentage it will actually happen).

The potential for historical battles is huge.

Link to comment
Share on other sites

I think this game has the potential, in addition to random maps, to design virtually any operational or strategic battle of the last hundred years. That's something that's maybe more exciting than the random maps.

What's lacking for this to happen is reinforcements. So I suggest this for the editor. Be able to setup an area, which units, which turn (with a percentage it will actually happen).

The potential for historical battles is huge.

That's a good idea.

Link to comment
Share on other sites

×
×
  • Create New...