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Amphib operations strange effect


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I copied the AI script from the original 39 game for Algeria and I have 3 scripts setup for 5, 4, and 3 units to attack.

{

#NAME= USA Build Up Amphibious - Vichy Algeria (1)

#POPUP=

#FLAG= 1 -- all games

#TYPE= 1 -- do until it succeeds

#COUNTRY_ID= 3 -- USA

#TRIGGER= 100

#GV= 1[1,100]

#LINK= 0[0]

#LEVEL= 0

#SIZE= 5

#BUILD_LENGTH= 2

#LENGTH= 20

; Algiers

#GOAL_POSITION= 184,47

#GOAL_POSITION= 167,28

#GOAL_POSITION= 170,46

#COASTAL_POSITION= 183,45

; Date set to post arrival of US HQ/Navy via P/Q

#DATE= 1942/6/1

#STEAL= 1 -- steal offensive

; Set friendly positions:

; 1st Line - Glasgow

; 1st Line - Wash DC

; 2nd Line - Gibraltar

#FRIENDLY_POSITION= 180,24

#FRIENDLY_POSITION= 109,42

#FRIENDLY_POSITION= 180,45

; 1st Line - USA politically aligned with Allies and not surrendered

#VARIABLE_CONDITION= 3 [2] [100] [0]

; 1st Line - Washington D.C. not tactically threatened by land

#TACTICAL_CONDITION= 109,42 [1]

; Set dummy activate position (no units at position 0,0)

#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

; Set cancel position:

; 1st Line - 1 Axis unit in England

#CANCEL_POSITION= 184,27 [4,4] [1,1] [1]

}

Sometimes this activates sometimes no? Now I did notice they did not have an HQ with them. Would the AI NOT run this script until they get an HQ?

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