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Balance mod


Panzerschlange

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Yes, Piecekeeper - The mod has now been updated to work with Centauro, not sure on the status of the original mod though..There only seems to be the one on the provided

site.

I suppose people will have to download the mod via the battlefront repository (if it's there) or one of the other sites it was uploaded to (mentioned earlier in this thread) instead.

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I installed it an it works with Centauro. Theres only one thing. The names of some tanks e.g. Semovente now dont appear any longer only questionmarks. Is this supposed to be? Or is it because its an russian mod and ToW has problems with cyrillic?

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I installed it an it works with Centauro. Theres only one thing. The names of some tanks e.g. Semovente now dont appear any longer only questionmarks. Is this supposed to be? Or is it because its an russian mod and ToW has problems with cyrillic?

Can you please give a list of those units, we will correct that soon. The reason are the different config files for the russian and english versions.

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Can you please give a list of those units, we will correct that soon. The reason are the different config files for the russian and english versions.

All right:

A15 Crusader III

A15 Crusader IIS

A15 Crusader II

A13 Matilda II

All Carro Armatos

Semovente 75/34

Semovente 75/18

Hope this helps. All others seem fine.

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  • 2 weeks later...
Panzerschlange, I just noticed that the questionmark problem is also with the Italian 37mm and 50mm Pak`s.

SPOILER:

Noticed this too in the second mission of the Centauro campaign.

END SPOILER

Please excuse my ignorance, and indeed my laziness if this is covered elsewhere in this forum, but what differences will one see in the Centauro campaign when using the "Balance Mod"?

Really appreciate the efforts on this - the game needed a little 'tweaking'.

Still find this game is best for maximum platoon-scale engagements. The detail is so rich, both in terms of graphics and unit management, that anything beyond this level forces me to raise the camera and lose the wonderful detail of having individually-modelled soldiers, etc.

Moreover, infantry is impossible to keep alive when tanks are around. I suppose this is 'realistic', but I find the best way to play when both tanks and infantry are involved is to keep the infantry well out of the way while the AFVs/AT guns, etc. slug it out.

Seems a shame really to have all that lovely infantry and then have to hide them. Perhaps infantry vs infantry combat is the way forward...

R

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If I've been lazy in not searching more effecctively the impact of the balance mod, please let me know.

Otherwise I would be intrigued to know exactly what differences I could expect to see when playing the Centauro campaign with the balance mod applied.

Haven't noticed anything yet, but then the mission I'm on is rather challenging...

Thx in advance.

R

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  • 2 weeks later...

I have installed the latest version of the Balance Mod for my Centauro addon but I have a problem. When I start a Lan game me against computer players (1v1, 1v2, etc.) in Domination or King of the Hill modes and select one of the new Balance Mod multiplayer maps that came with the mod the game pre-maturely ends with a victory when I start a match?

Is this Mod for just player against player or can I use it to play solo against the computer? Also, can I use the Italian units against the computer or just the default German, British and American units to play on the new Balance Mod multiplayer maps?

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Relating to my above message it seems I can't use the new Centauro version of the balance mod to play against the computer in LAN?

Nor can I use the new Italian, German, UK, USA units or any of the balance mod maps.

When I start a game against one or more computer players the game ends at the very beginning of the match with a victory condition?

This occurs in all three multiplayer modes - King of the Hill, Attack/Defend, Domination.

Anyone know why?

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Balance mod was made for multiplayer in the first place, so campaign missions may be not changed at all. AFAIK tank tracks are strengtened.

Please, please, balance out and polish up the Theatre of War:Kursk game before releaseing the English version. The game is screaming with potential, but there are a few issues that need to be addressed before release. I tried the Russian demo and it looks great, but infantry cant be used at all. They get wiped out as soon as they are in the field of view of the enemy at long ranges. I dont know if its realsitic or not, but it sure isnt playable or even fun.

If you can give infantry a bigger role in the game and more suvivability, then you will have a real winner here. Tighter control of the infantry and what they can do seem to be a problem at this point.

Thanks for listening

A big fan

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If you can give infantry a bigger role in the game and more suvivability, then you will have a real winner here. Tighter control of the infantry and what they can do seem to be a problem at this point.

Somebody correct me if I'm wrong here but wasn't Kursk the scene of the largest tank battle in history? I wouldn't want to be involved in frontline service as an infantrymen in that particular moment.

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Somebody correct me if I'm wrong here but wasn't Kursk the scene of the largest tank battle in history? I wouldn't want to be involved in frontline service as an infantrymen in that particular moment.

I couldnt imagine either. Im a former US Marine and my service was a joke compared to what both the German and Russians experienced. The Eastern Front was a war of extremes. The 6th army that was lost at Stalingrad was bigger than the army the west built up to inavde Iraq... amazing.

Keep in mind that besides the two thousand or so tanks each side had at Kursk, they also each had over 1 million soldiers fighting. It was very much an infantry fight as well. Tanks need support and thats why I was hoping to see just a little bit better control over infantry in the game. I find the control over infantry to be a little sloppy regarding assulting trenches or houses, issuing and following orders, and overall AI. They just seem to float around... The old Close Combat series seemed to have a better system in this regard. I know the demo is just a demo, but I hope we will see a "tighter" AI system for the infantry.

Im very excited about the Kursk edition. I think they have done a fantastic job, the game really looks amazing! It has so much potential...

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  • 3 weeks later...
Thanks Sneaksie, I have download the balancemod file and load in my game and it works, I can find and use the new tanks in the order of battle of any single mission and play it.

But I don't understand because I cannot find the new tanks (Matilda, Chuchill, Stug etc.) in the mission-campaign editor.

Maybe, there are files to edit o to make configuration.

P.S. I have ToW2 ver. 1.3.0. and balanemod129.

I'm having the same problem. Not sure why?

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I found out what is going wrong. The Filesid.ini file does not include the new vehicles from the mod. Anyone know where to get an updated filesid from?

try to add these lines at the end with the right numbering (just copy/paste), should work:

2868 3dobj/tanks/uk/a12_(matilda_ii)_afrika/a12_(matilda_ii)_afrika.mat

2869 data/units/tanks/uk/Valentine_IX_afrika

2870 3dobj/tanks/uk/Valentine_IX_afrika/Valentine_IX_afrika.mat

2871 data/units/detachment/uk/afrika_bren_team

2872 data/units/detachment/uk/afrika_atr_team

2873 data/units/detachment/usa/afrika_browning_team

2874 data/units/artillery/uk/76mm_17_25_Pdr_Pheasant_afrika

2875 3dobj/artillery/uk/76mm_17_25_Pdr_Pheasant_afrika/76mm_17_25_Pdr_Pheasant_afrika.mat

2876 data/ammo/uk/76_2mm_MKII_17pdr_(APCBC)

2877 data/ammo/uk/76_2mm_MKII_17pdr_(HE)

2878 data/items/magazines/uk/76_2mm_MKII_17pdr_(APCBC)

2879 data/items/magazines/uk/76_2mm_MKII_17pdr_(HE)

2880 data/units/spg/ger/stug_40_f8

2881 3dobj/spg/ger/stug_40_f8/stug_40_f8.mat

2882 data/units/spg/uk/Bishop_afrika

2883 3dobj/spg/uk/Bishop_afrika/Bishop_afrika.mat

2884 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.prs

2885 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.2.prs

2886 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.3.prs

2887 presets/sounds/weapons.uk.76_2mm_17pdr_mk2.4.prs

2888 presets/sounds/weapons.ger.75mm_stuk_40_l48.prs

2889 presets/sounds/weapons.ger.75mm_stuk_40_l48.2.prs

2890 presets/sounds/weapons.ger.75mm_stuk_40_l48.3.prs

2891 presets/sounds/weapons.ger.75mm_stuk_40_l48.4.prs

2892 weapons.uk.76_2mm_17pdr_mk2

2893 weapons.uk.76_2mm_17pdr_mk2.2

2894 weapons.uk.76_2mm_17pdr_mk2.3

2895 weapons.uk.76_2mm_17pdr_mk2.4

2896 weapons.ger.75mm_stuk_40_l48

2897 weapons.ger.75mm_stuk_40_l48.2

2898 weapons.ger.75mm_stuk_40_l48.3

2899 weapons.ger.75mm_stuk_40_l48.4

2900 data/items/magazines/uk/piat_round_(heat)

2901 data/items/weapons/uk/piat

2902 data/ammo/uk/piat_round_(heat)

2903 weapons.uk.piat

2904 data/units/detachment/uk/afrika_piat_team

2905 3dobj/weapons/uk/piat/mat1.mat

2906 3dobj/weapons/uk/piat/mat1A.mat

2907 3dobj/weapons/uk/piat/mat1Adark.mat

2908 3dobj/weapons/uk/piat/mat2.mat

2909 3dobj/weapons/uk/piat_rocket/mat2.mat

2910 data/items/magazines/ger/faustpatrone_(heat)

2911 data/items/weapons/ger/faustpatrone

2912 data/ammo/ger/faustpatrone_(heat)

2913 data/units/detachment/ger/afrika_faustpatrone_team

2914 data/units/tanks/uk/a22f_(churchill_iv)_afrika

2915 3dobj/tanks/uk/a22f_(churchill_iv)_afrika/a22f_(churchill_iv)_afrika.mat

2916 data/ammo/uk/50_8mm_mine_smoke

2917 data/items/magazines/uk/50_8mm_mine_smoke

2918 data/gui/ingame/icons/weaponstatic/50_8mm_mortar.mat

2919 data/gui/ingame/icons/magazines/smoke_mine.mat

2920 data/units/tanks/uk/a12_(matilda_ii)_afrika

2921 data/items/magazines/ger/7_92mm_FG_42

2922 data/items/magazines/ger/7_92mm_FG_42_AP

2923 data/items/weapons/ger/7_92mm_FG_42

2924 data/units/detachment/ger/afrika_fg42_team

2925 data/units/detachment/usa/afrika_ranger_team

2926 data/items/magazines/usa/7_62mm_Johnson_M1941

2927 data/items/magazines/usa/7_62mm_Johnson_M1941_AP

2928 data/items/weapons/usa/7_62mm_Johnson_M1941

2929 weapons.ger.7_92mm_FG_42

2930 weapons.ger.7_92mm_FG_42.2

2931 weapons.ger.7_92mm_FG_42.3

2932 weapons.ger.7_92mm_FG_42.4

2933 weapons.usa.7_62mm_Johnson_M1941

2934 weapons.usa.7_62mm_Johnson_M1941.2

2935 weapons.usa.7_62mm_Johnson_M1941.3

2936 weapons.usa.7_62mm_Johnson_M1941.4

2937 presets/sounds/weapons.ger.7_92mm_FG_42.prs

2938 presets/sounds/weapons.ger.7_92mm_FG_42.2.prs

2939 presets/sounds/weapons.ger.7_92mm_FG_42.3.prs

2940 presets/sounds/weapons.ger.7_92mm_FG_42.4.prs

2941 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.prs

2942 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.2.prs

2943 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.3.prs

2944 presets/sounds/weapons.usa.7_62mm_Johnson_M1941.4.prs

2945 data/gui/ingame/icons/magazines/7_92mm_FG_42.mat

2946 data/gui/ingame/icons/magazines/7_92mm_FG_42_AP.mat

2947 data/gui/ingame/icons/magazines/7_62mm_Johnson_M1941.mat

2948 data/gui/ingame/icons/magazines/7_62mm_Johnson_M1941_AP.mat

2949 data/gui/Ingame/Icons/weaponitem/FG_42.mat

2950 data/gui/Ingame/Icons/weaponitem/7_62mm_Johnson_M1941.mat

2951 data/units/detachment/ita/alpines

2952 data/units/detachment/ita/breda_team

2953 data/units/detachment/uk/afrika_commandos_team

2954 data/units/spg/usa/T19_HMG_afrika

2955 3dobj/spg/usa/T19_HMG_afrika/T19_HMG_afrika.mat

2956 data/units/artillery/usa/76_2mm_M5_afrika

2957 3dobj/artillery/usa/76_2mm_M5_afrika/76_2mm_M5_afrika.mat

2958 data/units/detachment/ger/afrika_MK_shutze_detachment

2959 data/units/detachment/uk/afrika_combat_engineer_detachment

2960 data/units/detachment/usa/afrika_combat_engineer_detachment

2961 data/items/magazines/ger/Firecracker

2962 data/ammo/ger/Firecracker

2963 data/gui/ingame/icons/magazines/Firecracker

2964 data/units/detachment/uk/afrika_infantry_detachment_41-42

2965 data/units/tanks/uk/LEE_uk_afrika

2966 3dobj/tanks/uk/LEE_uk_afrika/LEE_uk_afrika.mat

by the way, many thanks to the creators!

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filesid does not include the new squad teams either.

Are the new squads in this mod a remodelled unit? Like the Falschirmjager fg42? Or is it the desert heer helmet guys with the Italian side box mg.

no, it seems that FJ human units are not modelled...

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